FUNCTION-ALIAS: check-collision-ray-sphere bool CheckCollisionRaySphere ( Ray ray, Vector3 spherePosition, float sphereRadius ) ! Detect collision between ray and sphere
FUNCTION-ALIAS: check-collision-ray-sphere-ex bool CheckCollisionRaySphereEx ( Ray ray, Vector3 spherePosition, float sphereRadius, Vector3* collisionPoint ) ! Detect collision between ray and sphere, returns collision point
FUNCTION-ALIAS: check-collision-ray-box bool CheckCollisionRayBox ( Ray ray, BoundingBox box ) ! Detect collision between ray and box
-FUNCTION-ALIAS: get-collision-ray-model RayHitInfo GetCollisionRayModel ( Ray ray, Model* model ) ! Get collision info between ray and model
+FUNCTION-ALIAS: get-collision-ray-model RayHitInfo GetCollisionRayModel ( Ray ray, Model model ) ! Get collision info between ray and model
FUNCTION-ALIAS: get-collision-ray-triangle RayHitInfo GetCollisionRayTriangle ( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 ) ! Get collision info between ray and triangle
FUNCTION-ALIAS: get-collision-ray-ground RayHitInfo GetCollisionRayGround ( Ray ray, float groundHeight ) ! Get collision info between ray and ground plane ( Y-normal plane )