GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img ) ;
-GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble m[16] ) ;
-GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat m[16] ) ;
-GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble m[16] ) ;
-GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat m[16] ) ;
+GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble* m ) ;
+GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat* m ) ;
+GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble* m ) ;
+GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat* m ) ;
GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s ) ;
GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s ) ;