]> gitweb.factorcode.org Git - factor.git/commitdiff
update bunny to use world api; clean up projection matrix and viewport discipline...
authorJoe Groff <arcata@gmail.com>
Mon, 4 May 2009 03:02:50 +0000 (22:02 -0500)
committerJoe Groff <arcata@gmail.com>
Mon, 4 May 2009 03:02:50 +0000 (22:02 -0500)
extra/bunny/bunny.factor
extra/bunny/outlined/outlined.factor
extra/opengl/demo-support/demo-support.factor
extra/spheres/spheres.factor

index d0625e464f7e14febdba943c8871ef6da6201b2d..620f737fe3783ddff6ea7750f7542a84d9aacfbf 100755 (executable)
@@ -1,58 +1,67 @@
 USING: accessors arrays bunny.cel-shaded bunny.fixed-pipeline
 bunny.model bunny.outlined destructors kernel math opengl.demo-support
 opengl.gl sequences ui ui.gadgets ui.gadgets.worlds ui.gestures
-ui.render words ;
+ui.render words ui.pixel-formats ;
 IN: bunny
 
-TUPLE: bunny-gadget < demo-gadget model-triangles geom draw-seq draw-n ;
+TUPLE: bunny-world < demo-world model-triangles geom draw-seq draw-n ;
 
-: <bunny-gadget> ( -- bunny-gadget )
-    0.0 0.0 0.375 bunny-gadget new-demo-gadget
-    maybe-download read-model >>model-triangles ;
-
-: bunny-gadget-draw ( gadget -- draw )
+: get-draw ( gadget -- draw )
     [ draw-n>> ] [ draw-seq>> ] bi nth ;
 
-: bunny-gadget-next-draw ( gadget -- )
+: next-draw ( gadget -- )
     dup [ draw-seq>> ] [ draw-n>> ] bi
     1+ swap length mod
     >>draw-n relayout-1 ;
 
-M: bunny-gadget graft* ( gadget -- )
-    dup find-gl-context
-    GL_DEPTH_TEST glEnable
-    dup model-triangles>> <bunny-geom> >>geom
-    dup
+: make-draws ( gadget -- draw-seq )
     [ <bunny-fixed-pipeline> ]
     [ <bunny-cel-shaded> ]
     [ <bunny-outlined> ] tri 3array
-    sift >>draw-seq
+    sift ;
+
+M: bunny-world begin-world
+    GL_DEPTH_TEST glEnable
+    0.0 0.0 0.375 set-demo-orientation
+    maybe-download read-model
+    [ >>model-triangles ] [ <bunny-geom> >>geom ] bi
+    dup make-draws >>draw-seq
     0 >>draw-n
     drop ;
 
-M: bunny-gadget ungraft* ( gadget -- )
+M: bunny-world end-world
     dup find-gl-context
     [ geom>> [ dispose ] when* ]
     [ draw-seq>> [ [ dispose ] when* ] each ] bi ;
 
-M: bunny-gadget draw-gadget* ( gadget -- )
+M: bunny-world draw-world*
     dup draw-seq>> empty? [ drop ] [
         0.15 0.15 0.15 1.0 glClearColor
         GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT bitor glClear
-        dup demo-gadget-set-matrices
+        dup demo-world-set-matrix
         GL_MODELVIEW glMatrixMode
         0.02 -0.105 0.0 glTranslatef
-        [ geom>> ] [ bunny-gadget-draw ] bi draw-bunny
+        [ geom>> ] [ get-draw ] bi draw-bunny
     ] if ;
 
-M: bunny-gadget pref-dim* ( gadget -- dim )
+M: bunny-world pref-dim* ( gadget -- dim )
     drop { 640 480 } ;
     
-bunny-gadget H{
-    { T{ key-down f f "TAB" } [ bunny-gadget-next-draw ] }
+bunny-world H{
+    { T{ key-down f f "TAB" } [ next-draw ] }
 } set-gestures
 
 : bunny-window ( -- )
-    [ <bunny-gadget> "Bunny" open-window ] with-ui ;
+    [
+        f T{ world-attributes
+            { world-class bunny-world }
+            { title "Bunny" }
+            { pixel-format-attributes {
+                windowed
+                double-buffered
+                T{ depth-bits { value 16 } }
+            } }
+        } open-window
+    ] with-ui ;
 
 MAIN: bunny-window
index 7491ed8bcbdcd3763ffdb601b76d084f0b293335..0ad2a72100e97cbe1c0678287f3ab088916652c6 100755 (executable)
@@ -216,7 +216,11 @@ MACRO: (framebuffer-texture>>draw) ( iformat xformat setter -- )
     ] with-framebuffer ;
 
 : (pass2) ( draw -- )
-    init-matrices {
+    GL_PROJECTION glMatrixMode
+    glPushMatrix glLoadIdentity
+    GL_MODELVIEW glMatrixMode
+    glLoadIdentity
+    {
         [ color-texture>>  GL_TEXTURE_2D GL_TEXTURE0 bind-texture-unit ]
         [ normal-texture>> GL_TEXTURE_2D GL_TEXTURE1 bind-texture-unit ]
         [ depth-texture>>  GL_TEXTURE_2D GL_TEXTURE2 bind-texture-unit ]
@@ -230,7 +234,9 @@ MACRO: (framebuffer-texture>>draw) ( iformat xformat setter -- )
                 } cleave { -1.0 -1.0 } { 1.0 1.0 } rect-vertices
             ] with-gl-program
         ]
-    } cleave ;
+    } cleave
+    GL_PROJECTION glMatrixMode
+    glPopMatrix ;
 
 M: bunny-outlined draw-bunny
     [ remake-framebuffer-if-needed ]
index 4d5f5ee4b75ef3e0e7f9cac64b62b7b2239f470f..35c64d4ad1106cd361292d1dfe1a9ee7de59cc45 100755 (executable)
@@ -45,16 +45,17 @@ M: demo-world pref-dim* ( gadget -- dim )
 : -+ ( x -- -x x )
     [ neg ] keep ;
 
-: demo-world-frustum ( gadget -- -x x -y y near far )
+: demo-world-frustum ( world -- -x x -y y near far )
     [ near-plane ] [ far-plane ] [ fov-ratio ] tri [
         nip swap FOV / v*n
         first2 [ -+ ] bi@
     ] 3keep drop ;
 
-M: demo-world begin-world
+M: demo-world resize-world
     GL_PROJECTION glMatrixMode
     glLoadIdentity
-    demo-world-frustum glFrustum ;
+    [ [ 0 0 ] dip dim>> first2 glViewport ]
+    [ demo-world-frustum glFrustum ] bi ;
 
 : demo-world-set-matrix ( gadget -- )
     GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
index 671edf38ce72f3085f3d04361d2720a49a4245ad..d763e476be89d4325526a5dc1f92af1a97645c50 100755 (executable)
@@ -171,7 +171,7 @@ M: spheres-world distance-step ( gadget -- dz )
     sphere-main-fragment-shader <fragment-shader> check-gl-shader
     3array <gl-program> check-gl-program ;
 
-AFTER: spheres-world begin-world
+M: spheres-world begin-world
     "2.0" { "GL_ARB_shader_objects" } require-gl-version-or-extensions
     { "GL_EXT_framebuffer_object" } require-gl-extensions
     20.0 10.0 20.0 set-demo-orientation
@@ -251,7 +251,7 @@ M: spheres-world pref-dim* ( gadget -- dim )
         [ drop 0 0 (reflection-dim) glViewport ]
         [
             GL_PROJECTION glMatrixMode
-            glLoadIdentity
+            glPushMatrix glLoadIdentity
             reflection-frustum glFrustum
             GL_MODELVIEW glMatrixMode
             glLoadIdentity
@@ -274,7 +274,11 @@ M: spheres-world pref-dim* ( gadget -- dim )
         [ GL_TEXTURE_CUBE_MAP_POSITIVE_Y (reflection-face)
           glPopMatrix 90.0 1.0 0.0 0.0 glRotatef ]
         [ sphere-scene ]
-        [ dim>> 0 0 rot first2 glViewport ]
+        [
+            [ 0 0 ] dip dim>> first2 glViewport
+            GL_PROJECTION glMatrixMode
+            glPopMatrix
+        ]
     } cleave ] with-framebuffer ;
 
 M: spheres-world draw-world*