HELP: gen-framebuffer
{ $values { "id" integer } }
-{ $description "Wrapper for " { $link glGenFramebuffersEXT } " to handle the common case of generating a single framebuffer ID." } ;
+{ $description "Wrapper for " { $link glGenFramebuffers } " to handle the common case of generating a single framebuffer ID." } ;
HELP: gen-renderbuffer
{ $values { "id" integer } }
-{ $description "Wrapper for " { $link glGenRenderbuffersEXT } " to handle the common case of generating a single render buffer ID." } ;
+{ $description "Wrapper for " { $link glGenRenderbuffers } " to handle the common case of generating a single render buffer ID." } ;
HELP: delete-framebuffer
{ $values { "id" integer } }
-{ $description "Wrapper for " { $link glDeleteFramebuffersEXT } " to handle the common case of deleting a single framebuffer ID." } ;
+{ $description "Wrapper for " { $link glDeleteFramebuffers } " to handle the common case of deleting a single framebuffer ID." } ;
HELP: delete-renderbuffer
{ $values { "id" integer } }
-{ $description "Wrapper for " { $link glDeleteRenderbuffersEXT } " to handle the common case of deleting a single render buffer ID." } ;
+{ $description "Wrapper for " { $link glDeleteRenderbuffers } " to handle the common case of deleting a single render buffer ID." } ;
{ gen-framebuffer delete-framebuffer } related-words
{ gen-renderbuffer delete-renderbuffer } related-words
HELP: framebuffer-incomplete?
{ $values { "status/f" "The framebuffer error code, or " { $snippet "f" } " if the framebuffer is render-complete." } }
-{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " to see if it is incomplete, i.e., it is not ready to be rendered to." } ;
+{ $description "Checks the framebuffer currently bound by " { $link glBindFramebuffer } " or " { $link with-framebuffer } " to see if it is incomplete, i.e., it is not ready to be rendered to." } ;
HELP: check-framebuffer
-{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " with " { $link framebuffer-incomplete? } ", and throws a descriptive error if the framebuffer is incomplete." } ;
+{ $description "Checks the framebuffer currently bound by " { $link glBindFramebuffer } " or " { $link with-framebuffer } " with " { $link framebuffer-incomplete? } ", and throws a descriptive error if the framebuffer is incomplete." } ;
HELP: with-framebuffer
{ $values { "id" "The id of a framebuffer object." } { "quot" "a quotation" } }
-{ $description "Binds framebuffer " { $snippet "id" } " in the dynamic extent of " { $snippet "quot" } ", restoring the window framebuffer when finished." } ;
+{ $description "Binds framebuffer " { $snippet "id" } " for drawing in the dynamic extent of " { $snippet "quot" } ", restoring the window framebuffer when finished." } ;
-ABOUT: "gl-utilities"
\ No newline at end of file
+ABOUT: "gl-utilities"
IN: opengl.framebuffers
: gen-framebuffer ( -- id )
- [ glGenFramebuffersEXT ] (gen-gl-object) ;
+ [ glGenFramebuffers ] (gen-gl-object) ;
: gen-renderbuffer ( -- id )
- [ glGenRenderbuffersEXT ] (gen-gl-object) ;
+ [ glGenRenderbuffers ] (gen-gl-object) ;
: delete-framebuffer ( id -- )
- [ glDeleteFramebuffersEXT ] (delete-gl-object) ;
+ [ glDeleteFramebuffers ] (delete-gl-object) ;
: delete-renderbuffer ( id -- )
- [ glDeleteRenderbuffersEXT ] (delete-gl-object) ;
+ [ glDeleteRenderbuffers ] (delete-gl-object) ;
: framebuffer-incomplete? ( -- status/f )
- GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT
- dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ;
+ GL_DRAW_FRAMEBUFFER glCheckFramebufferStatus
+ dup GL_FRAMEBUFFER_COMPLETE = f rot ? ;
: framebuffer-error ( status -- * )
{
- { GL_FRAMEBUFFER_COMPLETE_EXT [ "framebuffer complete" ] }
- { GL_FRAMEBUFFER_UNSUPPORTED_EXT [ "framebuffer configuration unsupported" ] }
- { GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT [ "framebuffer incomplete (incomplete attachment)" ] }
- { GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT [ "framebuffer incomplete (missing attachment)" ] }
+ { GL_FRAMEBUFFER_COMPLETE [ "framebuffer complete" ] }
+ { GL_FRAMEBUFFER_UNSUPPORTED [ "framebuffer configuration unsupported" ] }
+ { GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT [ "framebuffer incomplete (incomplete attachment)" ] }
+ { GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT [ "framebuffer incomplete (missing attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT [ "framebuffer incomplete (dimension mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] }
- { GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
- { GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT [ "framebuffer incomplete (read buffer has no attachment)" ] }
- { GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT [ "framebuffer incomplete (multisample counts don't match)" ] }
+ { GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
+ { GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER [ "framebuffer incomplete (read buffer has no attachment)" ] }
+ { GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE [ "framebuffer incomplete (multisample counts don't match)" ] }
[ drop gl-error "unknown framebuffer error" ]
} case throw ;
framebuffer-incomplete? [ framebuffer-error ] when* ;
: with-framebuffer ( id quot -- )
- [ GL_FRAMEBUFFER_EXT swap glBindFramebufferEXT ] dip
- [ GL_FRAMEBUFFER_EXT 0 glBindFramebufferEXT ] [ ] cleanup ; inline
+ [ GL_DRAW_FRAMEBUFFER swap glBindFramebuffer ] dip
+ [ GL_DRAW_FRAMEBUFFER 0 glBindFramebuffer ] [ ] cleanup ; inline
: with-draw-read-framebuffers ( draw-id read-id quot -- )
[
- [ GL_DRAW_FRAMEBUFFER_EXT swap glBindFramebufferEXT ]
- [ GL_READ_FRAMEBUFFER_EXT swap glBindFramebufferEXT ] bi*
+ [ GL_DRAW_FRAMEBUFFER swap glBindFramebuffer ]
+ [ GL_READ_FRAMEBUFFER swap glBindFramebuffer ] bi*
] dip
[
- GL_DRAW_FRAMEBUFFER_EXT 0 glBindFramebufferEXT
- GL_READ_FRAMEBUFFER_EXT 0 glBindFramebufferEXT
+ GL_DRAW_FRAMEBUFFER 0 glBindFramebuffer
+ GL_READ_FRAMEBUFFER 0 glBindFramebuffer
] [ ] cleanup ; inline
: framebuffer-attachment ( attachment -- id )
- GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
- 0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ;
+ GL_FRAMEBUFFER swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
+ 0 <uint> [ glGetFramebufferAttachmentParameteriv ] keep *uint ;
{ $description "Binds texture " { $snippet "id" } " to texture target " { $snippet "target" } " of texture unit " { $snippet "unit" } ". Equivalent to " { $snippet "unit glActiveTexture target id glBindTexture" } "." } ;
HELP: set-draw-buffers
-{ $values { "buffers" "A sequence of buffer words (e.g. " { $snippet "GL_BACK" } ", " { $snippet "GL_COLOR_ATTACHMENT0_EXT" } ")"} }
+{ $values { "buffers" "A sequence of buffer words (e.g. " { $snippet "GL_BACK" } ", " { $snippet "GL_COLOR_ATTACHMENT0" } ")"} }
{ $description "Wrapper for " { $link glDrawBuffers } ". Sets up the buffers named in the sequence for simultaneous drawing." } ;
HELP: do-attribs
glCreateProgram
[
[ swap [ glAttachShader ] with each ]
- [ swap [ first2 swap glBindFragDataLocationEXT ] with each ] bi-curry bi*
+ [ swap [ first2 swap glBindFragDataLocation ] with each ] bi-curry bi*
]
[ glLinkProgram ]
[ ] tri
${ GL_RGBA8 GL_BGRA GL_UNSIGNED_INT_8_8_8_8_REV }
[ ARGB ubyte-components (image-format) ] unit-test
-${ GL_RGBA32F_ARB GL_RGBA GL_FLOAT }
+${ GL_RGBA32F GL_RGBA GL_FLOAT }
[ RGBA float-components (image-format) ] unit-test
-${ GL_RGBA32UI_EXT GL_BGRA_INTEGER_EXT GL_UNSIGNED_INT }
+${ GL_RGBA32UI GL_BGRA_INTEGER GL_UNSIGNED_INT }
[ BGRA uint-integer-components (image-format) ] unit-test
-${ GL_RGB9_E5_EXT GL_RGB GL_UNSIGNED_INT_5_9_9_9_REV_EXT }
+${ GL_RGB9_E5 GL_RGB GL_UNSIGNED_INT_5_9_9_9_REV }
[ BGR u-9-9-9-e5-components (image-format) ] unit-test
-${ GL_R11F_G11F_B10F_EXT GL_RGB GL_UNSIGNED_INT_10F_11F_11F_REV_EXT }
+${ GL_R11F_G11F_B10F GL_RGB GL_UNSIGNED_INT_10F_11F_11F_REV }
[ BGR float-11-11-10-components (image-format) ] unit-test
framebuffer framebuffer-dim ;
: outlining-supported? ( -- ? )
- "2.0" {
+ "3.0" {
"GL_ARB_shader_objects"
"GL_ARB_draw_buffers"
"GL_ARB_multitexture"
- } has-gl-version-or-extensions? {
"GL_EXT_framebuffer_object"
"GL_ARB_texture_float"
- } has-gl-extensions? and ;
+ } has-gl-version-or-extensions? ;
: pass1-program ( -- program )
vertex-shader-source <vertex-shader> check-gl-shader
GL_TEXTURE_2D 0 iformat dim first2 0 xformat GL_UNSIGNED_BYTE f glTexImage2D ;
:: (attach-framebuffer-texture) ( texture attachment -- )
- GL_FRAMEBUFFER_EXT attachment GL_TEXTURE_2D texture 0 glFramebufferTexture2DEXT
+ GL_DRAW_FRAMEBUFFER attachment GL_TEXTURE_2D texture 0 glFramebufferTexture2D
gl-error ;
: (make-framebuffer) ( color-texture normal-texture depth-texture -- framebuffer )
3array gen-framebuffer dup [
- swap GL_COLOR_ATTACHMENT0_EXT
- GL_COLOR_ATTACHMENT1_EXT
- GL_DEPTH_ATTACHMENT_EXT 3array [ (attach-framebuffer-texture) ] 2each
+ swap GL_COLOR_ATTACHMENT0
+ GL_COLOR_ATTACHMENT1
+ GL_DEPTH_ATTACHMENT 3array [ (attach-framebuffer-texture) ] 2each
check-framebuffer
] with-framebuffer ;
: (make-framebuffer-textures) ( draw dim -- draw color normal depth )
{
[ drop ]
- [ GL_RGBA16F_ARB GL_RGBA [ >>color-texture ] (framebuffer-texture>>draw) ]
- [ GL_RGBA16F_ARB GL_RGBA [ >>normal-texture ] (framebuffer-texture>>draw) ]
+ [ GL_RGBA16F GL_RGBA [ >>color-texture ] (framebuffer-texture>>draw) ]
+ [ GL_RGBA16F GL_RGBA [ >>normal-texture ] (framebuffer-texture>>draw) ]
[
GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT
[ >>depth-texture ] (framebuffer-texture>>draw)
[ drop ] [ remake-framebuffer ] if ;
: clear-framebuffer ( -- )
- GL_COLOR_ATTACHMENT0_EXT glDrawBuffer
+ GL_COLOR_ATTACHMENT0 glDrawBuffer
0.15 0.15 0.15 1.0 glClearColor
GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
- GL_COLOR_ATTACHMENT1_EXT glDrawBuffer
+ GL_COLOR_ATTACHMENT1 glDrawBuffer
0.0 0.0 0.0 0.0 glClearColor
GL_COLOR_BUFFER_BIT glClear ;
: (pass1) ( geom draw -- )
dup framebuffer>> [
clear-framebuffer
- { GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT1_EXT } set-draw-buffers
+ { GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT1 } set-draw-buffers
pass1-program>> (draw-cel-shaded-bunny)
] with-framebuffer ;
: (make-reflection-depthbuffer) ( -- depthbuffer )
gen-renderbuffer [
- GL_RENDERBUFFER_EXT swap glBindRenderbufferEXT
- GL_RENDERBUFFER_EXT GL_DEPTH_COMPONENT32 (reflection-dim) glRenderbufferStorageEXT
+ GL_RENDERBUFFER swap glBindRenderbuffer
+ GL_RENDERBUFFER GL_DEPTH_COMPONENT32 (reflection-dim) glRenderbufferStorage
] keep ;
: (make-reflection-framebuffer) ( depthbuffer -- framebuffer )
gen-framebuffer dup [
- swap [ GL_FRAMEBUFFER_EXT GL_DEPTH_ATTACHMENT_EXT GL_RENDERBUFFER_EXT ] dip
- glFramebufferRenderbufferEXT
+ swap [ GL_DRAW_FRAMEBUFFER GL_DEPTH_ATTACHMENT GL_RENDERBUFFER ] dip
+ glFramebufferRenderbuffer
] with-framebuffer ;
: (plane-program) ( -- program )
: (reflection-face) ( gadget face -- )
swap reflection-texture>> [
- GL_FRAMEBUFFER_EXT
- GL_COLOR_ATTACHMENT0_EXT
- ] 2dip 0 glFramebufferTexture2DEXT
+ GL_DRAW_FRAMEBUFFER
+ GL_COLOR_ATTACHMENT0
+ ] 2dip 0 glFramebufferTexture2D
check-framebuffer ;
: (draw-reflection-texture) ( gadget -- )