]> gitweb.factorcode.org Git - factor.git/commitdiff
Added extra:snake-game
authorSankaranarayanan Viswanathan <rationalrevolt@gmail.com>
Tue, 1 Dec 2015 18:03:15 +0000 (23:33 +0530)
committerJohn Benediktsson <mrjbq7@gmail.com>
Wed, 2 Dec 2015 17:11:33 +0000 (09:11 -0800)
extra/snake-game/background.png [new file with mode: 0755]
extra/snake-game/body.png [new file with mode: 0755]
extra/snake-game/food.png [new file with mode: 0755]
extra/snake-game/head.png [new file with mode: 0755]
extra/snake-game/helper/helper.factor [new file with mode: 0644]
extra/snake-game/snake-game-docs.factor [new file with mode: 0644]
extra/snake-game/snake-game.factor [new file with mode: 0644]
extra/snake-game/tail.png [new file with mode: 0755]

diff --git a/extra/snake-game/background.png b/extra/snake-game/background.png
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diff --git a/extra/snake-game/body.png b/extra/snake-game/body.png
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diff --git a/extra/snake-game/food.png b/extra/snake-game/food.png
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diff --git a/extra/snake-game/head.png b/extra/snake-game/head.png
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diff --git a/extra/snake-game/helper/helper.factor b/extra/snake-game/helper/helper.factor
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+! Copyright (C) 2015 Sankaranarayanan Viswanathan
+! See http://factorcode.org/license.txt for BSD license.
+USING: accessors arrays byte-vectors fry images kernel locals
+math sequences ;
+
+IN: snake-game.helper
+
+: new-image-like ( image w h -- image )
+    [ clone ] 2dip
+    [ 2array >>dim ] 2keep *
+    over bytes-per-pixel * <byte-vector> >>bitmap ;
+
+:: image-part ( image x y w h -- image )
+    image w h new-image-like :> new-image
+    h iota [| i |
+        new-image bitmap>>
+        x y i + w image pixel-row-slice-at
+        append! drop
+    ] each new-image ;
+
+:: generate-sprite-sheet ( image rows cols -- seq )
+    cols rows 2array :> split-dims
+    image dim>> split-dims [ / ] 2map first2 :> ( sw sh )
+    rows iota [ sh * ] map :> ys
+    cols iota [ sw * ] map :> xs
+    ys xs [
+        swap [ image ] 2dip sw sh image-part
+    ] cartesian-map f join ;
diff --git a/extra/snake-game/snake-game-docs.factor b/extra/snake-game/snake-game-docs.factor
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+USING: help.markup help.syntax ;
+IN: snake-game
+
+ARTICLE: { "snake-game" "about" } "About Snake Game"
+{ $heading "About" }
+"A remake of the popular Snake game. To start the game:"
+{ $code "play-snake-game" }
+{ $heading "Keys" }
+{ $table
+  { "Pause/Resume game" "SPACE, P" }
+  { "Start a new game" "ENTER, N" }
+  { "Quit and close game window" "ESCAPE, Q" }
+  { "Snake movement control" "Arrow Keys" }
+}
+{ $notes
+  "Art used from Code Project: "
+  { $url "http://www.codeproject.com/Articles/420088/Snake-game-for-tablets-and-Smartphones" }
+  " Art credits: Erich Duda, BSD license: "
+  { $url "http://opensource.org/licenses/bsd-license.php" }
+} ;
+
+HELP: play-snake-game
+{ $description "Starts the game!" } ;
+
+ABOUT: { "snake-game" "about" }
diff --git a/extra/snake-game/snake-game.factor b/extra/snake-game/snake-game.factor
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+! Copyright (C) 2015 Sankaranarayanan Viswanathan
+! See http://factorcode.org/license.txt for BSD license.
+USING: accessors arrays assocs calendar combinators destructors
+formatting hash-sets images.loader kernel locals make math
+namespaces opengl opengl.textures random sequences sets sorting
+snake-game.helper timers ui ui.gadgets ui.gadgets.status-bar
+ui.gadgets.worlds ui.gestures ui.render vocabs.loader ;
+
+IN: snake-game
+
+SYMBOLS: :left :right :up :down ;
+
+SYMBOLS: :head :body :tail ;
+
+SYMBOL: game-textures
+
+CONSTANT: snake-game-dim { 12 10 }
+
+TUPLE: snake-game
+    snake snake-loc snake-dir food-loc
+    { next-turn-dir initial: f }
+    { score integer initial: 0 }
+    { paused? boolean initial: t }
+    { game-over? boolean initial: f } ;
+
+TUPLE: snake-part
+    dir type ;
+
+: <snake-part> ( dir type -- snake-part )
+    snake-part boa ;
+
+: <snake> ( -- snake )
+    [
+        :left :head <snake-part> ,
+        :left :body <snake-part> ,
+        :left :tail <snake-part> ,
+    ] V{ } make ;
+
+: <snake-game> ( -- snake-game )
+    snake-game new
+    <snake> >>snake
+    { 5 4 } clone >>snake-loc
+    :right >>snake-dir
+    { 1 1 } clone >>food-loc ;
+
+TUPLE: snake-gadget < gadget
+    snake-game timer textures ;
+
+: start-new-game ( snake-gadget -- )
+    <snake-game> >>snake-game drop ;
+
+: <snake-gadget> ( -- snake-gadget )
+    snake-gadget new
+    [ start-new-game ] keep ;
+
+: opposite-dir ( dir -- dir )
+    H{
+        { :left  :right }
+        { :right :left }
+        { :up    :down }
+        { :down  :up }
+    } at ;
+
+: lookup-texture ( key -- texture )
+    game-textures get at ;
+
+: screen-loc ( loc -- loc )
+    [ 20 * ] map ;
+
+: draw-sprite* ( key screen-loc -- )
+    [ lookup-texture draw-texture ] with-translation ;
+
+: draw-sprite ( grid-loc key -- )
+    swap screen-loc draw-sprite* ;
+
+: draw-food ( loc -- )
+    "food" draw-sprite ;
+
+: draw-background ( -- )
+    { 0 0 } "background" draw-sprite ;
+
+: offset ( loc dim -- loc )
+    [ + ] 2map ;
+
+: draw-snake-head ( loc facing-dir -- )
+    dup name>> rest "head-" prepend
+    [
+        [ screen-loc ] dip
+        {
+            { :right [ { -20 -10 } ] }
+            { :down  [ { -10 -20 } ] }
+            { :up    [ { -10  0  } ] }
+            { :left  [ {  0  -10 } ] }
+        } case offset
+    ] dip
+    swap draw-sprite* ;
+
+: draw-snake-body ( loc from-dir to-dir -- )
+    2array [ name>> rest ] map "body" prefix "-" join
+    draw-sprite ;
+
+: draw-snake-tail ( loc facing-dir -- )
+    name>> rest "tail-" prepend draw-sprite ;
+
+: draw-snake-part ( loc from-dir snake-part -- )
+    dup type>> {
+        { :head [ drop opposite-dir draw-snake-head ] }
+        { :tail [ drop draw-snake-tail ] }
+        { :body [ dir>> draw-snake-body ] }
+    } case ;
+
+: ?roll-over ( x max -- x )
+    {
+        { [ 2dup >= ] [ 2drop 0 ] }
+        { [ over neg? ] [ nip 1 - ] }
+        [ drop ]
+    } cond ;
+
+: ?roll-over-x ( x -- x )
+    snake-game-dim first ?roll-over ;
+
+: ?roll-over-y ( y -- y )
+    snake-game-dim second ?roll-over ;
+
+: move ( loc dim -- loc )
+    offset first2
+    [ ?roll-over-x ] [ ?roll-over-y ] bi* 2array ;
+
+: relative-loc ( loc dir -- loc )
+    {
+        { :left  [ { -1  0 } move ] }
+        { :right [ {  1  0 } move ] }
+        { :up    [ {  0 -1 } move ] }
+        { :down  [ {  0  1 } move ] }
+    } case ;
+
+: draw-snake-reduce-step ( loc from-dir snake-part -- {new-loc,new-from-dir} )
+    nip dir>> [ relative-loc ] keep 2array ;
+
+: draw-snake ( snake loc from-dir -- )
+    2array 2dup
+    [
+        [ first2 ] dip
+        [ draw-snake-part ] [ draw-snake-reduce-step ] 3bi
+    ] reduce drop
+    ! make sure to draw the head again
+    swap first [ first2 ] dip draw-snake-part ;
+
+: grow-snake ( snake dir -- snake )
+    opposite-dir :head <snake-part> prefix
+    dup second :body >>type drop ;
+
+: snake-shape ( snake -- dirs )
+    [ dir>> ] map ;
+
+: move-snake ( snake dir -- snake )
+    dupd [ snake-shape but-last ] dip
+    opposite-dir prefix [ >>dir ] 2map ;
+
+: update-snake-shape ( snake-game dir growing? -- )
+    [ [ grow-snake ] curry change-snake ]
+    [ [ move-snake ] curry change-snake ]
+    if drop ;
+
+: update-snake-loc ( snake-game dir -- )
+    [ relative-loc ] curry change-snake-loc drop ;
+
+: update-snake-dir ( snake-game dir -- )
+    >>snake-dir drop ;
+
+: point>index ( loc -- n )
+    first2 [ ] [ snake-game-dim first * ] bi* + ;
+
+: index>point ( n -- loc )
+    snake-game-dim first /mod swap 2array ;
+
+: snake-occupied-locs ( snake head-loc -- points )
+    [ dir>> relative-loc ] accumulate nip ;
+
+: snake-occupied-indices ( snake head-loc -- points )
+    snake-occupied-locs [ point>index ] map natural-sort ;
+
+: all-indices ( -- points )
+    snake-game-dim first2 * iota ;
+
+: snake-unoccupied-indices ( snake head-loc -- points )
+    [ all-indices ] 2dip snake-occupied-indices >hash-set without ;
+
+: snake-will-eat-itself? ( snake-game dir -- ? )
+    [ [ snake>> ] [ snake-loc>> ] bi ] dip relative-loc
+    [ snake-occupied-locs rest ] keep
+    swap member? ;
+
+: snake-will-eat-food? ( snake-game dir -- ? )
+    [ [ food-loc>> ] [ snake-loc>> ] bi ] dip
+    relative-loc = ;
+
+: random-sample ( seq -- e )
+    1 sample first ;
+
+: generate-food ( snake-game -- )
+    [
+        [ snake>> ] [ snake-loc>> ] bi
+        snake-unoccupied-indices random-sample index>point
+    ] keep food-loc<< ;
+
+: update-score ( snake-game -- )
+    [ 1 + ] change-score
+    drop ;
+
+: update-snake ( snake-game dir -- )
+    2dup snake-will-eat-food?
+    {
+        [ [ drop update-score ] [ 2drop ] if ]
+        [ update-snake-shape ]
+        [ drop update-snake-loc ]
+        [ drop update-snake-dir ]
+        [ nip [ generate-food ] [ drop ] if ]
+    } 3cleave ;
+
+: game-over ( snake-game -- )
+    t >>game-over? drop ;
+
+: game-in-progress? ( snake-game -- ? )
+    [ game-over?>> ] [ paused?>> ] bi or not ;
+
+: ?handle-pending-turn ( snake-game -- )
+    dup next-turn-dir>> [
+        >>snake-dir
+        f >>next-turn-dir
+    ] when* drop ;
+
+: do-game-step ( gadget -- )
+    dup game-in-progress? [
+        dup ?handle-pending-turn
+        dup snake-dir>>
+        2dup snake-will-eat-itself?
+        [ drop game-over ] [ update-snake ] if
+    ] [ drop ] if ;
+
+: generate-status-message ( snake-game -- str )
+    [ score>> "Score: %d" sprintf ]
+    [
+        {
+            { [ dup game-over?>> ] [ drop "Game Over" ] }
+            { [ dup paused?>> ] [ drop "Game Paused" ] }
+            [ drop "Game In Progress" ]
+        } cond
+    ]
+    bi 2array " -- " join ;
+        
+: update-status ( gadget -- )
+    [ snake-game>> generate-status-message ] keep show-status ;
+
+: do-updates ( gadget -- )
+    [ snake-game>> do-game-step ]
+    [ update-status ]
+    [ relayout-1 ]
+    tri ;
+        
+M: snake-gadget pref-dim*
+    drop snake-game-dim [ 20 * 20 + ] map ;
+
+: load-sprite-image ( filename -- image )
+    [ snake-game vocabulary>> vocab-dir ] dip
+    "vocab:%s/%s" sprintf load-image ;
+
+: make-texture ( image -- texture )
+    { 0 0 } <texture> ;
+
+: make-sprites ( filename cols rows -- seq )
+    [ load-sprite-image ] 2dip generate-sprite-sheet
+    [ make-texture ] map ;
+
+: snake-head-textures ( -- assoc )
+    "head.png" 1 4 make-sprites
+    { "head-up" "head-right" "head-down" "head-left" }
+    [ swap 2array ] 2map ;
+
+:: assoc-with-value-like ( assoc key seq -- )
+    key assoc at :> value
+    seq [ [ value ] dip assoc set-at ] each ;
+
+: snake-body-textures ( -- assoc )
+    "body.png" 3 2 make-sprites
+    { 1 2 3 4 5 6 }
+    [ swap 2array ] 2map
+    dup 1 { "body-right-up" "body-down-left" } assoc-with-value-like
+    dup 2 { "body-down-right" "body-left-up" } assoc-with-value-like
+    dup 3 { "body-right-right" "body-left-left" } assoc-with-value-like
+    dup 4 { "body-up-up" "body-down-down" } assoc-with-value-like    
+    dup 5 { "body-up-right" "body-left-down" } assoc-with-value-like
+    dup 6 { "body-right-down" "body-up-left" } assoc-with-value-like
+    dup [ { 1 2 3 4 5 6 } ] dip [ delete-at ] curry each ;
+
+: snake-tail-textures ( -- assoc )
+    "tail.png" 2 2 make-sprites
+    { "tail-down" "tail-left" "tail-up" "tail-right" }
+    [ swap 2array ] 2map ;
+
+: food-texture ( -- assoc )
+    "food" "food.png" load-sprite-image make-texture
+    2array 1array ;
+
+: background-texture ( -- assoc )
+    "background" "background.png" load-sprite-image make-texture
+    2array 1array ;
+
+: load-game-textures ( snake-gadget -- textures )
+    dup textures>> [ ] [
+        [
+            snake-head-textures %%
+            snake-body-textures %%
+            snake-tail-textures %%
+            food-texture %%
+            background-texture %%
+        ] H{ } make >>textures
+        textures>>
+    ] ?if ;
+
+M: snake-gadget draw-gadget*
+    [ load-game-textures game-textures ] keep [
+        draw-background
+        { 10 10 } [
+            snake-game>>
+            [ food-loc>> [ draw-food ] when* ]
+            [
+                [ snake>> ]
+                [ snake-loc>> ]
+                [ snake-dir>> opposite-dir ]
+                tri draw-snake
+            ] bi
+        ] with-translation
+    ] curry with-variable ;
+
+M: snake-gadget graft*
+    [ [ do-updates ] curry 200 milliseconds every ] keep timer<< ;
+
+M: snake-gadget ungraft*
+    [ stop-timer f ] change-timer
+    dup textures>> values [ dispose ] each
+    f >>textures drop ;
+
+: key-action ( key -- action )
+    H{
+        { "RIGHT"  :right }
+        { "LEFT"   :left }
+        { "UP"     :up }
+        { "DOWN"   :down }
+    } at ;
+
+: quit-key? ( key -- ? )
+    HS{ "ESC" "q" "Q" } in? ;
+
+: pause-key? ( key -- ? )
+    HS{ " " "SPACE" "p" "P" } in? ;
+
+: new-game-key? ( key -- ? )
+    HS{ "ENTER" "RET" "n" "N" } in? ;
+
+: ?handle-movement-key ( snake-game key -- )
+    key-action
+    [
+        2dup [ snake-dir>> opposite-dir ] dip =
+        [ 2drop ] [ >>next-turn-dir drop ] if
+    ] [ drop ] if* ;
+
+: toggle-game-pause ( snake-gadget -- )
+    snake-game>> [ not ] change-paused? drop ;
+
+: handle-key ( snake-gadget key -- )
+    {
+        { [ dup quit-key? ] [ drop close-window ] }
+        { [ dup pause-key? ] [ drop toggle-game-pause ] }
+        { [ dup new-game-key? ] [ drop start-new-game ] }
+        [
+            [ snake-game>> ] dip over
+            game-in-progress? [ ?handle-movement-key ] [ 2drop ] if
+        ]
+    } cond ;
+
+M: snake-gadget handle-gesture
+    swap dup key-down?
+    [ sym>> handle-key ] [ 2drop ] if f ;
+
+: <snake-world-attributes> ( -- world-attributes )
+    <world-attributes> "Snake Game" >>title    
+    [
+        { maximize-button resize-handles } without
+    ] change-window-controls ;
+
+: play-snake-game ( -- )
+    [ <snake-gadget> <snake-world-attributes> open-status-window ] with-ui ;
+
+MAIN: play-snake-game
diff --git a/extra/snake-game/tail.png b/extra/snake-game/tail.png
new file mode 100755 (executable)
index 0000000..1783532
Binary files /dev/null and b/extra/snake-game/tail.png differ