Additionally, use help-lint-all to check for
references.
13 files changed:
! See https://factorcode.org/license.txt for BSD license
USING: accessors colors colors.lab colors.luv colors.xyz kernel
! See https://factorcode.org/license.txt for BSD license
USING: accessors colors colors.lab colors.luv colors.xyz kernel
-math math.functions math.libm math.trig ;
+math math.functions math.libm ;
USING: accessors arrays assocs calendar colors
combinators.short-circuit help help.markup help.syntax kernel
math math.functions math.matrices math.order math.parser
USING: accessors arrays assocs calendar colors
combinators.short-circuit help help.markup help.syntax kernel
math math.functions math.matrices math.order math.parser
-math.trig math.vectors opengl opengl.demo-support opengl.gl
+math.vectors opengl opengl.demo-support opengl.gl
opengl.glu sbufs sequences strings threads ui.gadgets
ui.gadgets.worlds ui.gestures ui.render ;
opengl.glu sbufs sequences strings threads ui.gadgets
ui.gadgets.worlds ui.gestures ui.render ;
! See https://factorcode.org/license.txt for BSD license.
USING: accessors arrays boids.simulation calendar classes colors
! See https://factorcode.org/license.txt for BSD license.
USING: accessors arrays boids.simulation calendar classes colors
-kernel literals math math.functions math.trig models
+kernel literals math math.functions models
models.range opengl opengl.demo-support opengl.gl sequences
threads ui ui.commands ui.gadgets ui.gadgets.borders
ui.gadgets.buttons ui.gadgets.frames ui.gadgets.grids
models.range opengl opengl.demo-support opengl.gl sequences
threads ui ui.commands ui.gadgets ui.gadgets.borders
ui.gadgets.buttons ui.gadgets.frames ui.gadgets.grids
! See https://factorcode.org/license.txt for BSD license
USING: accessors colors colors.lab colors.lch kernel math
! See https://factorcode.org/license.txt for BSD license
USING: accessors colors colors.lab colors.lch kernel math
-math.functions math.libm math.order math.trig ;
+math.functions math.libm math.order ;
! See https://factorcode.org/license.txt for BSD license.
USING: accessors colors game.debug game.loop game.worlds gpu
gpu.framebuffers gpu.util.wasd kernel literals locals make math
! See https://factorcode.org/license.txt for BSD license.
USING: accessors colors game.debug game.loop game.worlds gpu
gpu.framebuffers gpu.util.wasd kernel literals locals make math
-math.matrices math.matrices.extras math.parser math.trig
+math.matrices math.matrices.extras math.parser math.functions
sequences specialized-arrays ui.gadgets.worlds ui.pixel-formats
;
FROM: alien.c-types => float ;
sequences specialized-arrays ui.gadgets.worlds ui.pixel-formats
;
FROM: alien.c-types => float ;
! Copyright (C) 2010 Slava Pestov.
USING: gml.types gml.printer gml.runtime math math.constants
! Copyright (C) 2010 Slava Pestov.
USING: gml.types gml.printer gml.runtime math math.constants
-math.functions math.matrices math.order ranges math.trig
+math.functions math.matrices math.order ranges
math.vectors continuations combinators arrays kernel vectors
accessors prettyprint fry sequences assocs locals hashtables
grouping sorting classes.struct math.vectors.simd
math.vectors continuations combinators arrays kernel vectors
accessors prettyprint fry sequences assocs locals hashtables
grouping sorting classes.struct math.vectors.simd
! Copyright (C) 2010 Slava Pestov.
USING: arrays gml.runtime kernel math.matrices
! Copyright (C) 2010 Slava Pestov.
USING: arrays gml.runtime kernel math.matrices
-math.matrices.extras math.trig math.vectors.simd.cords ;
+math.matrices.extras math.vectors.simd.cords
+math.functions ;
IN: gml.geometry
GML: rot_vec ( v n alpha -- v )
IN: gml.geometry
GML: rot_vec ( v n alpha -- v )
{ $examples
"Creates a 45 degree counter clock-wise rotation matrix and applies it to a vector:"
{ $example
{ $examples
"Creates a 45 degree counter clock-wise rotation matrix and applies it to a vector:"
{ $example
- "USING: math.affine-transforms math.trig prettyprint ;\n45 deg>rad <rotation> { 0 4 } a.v ."
+ "USING: math.affine-transforms math.functions prettyprint ;\n45 deg>rad <rotation> { 0 4 } a.v ."
"{ -2.82842712474619 2.82842712474619 }"
}
"Applies a combined scaling and translation transform to a vector:"
{ $example
"{ -2.82842712474619 2.82842712474619 }"
}
"Applies a combined scaling and translation transform to a vector:"
{ $example
- "USING: math.affine-transforms math.trig prettyprint ;\n{ 0 -5 } <translation> 1 2 <scale> a. { 4 3 } a.v ."
+ "USING: math.affine-transforms math.functions prettyprint ;\n{ 0 -5 } <translation> 1 2 <scale> a. { 4 3 } a.v ."
! See https:!factorcode.org/license.txt for BSD license.
! A port of https://github.com/raysan5/raylib/blob/master/examples/models/models_rlgl_solar_system.c
USING: accessors classes.struct kernel math math.functions
! See https:!factorcode.org/license.txt for BSD license.
! A port of https://github.com/raysan5/raylib/blob/master/examples/models/models_rlgl_solar_system.c
USING: accessors classes.struct kernel math math.functions
-math.trig ranges raylib rlgl sequences combinators.extras ;
+ranges raylib rlgl sequences combinators.extras ;
IN: rlgl.demo
! Some raylib combinators
IN: rlgl.demo
! Some raylib combinators
! Copyright (c) 2012 Anonymous
! See https://factorcode.org/license.txt for BSD license.
! Copyright (c) 2012 Anonymous
! See https://factorcode.org/license.txt for BSD license.
-USING: arrays kernel math math.functions math.trig
+USING: arrays kernel math math.functions
math.vectors sequences ;
IN: rosetta-code.haversine-formula
math.vectors sequences ;
IN: rosetta-code.haversine-formula
! (c)2009 Joe Groff, see BSD license
USING: accessors literals math math.affine-transforms
! (c)2009 Joe Groff, see BSD license
USING: accessors literals math math.affine-transforms
-math.functions math.trig multiline sequences svg tools.test xml
+math.functions multiline sequences svg tools.test xml
xml.traversal ;
IN: svg.tests
xml.traversal ;
IN: svg.tests
! (c)2009 Joe Groff, see BSD license
USING: accessors arrays assocs kernel math
! (c)2009 Joe Groff, see BSD license
USING: accessors arrays assocs kernel math
-math.affine-transforms math.functions math.parser math.trig
+math.affine-transforms math.functions math.parser
peg.ebnf sequences sequences.squish splitting strings xml.data
xml.syntax multiline ;
peg.ebnf sequences sequences.squish splitting strings xml.data
xml.syntax multiline ;
USING: accessors arrays combinators combinators.short-circuit
destructors game.input game.input.scancodes game.loop
game.worlds grid-meshes grouping kernel literals math
USING: accessors arrays combinators combinators.short-circuit
destructors game.input game.input.scancodes game.loop
game.worlds grid-meshes grouping kernel literals math
-math.functions math.matrices.simd math.order math.trig
+math.functions math.matrices.simd math.order
math.vectors math.vectors.simd noise opengl
opengl.capabilities opengl.gl opengl.shaders opengl.textures
sequences specialized-arrays terrain.generation terrain.shaders
math.vectors math.vectors.simd noise opengl
opengl.capabilities opengl.gl opengl.shaders opengl.textures
sequences specialized-arrays terrain.generation terrain.shaders