--- /dev/null
+Slava Pestov
\ No newline at end of file
--- /dev/null
+USING: images accessors kernel tools.test literals math.ranges
+byte-arrays ;
+IN: images.tesselation
+
+! Check an invariant we depend on
+[ t ] [
+ <image> B{ 1 2 3 } >>bitmap dup clone [ bitmap>> ] bi@ eq?
+] unit-test
+
+[
+ {
+ {
+ T{ image f { 2 2 } L f B{ 1 2 5 6 } }
+ T{ image f { 2 2 } L f B{ 3 4 7 8 } }
+ }
+ {
+ T{ image f { 2 2 } L f B{ 9 10 13 14 } }
+ T{ image f { 2 2 } L f B{ 11 12 15 16 } }
+ }
+ }
+] [
+ <image>
+ 1 16 [a,b] >byte-array >>bitmap
+ { 4 4 } >>dim
+ L >>component-order
+ { 2 2 } tesselate
+] unit-test
+
+[
+ {
+ {
+ T{ image f { 2 2 } L f B{ 1 2 4 5 } }
+ T{ image f { 1 2 } L f B{ 3 6 } }
+ }
+ {
+ T{ image f { 2 1 } L f B{ 7 8 } }
+ T{ image f { 1 1 } L f B{ 9 } }
+ }
+ }
+] [
+ <image>
+ 1 9 [a,b] >byte-array >>bitmap
+ { 3 3 } >>dim
+ L >>component-order
+ { 2 2 } tesselate
+] unit-test
\ No newline at end of file
--- /dev/null
+! Copyright (C) 2009 Slava Pestov.
+! See http://factorcode.org/license.txt for BSD license.
+USING: sequences kernel math grouping fry columns locals accessors
+images math math.vectors arrays ;
+IN: images.tesselation
+
+: group-rows ( bitmap bitmap-dim -- rows )
+ first <sliced-groups> ; inline
+
+: tesselate-rows ( bitmap-rows tess-dim -- bitmaps )
+ second <sliced-groups> ; inline
+
+: tesselate-columns ( bitmap-rows tess-dim -- bitmaps )
+ first '[ _ <sliced-groups> ] map flip ; inline
+
+: tesselate-bitmap ( bitmap bitmap-dim tess-dim -- bitmap-grid )
+ [ group-rows ] dip
+ [ tesselate-rows ] keep
+ '[ _ tesselate-columns ] map ;
+
+: tile-width ( tile-bitmap original-image -- width )
+ [ first length ] [ component-order>> bytes-per-pixel ] bi* /i ;
+
+: <tile-image> ( tile-bitmap original-image -- tile-image )
+ clone
+ swap
+ [ concat >>bitmap ]
+ [ [ over tile-width ] [ length ] bi 2array >>dim ] bi ;
+
+:: tesselate ( image tess-dim -- image-grid )
+ image component-order>> bytes-per-pixel :> bpp
+ image dim>> { bpp 1 } v* :> image-dim'
+ tess-dim { bpp 1 } v* :> tess-dim'
+ image bitmap>> image-dim' tess-dim' tesselate-bitmap
+ [ [ image <tile-image> ] map ] map ;
\ No newline at end of file
{ $description "Draws a line between two points." } ;
HELP: gl-fill-rect
-{ $values { "dim" "a pair of integers" } }
+{ $values { "loc" "a pair of integers" } { "dim" "a pair of integers" } }
{ $description "Draws a filled rectangle with the top-left corner at the origin and the given dimensions." } ;
HELP: gl-rect
-{ $values { "dim" "a pair of integers" } }
+{ $values { "loc" "a pair of integers" } { "dim" "a pair of integers" } }
{ $description "Draws the outline of a rectangle with the top-left corner at the origin and the given dimensions." } ;
HELP: gen-gl-buffer
! Portions copyright (C) 2008 Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: alien alien.c-types continuations kernel libc math macros
-namespaces math.vectors math.parser opengl.gl opengl.glu
-combinators arrays sequences splitting words byte-arrays assocs
+namespaces math.vectors math.parser opengl.gl opengl.glu combinators
+combinators.smart arrays sequences splitting words byte-arrays assocs
colors colors.constants accessors generalizations locals fry
specialized-arrays.float specialized-arrays.uint ;
IN: opengl
: gl-line ( a b -- )
line-vertices GL_LINES 0 2 glDrawArrays ;
-: (rect-vertices) ( dim -- vertices )
+:: (rect-vertices) ( loc dim -- vertices )
#! We use GL_LINE_STRIP with a duplicated first vertex
#! instead of GL_LINE_LOOP to work around a bug in Apple's
#! X3100 driver.
- {
- [ drop 0.5 0.5 ]
- [ first 0.3 - 0.5 ]
- [ [ first 0.3 - ] [ second 0.3 - ] bi ]
- [ second 0.3 - 0.5 swap ]
- [ drop 0.5 0.5 ]
- } cleave 10 float-array{ } nsequence ;
-
-: rect-vertices ( dim -- )
+ loc first2 :> y :> x
+ dim first2 :> h :> w
+ [
+ x 0.5 + y 0.5 +
+ x w + 0.3 - y 0.5 +
+ x w + 0.3 - y h + 0.3 -
+ x y h + 0.3 -
+ x 0.5 + y 0.5 +
+ ] float-array{ } output>sequence ;
+
+: rect-vertices ( loc dim -- )
(rect-vertices) gl-vertex-pointer ;
: (gl-rect) ( -- )
GL_LINE_STRIP 0 5 glDrawArrays ;
-: gl-rect ( dim -- )
+: gl-rect ( loc dim -- )
rect-vertices (gl-rect) ;
-: (fill-rect-vertices) ( dim -- vertices )
- {
- [ drop 0 0 ]
- [ first 0 ]
- [ first2 ]
- [ second 0 swap ]
- } cleave 8 float-array{ } nsequence ;
-
-: fill-rect-vertices ( dim -- )
+:: (fill-rect-vertices) ( loc dim -- vertices )
+ loc first2 :> y :> x
+ dim first2 :> h :> w
+ [
+ x y
+ x w + y
+ x w + y h +
+ x y h +
+ ] float-array{ } output>sequence ;
+
+: fill-rect-vertices ( loc dim -- )
(fill-rect-vertices) gl-vertex-pointer ;
: (gl-fill-rect) ( -- )
GL_QUADS 0 4 glDrawArrays ;
-: gl-fill-rect ( dim -- )
+: gl-fill-rect ( loc dim -- )
fill-rect-vertices (gl-fill-rect) ;
: do-attribs ( bits quot -- )
! Copyright (C) 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: tools.test opengl.textures opengl.textures.private
-images kernel namespaces ;
+opengl.textures.private images kernel namespaces accessors
+sequences ;
IN: opengl.textures.tests
[ ] [
{ component-order R32G32B32 }
{ bitmap B{ } }
} power-of-2-image
+] unit-test
+
+[
+ {
+ { { 0 0 } { 10 0 } }
+ { { 0 20 } { 10 20 } }
+ }
+] [
+ {
+ { { 10 20 } { 30 20 } }
+ { { 10 30 } { 30 300 } }
+ }
+ [ [ image new swap >>dim ] map ] map image-locs
] unit-test
\ No newline at end of file
! Copyright (C) 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs cache colors.constants destructors fry kernel
-opengl opengl.gl combinators images grouping specialized-arrays.float
-locals sequences math math.vectors generalizations ;
+opengl opengl.gl combinators images images.tesselation grouping
+specialized-arrays.float locals sequences math math.vectors
+math.matrices generalizations fry columns ;
IN: opengl.textures
: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
: delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ;
-TUPLE: texture loc dim texture-coords texture display-list disposed ;
-
GENERIC: component-order>format ( component-order -- format type )
M: RGB component-order>format drop GL_RGB GL_UNSIGNED_BYTE ;
M: ARGB component-order>format drop GL_BGRA_EXT GL_UNSIGNED_INT_8_8_8_8_REV ;
M: BGRA component-order>format drop GL_BGRA_EXT GL_UNSIGNED_BYTE ;
+GENERIC: draw-texture ( texture -- )
+
+GENERIC: draw-scaled-texture ( dim texture -- )
+
<PRIVATE
+TUPLE: single-texture loc dim texture-coords texture display-list disposed ;
+
: repeat-last ( seq n -- seq' )
over peek pad-tail concat ;
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_REPEAT glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_REPEAT glTexParameteri ;
-: draw-textured-rect ( dim texture -- )
+: with-texturing ( quot -- )
GL_TEXTURE_2D [
GL_TEXTURE_BIT [
GL_TEXTURE_COORD_ARRAY [
COLOR: white gl-color
- dup loc>> [
- [ [ GL_TEXTURE_2D ] dip texture>> glBindTexture ]
- [ init-texture texture-coords>> gl-texture-coord-pointer ] bi
- fill-rect-vertices (gl-fill-rect)
- GL_TEXTURE_2D 0 glBindTexture
- ] with-translation
+ call
] do-enabled-client-state
] do-attribs
- ] do-enabled ;
+ ] do-enabled ; inline
+
+: (draw-textured-rect) ( dim texture -- )
+ [ loc>> ]
+ [ [ GL_TEXTURE_2D ] dip texture>> glBindTexture ]
+ [ init-texture texture-coords>> gl-texture-coord-pointer ] tri
+ swap gl-fill-rect ;
+
+: draw-textured-rect ( dim texture -- )
+ [
+ (draw-textured-rect)
+ GL_TEXTURE_2D 0 glBindTexture
+ ] with-texturing ;
: texture-coords ( dim -- coords )
[ dup next-power-of-2 /f ] map
: make-texture-display-list ( texture -- dlist )
GL_COMPILE [ [ dim>> ] keep draw-textured-rect ] make-dlist ;
-PRIVATE>
-
-: <texture> ( image loc -- texture )
- texture new swap >>loc
+: <single-texture> ( image loc -- texture )
+ single-texture new swap >>loc
swap
[ dim>> >>dim ] keep
[ dim>> product 0 = ] keep '[
dup make-texture-display-list >>display-list
] unless ;
-M: texture dispose*
+M: single-texture dispose*
[ texture>> [ delete-texture ] when* ]
[ display-list>> [ delete-dlist ] when* ] bi ;
-: draw-texture ( texture -- )
- display-list>> [ glCallList ] when* ;
+M: single-texture draw-texture display-list>> [ glCallList ] when* ;
+
+M: single-texture draw-scaled-texture
+ dup texture>> [ draw-textured-rect ] [ 2drop ] if ;
-: draw-scaled-texture ( dim texture -- )
- dup texture>> [ draw-textured-rect ] [ 2drop ] if ;
\ No newline at end of file
+TUPLE: multi-texture grid display-list loc disposed ;
+
+: image-locs ( image-grid -- loc-grid )
+ [ first [ dim>> first ] map ] [ 0 <column> [ dim>> second ] map ] bi
+ [ 0 [ + ] accumulate nip ] bi@
+ cross-zip flip ;
+
+: <texture-grid> ( image-grid loc -- grid )
+ [ dup image-locs ] dip
+ '[ [ _ v+ <single-texture> |dispose ] 2map ] 2map ;
+
+: draw-textured-grid ( grid -- )
+ [ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ;
+
+: make-textured-grid-display-list ( grid -- dlist )
+ GL_COMPILE [
+ [
+ [
+ [
+ [ dim>> ] keep (draw-textured-rect)
+ ] each
+ ] each
+ GL_TEXTURE_2D 0 glBindTexture
+ ] with-texturing
+ ] make-dlist ;
+
+: <multi-texture> ( image-grid loc -- multi-texture )
+ [
+ [
+ <texture-grid> dup
+ make-textured-grid-display-list
+ ] keep
+ f multi-texture boa
+ ] with-destructors ;
+
+M: multi-texture draw-texture display-list>> [ glCallList ] when* ;
+
+M: multi-texture dispose* grid>> [ [ dispose ] each ] each ;
+
+CONSTANT: max-texture-size { 256 256 }
+
+PRIVATE>
+
+: <texture> ( image loc -- texture )
+ over dim>> max-texture-size [ <= ] 2all?
+ [ <single-texture> ]
+ [ [ max-texture-size tesselate ] dip <multi-texture> ] if ;
\ No newline at end of file
COLOR: red gl-color
[ dim>> ] [ >label< line-metrics ] bi
[ [ first ] [ ascent>> ] bi* [ nip 0 swap 2array ] [ 2array ] 2bi gl-line ]
- [ drop gl-rect ]
+ [ drop { 0 0 } swap gl-rect ]
2bi ;
: <metrics-gadget> ( text font -- gadget )
:: draw-selection ( line pair editor -- )
pair [ editor font>> line offset>x ] map :> pair
- pair first 0 2array [
- editor selection-color>> gl-color
- pair second pair first - round 1 max
- editor line-height 2array gl-fill-rect
- ] with-translation ;
+ editor selection-color>> gl-color
+ pair first 0 2array
+ pair second pair first - round 1 max editor line-height 2array
+ gl-fill-rect ;
: draw-unselected-line ( line editor -- )
font>> swap draw-text ;
ui.gadgets.debug sequences ;
IN: ui.gadgets.grids.tests
-[ { { { 1 "a" } { 1 "b" } } { { 2 "a" } { 2 "b" } } } ]
-[ { 1 2 } { "a" "b" } cross-zip ] unit-test
-
[ { 0 0 } ] [ { } <grid> pref-dim ] unit-test
: 100x100 ( -- gadget ) <gadget> { 100 100 } >>dim ;
! Copyright (C) 2006, 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
-USING: arrays kernel math math.order namespaces make sequences words io
+USING: arrays kernel math math.order math.matrices namespaces make sequences words io
math.vectors ui.gadgets ui.baseline-alignment columns accessors strings.tables
math.rectangles fry ;
IN: ui.gadgets.grids
<PRIVATE
-: cross-zip ( seq1 seq2 -- seq1xseq2 )
- [ [ 2array ] with map ] curry map ;
-
TUPLE: cell pref-dim baseline cap-height ;
: <cell> ( gadget -- cell )
M: grid children-on ( rect gadget -- seq )
dup children>> empty? [ 2drop f ] [
- { 0 1 } swap grid>>
+ [ { 0 1 } ] dip grid>>
[ 0 <column> fast-children-on ] keep
<slice> concat
] if ;
M: gadget draw-selection ( loc gadget -- )
swap offset-rect [
- dup loc>> [
- dim>> gl-fill-rect
- ] with-translation
+ rect-bounds gl-fill-rect
] if-fits ;
M: node draw-selection ( loc node -- )
[ [ line-height ] dip * 0 swap 2array ]
[ drop [ dim>> first ] [ line-height ] bi 2array ] 2bi <rect> ;
-: highlight-row ( table row color quot -- )
- [ [ row-rect rect-bounds ] dip gl-color ] dip
- '[ _ @ ] with-translation ; inline
+: row-bounds ( table row -- loc dim )
+ row-rect rect-bounds ; inline
: draw-selected-row ( table -- )
{
{ [ dup selected-index>> not ] [ drop ] }
[
- [ ] [ selected-index>> ] [ selection-color>> ] tri
- [ gl-fill-rect ] highlight-row
+ [ ] [ selected-index>> ] [ selection-color>> gl-color ] tri
+ row-bounds gl-fill-rect
]
} cond ;
{ [ dup focused?>> not ] [ drop ] }
{ [ dup selected-index>> not ] [ drop ] }
[
- [ ] [ selected-index>> ] [ focus-border-color>> ] tri
- [ gl-rect ] highlight-row
+ [ ] [ selected-index>> ] [ focus-border-color>> gl-color ] tri
+ row-bounds gl-rect
]
} cond ;
: draw-moused-row ( table -- )
dup mouse-index>> dup [
- over mouse-color>> [ gl-rect ] highlight-row
+ over mouse-color>> gl-color
+ row-bounds gl-rect
] [ 2drop ] if ;
: column-line-offsets ( table -- xs )
: row-action ( table -- )
dup selected-row
- [ swap [ action>> call ] [ dup hook>> call ] bi ]
+ [ swap [ action>> call( value -- ) ] [ dup hook>> call( table -- ) ] bi ]
[ 2drop ]
if ;
M: solid recompute-pen
swap dim>>
- [ (fill-rect-vertices) >>interior-vertices ]
- [ (rect-vertices) >>boundary-vertices ]
+ [ [ { 0 0 } ] dip (fill-rect-vertices) >>interior-vertices ]
+ [ [ { 0 0 } ] dip (rect-vertices) >>boundary-vertices ]
bi drop ;
<PRIVATE
! white gl-clear is broken w.r.t window resizing
! Linux/PPC Radeon 9200
COLOR: white gl-color
- clip get dim>> gl-fill-rect ;
+ { 0 0 } clip get dim>> gl-fill-rect ;
GENERIC: draw-gadget* ( gadget -- )
! Copyright (C) 2008 Doug Coleman, Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays byte-arrays kernel math namespaces
-opengl.gl sequences math.vectors ui images images.viewer
-models ui.gadgets.worlds ui.gadgets fry alien.syntax ;
+opengl.gl sequences math.vectors ui images images.normalization
+images.viewer models ui.gadgets.worlds ui.gadgets fry alien.syntax ;
IN: cap
: screenshot-array ( world -- byte-array )
[ { 0 1 0 } ] [ { 0 0 1 } { 1 0 0 } cross ] unit-test
[ { 1 0 0 } ] [ { 1 1 0 } { 1 0 0 } proj ] unit-test
+
+[ { { { 1 "a" } { 1 "b" } } { { 2 "a" } { 2 "b" } } } ]
+[ { 1 2 } { "a" "b" } cross-zip ] unit-test
\ No newline at end of file
-! Copyright (C) 2005, 2008 Slava Pestov.
+! Copyright (C) 2005, 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: arrays kernel math math.order math.vectors sequences ;
IN: math.matrices
: norm-gram-schmidt ( seq -- orthonormal )
gram-schmidt [ normalize ] map ;
+
+: cross-zip ( seq1 seq2 -- seq1xseq2 )
+ [ [ 2array ] with map ] curry map ;
\ No newline at end of file
#! OpenGL rendering for tetris
: draw-block ( block -- )
- [ { 1 1 } gl-fill-rect ] with-translation ;
+ { 1 1 } gl-fill-rect ;
: draw-piece-blocks ( piece -- )
piece-blocks [ draw-block ] each ;
origin get [
dup color>> gl-color
selected-rect [
- dup loc>> [
- dim>> gl-fill-rect
- ] with-translation
+ rect-bounds gl-fill-rect
] when*
] with-translation ;