USING: accessors kernel opengl arrays sequences jamshred.log jamshred.player jamshred.tunnel math.vectors ;
IN: jamshred.game
-TUPLE: jamshred tunnel players running ;
+TUPLE: jamshred tunnel players running quit ;
: <jamshred> ( -- jamshred )
- <random-tunnel> "Player 1" <player> 2dup swap play-in-tunnel 1array f
+ <random-tunnel> "Player 1" <player> 2dup swap play-in-tunnel 1array f f
jamshred boa ;
: jamshred-player ( jamshred -- player )
] [ drop ] if ;
: toggle-running ( jamshred -- )
- [ running>> not ] [ (>>running) ] bi ;
+ dup running>> [
+ f >>running drop
+ ] [
+ [ jamshred-player moved ]
+ [ t >>running drop ] bi
+ ] if ;
: mouse-moved ( x-radians y-radians jamshred -- )
jamshred-player -rot turn-player ;
+
! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
-USING: accessors alarms arrays calendar jamshred.game jamshred.gl jamshred.log kernel math math.constants namespaces sequences ui ui.gadgets ui.gestures ui.render math.vectors ;
+USING: accessors alarms arrays calendar jamshred.game jamshred.gl jamshred.log kernel math math.constants namespaces sequences threads ui ui.gadgets ui.gestures ui.render math.vectors ;
IN: jamshred
TUPLE: jamshred-gadget jamshred last-hand-loc alarm ;
: <jamshred-gadget> ( jamshred -- gadget )
jamshred-gadget construct-gadget swap >>jamshred ;
-: default-width ( -- x ) 1024 ;
-: default-height ( -- y ) 768 ;
+: default-width ( -- x ) 640 ;
+: default-height ( -- y ) 480 ;
M: jamshred-gadget pref-dim*
drop default-width default-height 2array ;
M: jamshred-gadget draw-gadget* ( gadget -- )
[ jamshred>> ] [ rect-dim first2 draw-jamshred ] bi ;
-: tick ( gadget -- )
- [ jamshred>> jamshred-update ] [ relayout-1 ] bi ;
+: jamshred-loop ( gadget -- )
+ dup jamshred>> quit>> [
+ drop
+ ] [
+ dup [ jamshred>> jamshred-update ]
+ [ relayout-1 ] bi
+ 50 sleep jamshred-loop
+ ] if ;
M: jamshred-gadget graft* ( gadget -- )
- [
- [ tick ] curry 10 milliseconds from-now 10 milliseconds add-alarm
- ] keep (>>alarm) ;
-
+ [ jamshred-loop ] in-thread drop ;
M: jamshred-gadget ungraft* ( gadget -- )
- [ alarm>> cancel-alarm ] [ f >>alarm drop ] bi ;
+ jamshred>> t >>quit drop ;
: jamshred-restart ( jamshred-gadget -- )
<jamshred> >>jamshred drop ;
--- /dev/null
+USING: jamshred.oint tools.test ;
+IN: jamshred.oint-tests
+
+[ { 0 -1 -1 } ] [ { 0 1 -1 } { 0 -1 0 } reflect ] unit-test
: proj-perp ( v u -- w )
dupd proj v- ;
-! :: reflect ( v l -- v' )
-! #! reflect v on l
-! v l v. l l v. / 2 * l n*v v v- ;
-
-:: reflect ( vec n -- v' )
+:: reflect ( v n -- v' )
#! bounce v on a surface with normal n
- vec n v. n n*v -2 * vec v+ ;
+ v v n v. n n v. / 2 * n n*v v- ;
! Copyright (C) 2007 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
-USING: accessors colors jamshred.log jamshred.oint jamshred.tunnel kernel math math.constants math.order sequences ;
+USING: accessors colors jamshred.log jamshred.oint jamshred.tunnel kernel math math.constants math.order sequences system ;
IN: jamshred.player
-TUPLE: player < oint name tunnel nearest-segment ;
+TUPLE: player < oint name tunnel nearest-segment last-move ;
: <player> ( name -- player )
- [ F{ 0 0 5 } F{ 0 0 -1 } F{ 0 1 0 } F{ -1 0 0 } ] dip f f player boa ;
+ [ F{ 0 0 5 } F{ 0 0 -1 } F{ 0 1 0 } F{ -1 0 0 } ] dip f f f player boa ;
: turn-player ( player x-radians y-radians -- )
>r over r> left-pivot up-pivot ;
[ tunnel>> ] [ dup nearest-segment>> nearest-segment ]
[ (>>nearest-segment) ] tri ;
-: max-speed ( -- speed )
- 0.01 ;
+: moved ( player -- ) millis swap (>>last-move) ;
+: max-speed ( -- speed ) 1.0 ; ! units/second
: player-speed ( player -- speed )
drop max-speed ;
! dup nearest-segment>> fraction-from-wall sq max-speed * ;
-! : move-player ( player -- )
-! dup player-speed over go-forward update-nearest-segment ;
+: distance-to-move ( player -- distance )
+ [ player-speed ] [ last-move>> millis dup >r swap - 1000 / * r> ]
+ [ (>>last-move) ] tri ;
+
DEFER: (move-player)
+USE: morse
: ?bounce ( distance-remaining player -- )
over 0 > [
+ "e" play-as-morse
[ dup nearest-segment>> bounce ]
! [ (move-player) ] ! uncomment when bounce works...
[ 2drop ]
over 0 <= [
2drop
] [
- dup dup nearest-segment>> distance-to-collision ! [ .s ] with-string-writer jamshred-log
+ dup dup nearest-segment>> distance-to-collision
+ [ dup . ] with-string-writer jamshred-log
move-player-distance ?bounce
] if ;
: move-player ( player -- )
- [ player-speed ] [ (move-player) ] [ update-nearest-segment ] tri ;
+ [ distance-to-move ] [ (move-player) ] [ update-nearest-segment ] tri ;
: update-player ( player -- )
dup move-player nearest-segment>>
! ] [
! ] if ;
+USING: jamshred.log prettyprint io.streams.string ;
+
+: distant 10 ; inline
+
:: (collision-coefficient) ( -2b sqrt(b^2-2ac) 2a -- c )
- -2b sqrt(b^2-2ac) + 2a /
- -2b sqrt(b^2-2ac) - 2a / max ; ! the -ve answer is behind us (I think..)
+ sqrt(b^2-2ac) complex? [
+ distant
+ ] [
+ -2b sqrt(b^2-2ac) + 2a /
+ -2b sqrt(b^2-2ac) - 2a / max ! the -ve answer is behind us
+ ] if ;
:: collision-coefficient ( v w -- c )
[let* | a [ v dup v. ]
b [ v w v. 2 * ]
c [ w dup v. v dup v. - ] |
- b -2 * b sq a c * 2 * - sqrt a 2 * (collision-coefficient) ] ;
+ b neg b sq a c * 4 * - sqrt a 2 * (collision-coefficient) ] ;
: distance-to-collision ( oint segment -- distance )
[ sideways-heading ] [ [ location>> ] bi@ v- collision-coefficient ]
location>> (wall-normal) ;
: bounce-forward ( segment oint -- )
- [ wall-normal ] [ swap reflect ] [ (>>forward) ] tri ;
-
-: bounce-up ( oint segment -- )
- 2drop ; ! TODO
+ [ wall-normal ] [ forward>> swap reflect ] [ (>>forward) ] tri ;
-: bounce-left ( oint segment -- )
- 2drop ; ! TODO
+: bounce-left ( segment oint -- )
+ [ forward>> vneg ] dip [ left>> swap reflect ] [ (>>left) ] bi ;
-! : bounce ( oint segment -- )
-! [ swap bounce-forward ]
-! [ bounce-up ]
-! [ bounce-left ] 2tri ;
+: bounce-up ( segment oint -- )
+ #! must be done after forward and left!
+ nip [ forward>> ] [ left>> cross ] [ (>>up) ] tri ;
: bounce ( oint segment -- )
- drop 0.01 left-pivot ; ! just temporary
+ swap [ bounce-forward ] [ bounce-left ] [ bounce-up ] 2tri ;
+