: with-multisample ( quot -- )
t +multisample+ pick with-variable ; inline
-: <PixelFormat> ( -- pixelfmt )
- NSOpenGLPixelFormat -> alloc [
- NSOpenGLPFAWindow ,
- NSOpenGLPFADoubleBuffer ,
+: <PixelFormat> ( attributes -- pixelfmt )
+ NSOpenGLPixelFormat -> alloc swap [
+ %
NSOpenGLPFADepthSize , 16 ,
+software-renderer+ get [
NSOpenGLPFARendererID , kCGLRendererGenericFloatID ,
-> autorelease ;
: <GLView> ( class dim -- view )
- [ -> alloc 0 0 ] dip first2 <NSRect> <PixelFormat>
+ [ -> alloc 0 0 ] dip first2 <NSRect>
+ NSOpenGLPFAWindow NSOpenGLPFADoubleBuffer 2array <PixelFormat>
-> initWithFrame:pixelFormat:
dup 1 -> setPostsBoundsChangedNotifications:
dup 1 -> setPostsFrameChangedNotifications: ;
HOOK: (close-window) ui-backend ( handle -- )
+HOOK: (open-offscreen-buffer) ui-backend ( world -- )
+
+HOOK: (close-offscreen-buffer) ui-backend ( handle -- )
+
HOOK: raise-window* ui-backend ( world -- )
-HOOK: select-gl-context ui-backend ( handle -- )
+GENERIC: select-gl-context ( handle -- )
+
+GENERIC: flush-gl-context ( handle -- )
-HOOK: flush-gl-context ui-backend ( handle -- )
+GENERIC: offscreen-pixels ( handle -- alien )
HOOK: beep ui-backend ( -- )
USING: accessors math arrays assocs cocoa cocoa.application
command-line kernel memory namespaces cocoa.messages
cocoa.runtime cocoa.subclassing cocoa.pasteboard cocoa.types
-cocoa.windows cocoa.classes cocoa.application cocoa.nibs
-sequences system ui ui.backend ui.clipboards ui.gadgets
-ui.gadgets.worlds ui.cocoa.views core-foundation threads
-math.geometry.rect fry ;
+cocoa.windows cocoa.classes sequences system
+ui ui.backend ui.clipboards ui.gadgets ui.gadgets.worlds
+ui.cocoa.views core-foundation threads math.geometry.rect fry
+libc generalizations alien.c-types cocoa.views combinators ;
IN: ui.cocoa
-TUPLE: handle view window ;
+TUPLE: handle ;
+TUPLE: window-handle < handle view window ;
+TUPLE: offscreen-handle < handle context buffer ;
-C: <handle> handle
+C: <window-handle> window-handle
+C: <offscreen-handle> offscreen-handle
SINGLETON: cocoa-ui-backend
: gadget-window ( world -- )
dup <FactorView>
2dup swap world>NSRect <ViewWindow>
- [ [ -> release ] [ install-window-delegate ] bi* ] [ <handle> ] 2bi
+ [ [ -> release ] [ install-window-delegate ] bi* ]
+ [ <window-handle> ] 2bi
>>handle drop ;
M: cocoa-ui-backend set-title ( string world -- )
NSApp 1 -> activateIgnoringOtherApps:
] when* ;
-M: cocoa-ui-backend select-gl-context ( handle -- )
- view>> -> openGLContext -> makeCurrentContext ;
+: pixel-size ( pixel-format -- size )
+ 0 <int> [ NSOpenGLPFAColorSize 0 -> getValues:forAttribute:forVirtualScreen: ]
+ keep *int -3 shift ;
-M: cocoa-ui-backend flush-gl-context ( handle -- )
- view>> -> openGLContext -> flushBuffer ;
+: offscreen-buffer ( world pixel-format -- alien w h pitch )
+ [ dim>> first2 ] [ pixel-size ] bi*
+ { [ * * malloc ] [ 2drop ] [ drop nip ] [ nip * ] } 3cleave ;
+
+: gadget-offscreen-context ( world -- context buffer )
+ NSOpenGLPFAOffScreen 1array <PixelFormat>
+ [ nip NSOpenGLContext -> alloc swap f -> initWithFormat:shareContext: dup ]
+ [ offscreen-buffer ] 2bi
+ 4 npick [ -> setOffScreen:width:height:rowbytes: ] dip ;
+
+M: cocoa-ui-backend (open-offscreen-buffer) ( world -- )
+ dup gadget-offscreen-context <offscreen-handle> >>handle drop ;
+
+M: cocoa-ui-backend (close-offscreen-buffer) ( handle -- )
+ [ context>> -> release ]
+ [ buffer>> free ] bi ;
+
+GENERIC: (gl-context) ( handle -- context )
+M: window-handle (gl-context) view>> -> openGLContext ;
+M: offscreen-handle (gl-context) context>> ;
+
+M: handle select-gl-context ( handle -- )
+ (gl-context) -> makeCurrentContext ;
+
+M: handle flush-gl-context ( handle -- )
+ (gl-context) -> flushBuffer ;
+
+M: offscreen-handle offscreen-pixels ( handle -- alien )
+ buffer>> ;
M: cocoa-ui-backend beep ( -- )
NSBeep ;
fonts handle
window-loc ;
+TUPLE: offscreen-world < world ;
+
: find-world ( gadget -- world/f ) [ world? ] find-parent ;
: show-status ( string/f gadget -- )
2dup eq?
[ 2drop ] [ dup focused?>> (request-focus) ] if ;
-: <world> ( gadget title status -- world )
- { 0 1 } world new-track
+: new-world ( gadget title status class -- world )
+ { 0 1 } swap new-track
t >>root?
t >>active?
H{ } clone >>fonts
swap 1 track-add
dup request-focus ;
+: <world> ( gadget title status -- world )
+ world new-world ;
+: <offscreen-world> ( gadget title status -- world )
+ offscreen-world new-world ;
+
M: world layout*
dup call-next-method
dup glass>> [
focus-path f swap focus-gestures ;
M: world graft*
- dup (open-window)
- dup title>> over set-title
- request-focus ;
+ [ (open-window) ]
+ [ [ title>> ] keep set-title ]
+ [ request-focus ] tri ;
: reset-world ( world -- )
#! This is used when a window is being closed, but also
#! when restoring saved worlds on image startup.
- dup fonts>> clear-assoc
- dup unfocus-world
- f >>handle drop ;
+ [ fonts>> clear-assoc ]
+ [ unfocus-world ]
+ [ f >>handle drop ] tri ;
+
+: (ungraft-world) ( world -- )
+ [ free-fonts ]
+ [ hand-clicked close-global ]
+ [ hand-gadget close-global ] tri ;
M: world ungraft*
- dup free-fonts
- dup hand-clicked close-global
- dup hand-gadget close-global
- dup handle>> (close-window)
- reset-world ;
+ [ (ungraft-world) ]
+ [ handle>> (close-window) ]
+ [ reset-world ] tri ;
: find-window ( quot -- world )
windows get values
<pasteboard> clipboard set-global
<clipboard> selection set-global ;
-! world-handle is a <win>
-TUPLE: win hWnd hDC hRC world title ;
+TUPLE: win-base hDC hRC ;
+TUPLE: win hWnd < win-base world title ;
+TUPLE: win-offscreen < win-base hBitmap bits ;
C: <win> win
+C: <win-offscreen> win-offscreen
SYMBOLS: msg-obj class-name-ptr mouse-captured ;
f class-name-ptr set-global
f msg-obj set-global ;
-: setup-pixel-format ( hdc -- )
+: setup-pixel-format ( hdc flags -- )
16 make-pfd [ ChoosePixelFormat dup win32-error=0/f ] 2keep
swapd SetPixelFormat win32-error=0/f ;
[ wglMakeCurrent win32-error=0/f ] keep ;
: setup-gl ( hwnd -- hDC hRC )
- get-dc dup setup-pixel-format dup get-rc ;
+ get-dc dup windowed-pfd-dwFlags setup-pixel-format dup get-rc ;
M: windows-ui-backend (open-window) ( world -- )
[ create-window dup setup-gl ] keep
dupd (>>handle)
hWnd>> show-window ;
-M: windows-ui-backend select-gl-context ( handle -- )
+M: win-base select-gl-context ( handle -- )
[ hDC>> ] keep hRC>> wglMakeCurrent win32-error=0/f ;
-M: windows-ui-backend flush-gl-context ( handle -- )
+M: win-base flush-gl-context ( handle -- )
hDC>> SwapBuffers win32-error=0/f ;
+: (bitmap-info) ( dim -- BITMAPINFO )
+ "BITMAPINFO" <c-object> [
+ BITMAPINFO-bmiHeader {
+ [ nip "BITMAPINFOHEADER" heap-size swap set-BITMAPINFOHEADER-biSize ]
+ [ [ first ] dip set-BITMAPINFOHEADER-biWidth ]
+ [ [ second ] dip set-BITMAPINFOHEADER-biHeight ]
+ [ nip 1 swap set-BITMAPINFOHEADER-biPlanes ]
+ [ nip 32 swap set-BITMAPINFOHEADER-biBitCount ]
+ [ nip BI_RGB swap set-BITMAPINFOHEADER-biCompression ]
+ [ [ first2 * 4 * ] dip swap set-BITMAPINFOHEADER-biSizeImage ]
+ [ nip 72 swap set-BITMAPINFOHEADER-biXPelsPerMeter ]
+ [ nip 72 swap set-BITMAPINFOHEADER-biYPelsPerMeter ]
+ [ nip 0 swap set-BITMAPINFOHEADER-biClrUsed ]
+ [ nip 0 swap set-BITMAPINFOHEADER-biClrImportant ]
+ } 2cleave
+ ] keep ;
+
+: make-offscreen-dc-and-bitmap ( dim -- hDC hBitmap bits )
+ f CreateCompatibleDC
+ swap (bitmap-info) DIB_RGB_COLORS f <void*>
+ [ f 0 CreateDIBSection ] keep *void*
+ [ 2dup SelectObject drop ] dip ;
+
+: setup-offscreen-gl ( dim -- hDC hRC hBitmap bits )
+ make-offscreen-dc-and-bitmap [
+ [ dup offscreen-pfd-dwFlags setup-pixel-format ]
+ [ get-rc ] bi
+ ] 2dip ;
+
+M: windows-ui-backend (open-offscreen-buffer) ( world -- )
+ dup dim>> setup-offscreen-gl <win-offscreen>
+ >>handle drop ;
+M: windows-ui-backend (close-offscreen-buffer) ( handle -- )
+ [ hDC>> DeleteObject drop ]
+ [ hBitmap>> DeleteObject drop ] bi ;
+
+M: win-offscreen offscreen-pixels ( handle -- alien )
+ bits>> ;
+
! Move window to front
M: windows-ui-backend raise-window* ( world -- )
handle>> [
dpy get swap window>> XRaiseWindow drop
] when* ;
-M: x11-ui-backend select-gl-context ( handle -- )
+M: x11-handle select-gl-context ( handle -- )
dpy get swap
dup window>> swap glx>> glXMakeCurrent
[ "Failed to set current GLX context" throw ] unless ;
-M: x11-ui-backend flush-gl-context ( handle -- )
+M: x11-handle flush-gl-context ( handle -- )
dpy get swap window>> glXSwapBuffers ;
M: x11-ui-backend ui ( -- )
: WGL_SWAP_UNDERLAY14 HEX: 20000000 ; inline
: WGL_SWAP_UNDERLAY15 HEX: 40000000 ; inline
-: pfd-dwFlags ( -- n )
+: windowed-pfd-dwFlags ( -- n )
{ PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER } flags ;
+: offscreen-pfd-dwFlags ( -- n )
+ { PFD_DRAW_TO_BITMAP PFD_SUPPORT_OPENGL PFD_SUPPORT_GDI } flags ;
! TODO: compare to http://www.nullterminator.net/opengl32.html
-: make-pfd ( bits -- pfd )
+: make-pfd ( flags bits -- pfd )
"PIXELFORMATDESCRIPTOR" <c-object>
"PIXELFORMATDESCRIPTOR" heap-size over set-PIXELFORMATDESCRIPTOR-nSize
1 over set-PIXELFORMATDESCRIPTOR-nVersion
- pfd-dwFlags over set-PIXELFORMATDESCRIPTOR-dwFlags
+ rot over set-PIXELFORMATDESCRIPTOR-dwFlags
PFD_TYPE_RGBA over set-PIXELFORMATDESCRIPTOR-iPixelType
[ set-PIXELFORMATDESCRIPTOR-cColorBits ] keep
16 over set-PIXELFORMATDESCRIPTOR-cDepthBits
USING: alien arrays byte-arrays combinators summary io.backend
graphics.viewer io io.binary io.files kernel libc math
math.functions math.bitwise namespaces opengl opengl.gl
-prettyprint sequences strings ui ui.gadgets.panes
-io.encodings.binary accessors grouping ;
+prettyprint sequences strings ui ui.gadgets.panes fry
+io.encodings.binary accessors grouping macros alien.c-types ;
IN: graphics.bitmap
-! Currently can only handle 24bit bitmaps.
+! Currently can only handle 24/32bit bitmaps.
! Handles row-reversed bitmaps (their height is negative)
TUPLE: bitmap magic size reserved offset header-length width
height planes bit-count compression size-image
x-pels y-pels color-used color-important rgb-quads color-index array ;
+: (array-copy) ( bitmap array -- bitmap array' )
+ over size-image>> abs memory>byte-array ;
+
+MACRO: (nbits>bitmap) ( bits -- )
+ [ -3 shift ] keep '[
+ bitmap new
+ 2over * _ * >>size-image
+ swap >>height
+ swap >>width
+ swap (array-copy) [ >>array ] [ >>color-index ] bi
+ _ >>bit-count
+ ] ;
+
: bgr>bitmap ( array height width -- bitmap )
- bitmap new
- 2over * 3 * >>size-image
- swap >>height
- swap >>width
- swap [ >>array ] [ >>color-index ] bi
- 24 >>bit-count ;
+ 24 (nbits>bitmap) ;
+
+: bgra>bitmap ( array height width -- bitmap )
+ 32 (nbits>bitmap) ;
: 8bit>array ( bitmap -- array )
[ rgb-quads>> 4 <sliced-groups> [ 3 head-slice ] map ]
[
[ height>> abs ] keep
bit-count>> {
- ! { 32 [ GL_BGRA GL_UNSIGNED_INT_8_8_8_8 ] } ! broken
+ { 32 [ GL_BGRA GL_UNSIGNED_BYTE ] }
{ 24 [ GL_BGR GL_UNSIGNED_BYTE ] }
{ 8 [ GL_BGR GL_UNSIGNED_BYTE ] }
{ 4 [ GL_BGR GL_UNSIGNED_BYTE ] }
: make-key-gadget ( scancode dim array -- )
[
swap [
- " " [ ] <bevel-button>
+ " " [ drop ] <bevel-button>
swap [ first >>loc ] [ second >>dim ] bi
] [ execute ] bi*
] dip set-nth ;
--- /dev/null
+USING: kernel literals tools.test ;
+IN: literals.tests
+
+<<
+: five 5 ;
+: seven-eleven 7 11 ;
+: six-six-six 6 6 6 ;
+>>
+
+[ { 5 } ] [ { $ five } ] unit-test
+[ { 7 11 } ] [ { $ seven-eleven } ] unit-test
+[ { 6 6 6 } ] [ { $ six-six-six } ] unit-test
--- /dev/null
+USING: continuations kernel parser words ;
+IN: literals
+
+: $ scan-word [ execute ] curry with-datastack ; parsing
--- /dev/null
+USING: accessors continuations graphics.bitmap kernel math
+sequences ui.gadgets ui.gadgets.worlds ui ui.backend ;
+IN: ui.offscreen
+
+TUPLE: offscreen-world < world ;
+
+: <offscreen-world> ( gadget title status -- world )
+ offscreen-world new-world ;
+
+M: offscreen-world graft*
+ (open-offscreen-buffer) ;
+
+M: offscreen-world ungraft*
+ [ (ungraft-world) ]
+ [ handle>> (close-offscreen-buffer) ]
+ [ reset-world ] tri ;
+
+: open-offscreen ( gadget -- world )
+ "" f <offscreen-world> [ open-world-window ] keep
+ notify-queued ;
+
+: close-offscreen ( world -- )
+ ungraft notify-queued ;
+
+: offscreen-world>bitmap ( world -- bitmap )
+ [ handle>> offscreen-pixels ] [ dim>> first2 neg ] bi
+ bgra>bitmap ;
+
+: do-offscreen ( gadget quot: ( offscreen-world -- ) -- )
+ [ open-offscreen ] dip
+ over [ slip ] [ close-offscreen ] [ ] cleanup ;