FUNCTION: void glPushMatrix ( ) ;
FUNCTION: void glPopMatrix ( ) ;
FUNCTION: void glLoadIdentity ( ) ;
-FUNCTION: void glLoadMatrixd ( GLdouble *m ) ;
-FUNCTION: void glLoadMatrixf ( GLfloat *m ) ;
-FUNCTION: void glMultMatrixd ( GLdouble *m ) ;
-FUNCTION: void glMultMatrixf ( GLfloat *m ) ;
+FUNCTION: void glLoadMatrixd ( GLdouble* m ) ;
+FUNCTION: void glLoadMatrixf ( GLfloat* m ) ;
+FUNCTION: void glMultMatrixd ( GLdouble* m ) ;
+FUNCTION: void glMultMatrixf ( GLfloat* m ) ;
FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
-FUNCTION: void glRectdv ( GLdouble *v1, GLdouble *v2 ) ;
-FUNCTION: void glRectfv ( GLfloat *v1, GLfloat *v2 ) ;
-FUNCTION: void glRectiv ( GLint *v1, GLint *v2 ) ;
-FUNCTION: void glRectsv ( GLshort *v1, GLshort *v2 ) ;
+FUNCTION: void glRectdv ( GLdouble* v1, GLdouble* v2 ) ;
+FUNCTION: void glRectfv ( GLfloat* v1, GLfloat* v2 ) ;
+FUNCTION: void glRectiv ( GLint* v1, GLint* v2 ) ;
+FUNCTION: void glRectsv ( GLshort* v1, GLshort* v2 ) ;
! Vertex Arrays (1.1)