STRUCT: RenderTexture2D
{ id uint } ! OpenGL Framebuffer Object (FBO) id
{ texture Texture2D } ! Color buffer attachment texture
- { depth Texture2D } ! Depth buffer attachment texture
- { depthTexture bool } ;
+ { depth Texture2D } ; ! Depth buffer attachment texture
+
TYPEDEF: RenderTexture2D RenderTexture ! Same as RenderTexture2D
STRUCT: NPatchInfo
STRUCT: CharInfo
{ value int } ! Character value (Unicode)
- { rec Rectangle } ! Character rectangle in sprite font
{ offsetX int } ! Character offset X when drawing
{ offsetY int } ! Character offset Y when drawing
{ advanceX int } ! Character advance position X
- { data uchar* } ; ! Character pixel data (greyscale)
-
+ { image Image } ; ! Character image data
+
STRUCT: Font
- { texture Texture2D } ! Font texture
{ baseSize int } ! Base Size (default chars height)
{ charsCount int } ! Number of characters
+ { texture Texture2D } ! Characters texture atlas
+ { recs Rectangle* } ! Characters rectangles in texture
{ chars CharInfo* } ; ! Characters info data
-
+
STRUCT: Camera3D
{ position Vector3 } ! Camera postion
{ target Vector3 } ! Camera target it looks-at
{ boneIds int* }
{ boneWeights float* }
{ vaoId uint } ! OpenGL Vertex Array Object id
- { vboId uint[7] } ; ! OpenGL Vertex Buffer Objects id (7 types of vertex data)
+ { vboId uint* } ; ! OpenGL Vertex Buffer Objects id (7 types of vertex data)
STRUCT: Shader
{ id uint } ! Shader program id
- { locs int[32] } ; ! Shader locations array
+ { locs int* } ; ! Shader locations array
! This is dependant on MAX_SHADER_LOCATIONS. Default is 32
STRUCT: MaterialMap
STRUCT: Material
{ shader Shader } ! Material shader
- { maps MaterialMap[12] } ! Material maps. Uses MAX_MATERIAL_MAPS.
+ { maps MaterialMap* } ! Material maps. Uses MAX_MATERIAL_MAPS.
{ params float* } ; ! Material generic parameters (if required)
STRUCT: Transform
STRUCT: Model
{ transform Matrix }
{ meshCount int }
- { meshes Mesh* }
{ materialCount int }
+ { meshes Mesh* }
{ materials Material* }
{ meshMaterial int* }
{ boneCount int }
{ channels uint } ! Number of channels (1-mono, 2-stereo)
{ data void* } ; ! Buffer data pointer
-STRUCT: Sound
- { audioBuffer void* } ! Pointer to internal data used by the audio system
- { source uint } ! Audio source id
- { buffer uint } ! Audio buffer id
- { format int } ; ! Audio format specifier
-
-! typedef struct MusicData *music; What?
-! Audio stream type
-! NOTE: Useful to create custom audio streams not bound to a specific file
STRUCT: AudioStream
- { sampleRate uint } ! Freuqency (samples per second)
- { sampleSize uint } ! Bit depth (bits per sample) 8,16,32
- { channels uint } ! Number of channels (1-mono, 2-stereo)
- { audiobuffer void* } ! Pointer to internal data used by audio system.
- { format int } ! Audio format specifier
- { source uint } ! Audio source id
- { buffers uint[2] } ; ! Audio buffers (double buffering)
-TYPEDEF: AudioStream Music ! Cheating for now. TODO: Seperate music from audiostream
+ { buffer void* } ! Pointer to internal data used by the audio system
+ { sampleRate uint } ! Frequency (samples per second)
+ { sampleSize uint } ! Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ { channels uint } ; ! Number of channels (1-mono, 2-stereo)
+
+STRUCT: Sound
+ { stream AudioStream } ! Audio stream
+ { sampleCount uint } ; ! Total number of samples
+
+STRUCT: Music
+ { stream AudioStream } ! Audio stream
+ { sampleCount uint } ! Total number of samples
+ { looping bool } ! Music looping enable
+ { ctxType int } ! Type of music context (audio filetype)
+ { ctxData void* } ; ! Audio context data, depends on type
+
STRUCT: VrDeviceInfo
{ hResolution int } ! HMD horizontal resolution in pixels
LOC_MAP_PREFILTER
LOC_MAP_BRDF ;
+ENUM: ShaderUniformDataType
+ UNIFORM_FLOAT
+ UNIFORM_VEC2
+ UNIFORM_VEC3
+ UNIFORM_VEC4
+ UNIFORM_INT
+ UNIFORM_IVEC2
+ UNIFORM_IVEC3
+ UNIFORM_IVEC4
+ UNIFORM_SAMPLER2D ;
+
! Material map type
ENUM: TexmapIndex
MAP_ALBEDO
FUNCTION-ALIAS: get-clipboard-text c-string GetClipboardText ( ) ! Get clipboard text content
FUNCTION-ALIAS: set-clipboard-text void SetClipboardText ( c-string text ) ! Set clipboard text content
+! 2.5 -> 3.5 Additions
+FUNCTION-ALIAS: get-window-scale-dpi Vector2 GetWindowScaleDPI ( ) ! Get window scale DPI factor
+FUNCTION-ALIAS: is-window-maximized bool IsWindowMaximized ( ) ! Check if window is currently maximized ( only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: is-window-focused bool IsWindowFocused ( ) ! Check if window is currently focused ( only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: is-window-state bool IsWindowState ( uint flag ) ! Check if one specific window flag is enabled
+FUNCTION-ALIAS: set-window-state void SetWindowState ( uint flags ) ! Set window configuration state using flags
+FUNCTION-ALIAS: clear-window-state void ClearWindowState ( uint flags ) ! Clear window configuration state flags
+FUNCTION-ALIAS: maximized-window void MaximizeWindow ( ) ! Set window state: maximized, if resizable ( only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: minimize-window void MinimizeWindow ( ) ! Set window state: minimized, if resizable ( only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: restore-window void RestoreWindow ( ) ! Set window state: not minimized/maximized ( only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: get-current-monitor int GetCurrentMonitor ( ) ! Get current connected monitor
+FUNCTION-ALIAS: get-monitor-position Vector2 GetMonitorPosition ( int monitor ) ! Get specified monitor position
+FUNCTION-ALIAS: get-monitor-refresh-rate int GetMonitorRefreshRate ( int monitor ) ! Get specified monitor refresh rate
+FUNCTION-ALIAS: get-window-position Vector2 GetWindowPosition ( ) ! Get window position XY on monitor
+
+
! Cursor-related functions
FUNCTION-ALIAS: show-cursor void ShowCursor ( ) ! Shows cursor
FUNCTION-ALIAS: hide-cursor void HideCursor ( ) ! Hides cursor
FUNCTION-ALIAS: is-cursor-hidden bool IsCursorHidden ( ) ! Check if cursor is not visible
FUNCTION-ALIAS: enable-cursor void EnableCursor ( ) ! Enables cursor ( unlock cursor )
FUNCTION-ALIAS: disable-cursor void DisableCursor ( ) ! Disables cursor ( lock cursor )
+FUNCTION-ALIAS: is-cursor-on-screen bool IsCursorOnScreen ( ) ! Check if cursor is on the current screen.
! Drawing-related functions
FUNCTION-ALIAS: clear-background void ClearBackground ( Color color ) ! Set background color ( framebuffer clear color )
FUNCTION-ALIAS: end-mode-3d void EndMode3D ( ) ! Ends 3D mode and returns to default 2D orthographic mode
FUNCTION-ALIAS: begin-texture-mode void BeginTextureMode ( RenderTexture2D target ) ! Initializes render texture for drawing
FUNCTION-ALIAS: end-texture-mode void EndTextureMode ( ) ! Ends drawing to render texture
+FUNCTION-ALIAS: begin-scissor-mode void BeginScissorMode ( int x, int y, int width, int height ) ! Begin scissor mode ( define screen area for following drawing)
+FUNCTION-ALIAS: end-scissor-mode void EndScissorMode ( ) ! End scissor mode
! Screen-space-related functions
FUNCTION-ALIAS: get-mouse-ray Ray GetMouseRay ( Vector2 mousePosition, Camera camera ) ! Returns a ray trace from mouse position
FUNCTION-ALIAS: get-world-to-screen Vector2 GetWorldToScreen ( Vector3 position, Camera camera ) ! Returns the screen space position for a 3d world space position
FUNCTION-ALIAS: get-camera-matrix Matrix GetCameraMatrix ( Camera camera ) ! Returns camera transform matrix ( view matrix )
-! Timming-related functions
+! Timing-related functions
FUNCTION-ALIAS: set-target-fps void SetTargetFPS ( int fps ) ! Set target FPS ( maximum )
FUNCTION-ALIAS: get-fps int GetFPS ( ) ! Returns current FPS
FUNCTION-ALIAS: get-frame-time float GetFrameTime ( ) ! Returns time in seconds for last frame drawn
FUNCTION-ALIAS: get-time double GetTime ( ) ! Returns elapsed time in seconds since InitWindow ()
-! Color-related functions
-FUNCTION-ALIAS: color-to-int int ColorToInt ( Color color ) ! Returns hexadecimal value for a Color
-FUNCTION-ALIAS: color-normalize Vector4 ColorNormalize ( Color color ) ! Returns color normalized as float [0..1]
-FUNCTION-ALIAS: color-to-hsv Vector3 ColorToHSV ( Color color ) ! Returns HSV values for a Color
-FUNCTION-ALIAS: get-color Color GetColor ( int hexValue ) ! Returns a Color struct from hexadecimal value
-FUNCTION-ALIAS: fade Color Fade ( Color color, float alpha ) ! Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-
! Misc. functions
FUNCTION-ALIAS: set-config-flags void SetConfigFlags ( uchar flags ) ! Setup window configuration flags (view FLAGS)
FUNCTION-ALIAS: set-trace-log-level void SetTraceLogLevel ( int logType ) ! Set the current threshold (minimum) log level
FUNCTION-ALIAS: get-random-value int GetRandomValue ( int min, int max ) ! Returns a random value between min and max ( both included )
! Files management functions
-FUNCTION-ALIAS: file-exists bool FileExists ( c-string fileName ) ! Check if file exists
-FUNCTION-ALIAS: is-file-extension bool IsFileExtension ( c-string fileName, c-string ext ) ! Check file extension
-FUNCTION-ALIAS: get-extension c-string GetExtension ( c-string fileName ) ! Get pointer to extension for a filename string
-FUNCTION-ALIAS: get-file-name c-string GetFileName ( c-string filePath ) ! Get pointer to filename for a path string
-FUNCTION-ALIAS: get-file-name-without-ext c-string GetFileNameWithoutExt ( c-string filePath ) ! Get filename string without extension ( memory should be freed )
-FUNCTION-ALIAS: get-directory-path c-string GetDirectoryPath ( c-string fileName ) ! Get full path for a given fileName ( uses static string )
-FUNCTION-ALIAS: get-working-directory c-string GetWorkingDirectory ( ) ! Get current working directory ( uses static string )
-FUNCTION-ALIAS: get-directory-files char** GetDirectoryFiles ( c-string dirPath, int* count ) ! Get filenames in a directory path ( memory should be freed )
-FUNCTION-ALIAS: clear-directory-files void ClearDirectoryFiles ( ) ! Clear directory files paths buffers ( free memory )
-FUNCTION-ALIAS: change-directory bool ChangeDirectory ( c-string dir ) ! Change working directory, returns true if success
-FUNCTION-ALIAS: is-file-dropped bool IsFileDropped ( ) ! Check if a file has been dropped into window
-FUNCTION-ALIAS: get-dropped-files char** GetDroppedFiles ( int* count ) ! Get dropped files names ( memory should be freed )
-FUNCTION-ALIAS: clear-dropped-files void ClearDroppedFiles ( ) ! Clear dropped files paths buffer ( free memory )
-FUNCTION-ALIAS: get-file-mod-time long GetFileModTime ( c-string fileName ) ! Get file modification time ( last write time )
+FUNCTION-ALIAS: load-file-data c-string LoadFileData ( c-string fileName, uint* bytesRead ) ! Load file data as byte array ( read)
+FUNCTION-ALIAS: unload-file-data void UnloadFileData ( c-string data ) ! Unload file data allocated by LoadFileData ( )
+FUNCTION-ALIAS: save-file-data bool SaveFileData ( c-string fileName, void *data, uint bytesToWrite ) ! Save data to file from byte array ( write), returns true on success
+FUNCTION-ALIAS: load-file-text c-string LoadFileText ( c-string fileName ) ! Load text data from file ( read), returns a '\0' terminated string
+FUNCTION-ALIAS: unload-file-text void UnloadFileText ( c-string text ) ! Unload file text data allocated by LoadFileText ( )
+FUNCTION-ALIAS: save-file-text bool SaveFileText ( c-string fileName, c-string text ) ! Save text data to file ( write), string must be '\0' terminated, returns true on success
+FUNCTION-ALIAS: file-exists bool FileExists ( c-string fileName ) ! Check if file exists
+FUNCTION-ALIAS: directory-exists bool DirectoryExists ( c-string dirPath ) ! Check if a directory path exists
+FUNCTION-ALIAS: is-file-extension bool IsFileExtension ( c-string fileName, c-string ext ) ! Check file extension ( including point: .png, .wav)
+FUNCTION-ALIAS: get-file-extension c-string GetFileExtension ( c-string fileName ) ! Get pointer to extension for a filename string ( including point: ".png")
+FUNCTION-ALIAS: get-file-name c-string GetFileName ( c-string filePath ) ! Get pointer to filename for a path string
+FUNCTION-ALIAS: get-file-name-without-ext c-string GetFileNameWithoutExt ( c-string filePath ) ! Get filename string without extension ( uses static string)
+FUNCTION-ALIAS: get-directory-path c-string GetDirectoryPath ( c-string filePath ) ! Get full path for a given fileName with path ( uses static string)
+FUNCTION-ALIAS: get-prev-directory-path c-string GetPrevDirectoryPath ( c-string dirPath ) ! Get previous directory path for a given path ( uses static string)
+FUNCTION-ALIAS: get-working-directory c-string GetWorkingDirectory ( ) ! Get current working directory ( uses static string)
+FUNCTION-ALIAS: get-directory-files char** GetDirectoryFiles ( c-string dirPath, int *count ) ! Get filenames in a directory path ( memory should be freed)
+FUNCTION-ALIAS: clear-directory-files void ClearDirectoryFiles ( ) ! Clear directory files paths buffers ( free memory)
+FUNCTION-ALIAS: change-directory bool ChangeDirectory ( c-string dir ) ! Change working directory, return true on success
+FUNCTION-ALIAS: is-file-dropped bool IsFileDropped ( ) ! Check if a file has been dropped into window
+FUNCTION-ALIAS: get-dropped-files char** GetDroppedFiles ( int *count ) ! Get dropped files names ( memory should be freed)
+FUNCTION-ALIAS: clear-dropped-files void ClearDroppedFiles ( ) ! Clear dropped files paths buffer ( free memory)
+FUNCTION-ALIAS: get-file-mod-time long GetFileModTime ( c-string fileName ) ! Get file modification time ( last write time)
! Persistent storage management
FUNCTION-ALIAS: storage-save-value void StorageSaveValue ( int position, int value ) ! Save integer value to storage file ( to defined position )
! Image/Texture2D data loading/unloading/saving functions
FUNCTION-ALIAS: load-image Image LoadImage ( c-string fileName ) ! Load image from file into CPU memory ( RAM )
-FUNCTION-ALIAS: load-image-ex Image LoadImageEx ( Color* pixels, int width, int height ) ! Load image from Color array data ( RGBA - 32bit )
-FUNCTION-ALIAS: load-image-pro Image LoadImagePro ( void* data, int width, int height, int format ) ! Load image from raw data with parameters
FUNCTION-ALIAS: load-image-raw Image LoadImageRaw ( c-string fileName, int width, int height, int format, int headerSize ) ! Load image from RAW file data
FUNCTION-ALIAS: export-image void ExportImage ( c-string fileName, Image image ) ! Export image as a PNG file
FUNCTION-ALIAS: export-image-as-code void ExportImageAsCode ( Image image, c-string fileName ) ! Export image as code file defining an array of bytes
FUNCTION-ALIAS: image-dither void ImageDither ( Image* image, int rBpp, int gBpp, int bBpp, int aBpp ) ! Dither image data to 16bpp or lower ( Floyd-Steinberg dithering )
FUNCTION-ALIAS: image-text Image ImageText ( c-string text, int fontSize, Color color ) ! Create an image from text ( default font )
FUNCTION-ALIAS: image-text-ex Image ImageTextEx ( Font font, c-string text, float fontSize, float spacing, Color tint ) ! Create an image from text ( custom sprite font )
-FUNCTION-ALIAS: image-draw void ImageDraw ( Image* dst, Image src, Rectangle srcRec, Rectangle dstRec ) ! Draw a source image within a destination image
FUNCTION-ALIAS: image-draw-rectangle void ImageDrawRectangle ( Image* dst, Vector2 position, Rectangle rec, Color color ) ! Draw rectangle within an image
FUNCTION-ALIAS: image-draw-rectangle-lines void ImageDrawRectangleLines ( Image *dst, Rectangle rec, int thick, Color color ) ! Draw rectangle lines within an image
-FUNCTION-ALIAS: image-draw-text void ImageDrawText ( Image* dst, Vector2 position, c-string text, int fontSize, Color color ) ! Draw text ( default font ) within an image ( destination )
-FUNCTION-ALIAS: image-draw-text-ex void ImageDrawTextEx ( Image* dst, Vector2 position, Font font, c-string text, float fontSize, float spacing, Color color ) ! Draw text ( custom sprite font ) within an image ( destination )
FUNCTION-ALIAS: image-flip-vertical void ImageFlipVertical ( Image* image ) ! Flip image vertically
FUNCTION-ALIAS: image-flip-horizontal void ImageFlipHorizontal ( Image* image ) ! Flip image horizontally
FUNCTION-ALIAS: image-rotate-cw void ImageRotateCW ( Image* image ) ! Rotate image clockwise 90deg
FUNCTION-ALIAS: end-shader-mode void EndShaderMode ( ) ! End custom shader drawing ( use default shader )
FUNCTION-ALIAS: begin-blend-mode void BeginBlendMode ( int mode ) ! Begin blending mode ( alpha, additive, multiplied )
FUNCTION-ALIAS: end-blend-mode void EndBlendMode ( ) ! End blending mode ( reset to default: alpha blending )
-FUNCTION-ALIAS: begin-scissor-mode void BeginScissorMode ( int x, int y, int width, int height ) ! Begin scissor mode ( define screen area for following drawing )
-FUNCTION-ALIAS: end-scissor-mode void EndScissorMode ( ) ! End scissor mode
! VR control functions
FUNCTION-ALIAS: init-vr-simulator void InitVrSimulator ( ) ! Init VR simulator for selected device parameters
FUNCTION-ALIAS: set-audio-stream-volume void SetAudioStreamVolume ( AudioStream stream, float volume ) ! Set volume for audio stream ( 1.0 is max level )
FUNCTION-ALIAS: set-audio-stream-pitch void SetAudioStreamPitch ( AudioStream stream, float pitch ) ! Set pitch for audio stream ( 1.0 is base level )
+
+
+! ------------------------------
+! New or updated from 2.5 -> 3.5
+! ------------------------------
+
+FUNCTION-ALIAS: get-world-to-screen-ex Vector2 GetWorldToScreenEx ( Vector3 position, Camera camera, int width, int height ) ! Returns size position for a 3d world space position
+FUNCTION-ALIAS: get-world-to-screen-2d Vector2 GetWorldToScreen2D ( Vector2 position, Camera2D camera ) ! Returns the screen space position for a 2d camera world space position
+FUNCTION-ALIAS: get-screen-to-world2d Vector2 GetScreenToWorld2D ( Vector2 position, Camera2D camera ) ! Returns the world space position for a 2d camera screen space position
+FUNCTION-ALIAS: compress-data uchar* CompressData ( uchar* data, int dataLength, int* compDataLength ) ! Compress data ( DEFLATE algorithm)
+FUNCTION-ALIAS: decompress-data uchar* DecompressData ( uchar* compData, int compDataLength, int* dataLength ) ! Decompress data ( DEFLATE algorithm)
+FUNCTION-ALIAS: get-char-pressed int GetCharPressed ( ) ! Get char pressed ( unicode), call it multiple times for chars queued
+FUNCTION-ALIAS: get-mouse-cursor int GetMouseCursor ( ) ! Returns mouse cursor if ( MouseCursor enum)
+FUNCTION-ALIAS: set-mouse-cursor void SetMouseCursor ( int cursor ) ! Set mouse cursor
+FUNCTION-ALIAS: check-collision-lines bool CheckCollisionLines ( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint ) ! Check the collision between two lines defined by two points each, returns collision point by reference
+FUNCTION-ALIAS: load-image-anim Image LoadImageAnim ( char* fileName, int* frames ) ! Load image sequence from file ( frames appended to image.data)
+FUNCTION-ALIAS: load-image-from-memory Image LoadImageFromMemory ( char* fileType, uchar* fileData, int dataSize ) ! Load image from memory buffer, fileType refers to extension: i.e. "png"
+FUNCTION-ALIAS: load-image-colors Color* LoadImageColors ( Image image ) ! Load color data from image as a Color array ( RGBA - 32bit)
+FUNCTION-ALIAS: load-image-palette Color* LoadImagePalette ( Image image, int maxPaletteSize, int* colorsCount ) ! Load colors palette from image as a Color array ( RGBA - 32bit)
+FUNCTION-ALIAS: unload-image-colors void UnloadImageColors ( Color* colors ) ! Unload color data loaded with LoadImageColors ( )
+FUNCTION-ALIAS: unload-image-palette void UnloadImagePalette ( Color* colors ) ! Unload colors palette loaded with LoadImagePalette ( )
+FUNCTION-ALIAS: get-image-alpha-border Rectangle GetImageAlphaBorder ( Image image, float threshold ) ! Get image alpha border rectangle
+
+
+! Image drawing functions
+! NOTE: Image software-rendering functions (CPU)
+FUNCTION-ALIAS: image-clear-background void ImageClearBackground ( Image* dst, Color color ) ! Clear image background with given color
+FUNCTION-ALIAS: image-draw-pixel void ImageDrawPixel ( Image* dst, int posX, int posY, Color color ) ! Draw pixel within an image
+FUNCTION-ALIAS: image-draw-pixel-v void ImageDrawPixelV ( Image* dst, Vector2 position, Color color ) ! Draw pixel within an image ( Vector version)
+FUNCTION-ALIAS: image-draw-line void ImageDrawLine ( Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color ) ! Draw line within an image
+FUNCTION-ALIAS: image-draw-line-v void ImageDrawLineV ( Image* dst, Vector2 start, Vector2 end, Color color ) ! Draw line within an image ( Vector version)
+FUNCTION-ALIAS: image-draw-circle void ImageDrawCircle ( Image* dst, int centerX, int centerY, int radius, Color color ) ! Draw circle within an image
+FUNCTION-ALIAS: image-draw-circle-v void ImageDrawCircleV ( Image* dst, Vector2 center, int radius, Color color ) ! Draw circle within an image ( Vector version)
+FUNCTION-ALIAS: image-draw-rectangle-v void ImageDrawRectangleV ( Image* dst, Vector2 position, Vector2 size, Color color ) ! Draw rectangle within an image ( Vector version)
+FUNCTION-ALIAS: image-draw-rectangle-rec void ImageDrawRectangleRec ( Image* dst, Rectangle rec, Color color ) ! Draw rectangle within an image
+FUNCTION-ALIAS: image-draw void ImageDraw ( Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint ) ! Draw a source image within a destination image ( tint applied to source)
+FUNCTION-ALIAS: image-draw-text void ImageDrawText ( Image* dst, char* text, int posX, int posY, int fontSize, Color color ) ! Draw text ( using default font) within an image ( destination)
+FUNCTION-ALIAS: image-draw-text-ex void ImageDrawTextEx ( Image* dst, Font font, char* text, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw text ( custom sprite font) within an image ( destination)
+! ----
+
+FUNCTION-ALIAS: update-texture-rec void UpdateTextureRec ( Texture2D texture, Rectangle rec, void* pixels ) ! Update GPU texture rectangle with new data
+
+! Color/pixel related functions
+FUNCTION-ALIAS: fade Color Fade ( Color color, float alpha ) ! Returns color with alpha applied, alpha goes from 0.0f to 1.0f
+FUNCTION-ALIAS: color-to-int int ColorToInt ( Color color ) ! Returns hexadecimal value for a Color
+FUNCTION-ALIAS: color-normalize Vector4 ColorNormalize ( Color color ) ! Returns Color normalized as float [0..1]
+FUNCTION-ALIAS: color-from-normalized Color ColorFromNormalized ( Vector4 normalized ) ! Returns Color from normalized values [0..1]
+FUNCTION-ALIAS: color-to-hsv Vector3 ColorToHSV ( Color color ) ! Returns HSV values for a Color
+FUNCTION-ALIAS: color-from-hsv Color ColorFromHSV ( float hue, float saturation, float value ) ! Returns a Color from HSV values
+FUNCTION-ALIAS: color-alpha Color ColorAlpha ( Color color, float alpha ) ! Returns color with alpha applied, alpha goes from 0.0f to 1.0f
+FUNCTION-ALIAS: color-alpha-blend Color ColorAlphaBlend ( Color dst, Color src, Color tint ) ! Returns src alpha-blended into dst color with tint
+FUNCTION-ALIAS: get-color Color GetColor ( int hexValue ) ! Get Color structure from hexadecimal value
+FUNCTION-ALIAS: get-pixel-color Color GetPixelColor ( void* srcPtr, int format ) ! Get Color from a source pixel pointer of certain format
+FUNCTION-ALIAS: set-pixel-color void SetPixelColor ( void* dstPtr, Color color, int format ) ! Set color formatted into destination pixel pointer
+
+! ---------
+
+FUNCTION-ALIAS: get-codepoints int* GetCodepoints ( char* text, int* count ) ! Get all codepoints in a string, codepoints count returned by parameters
+FUNCTION-ALIAS: get-codepoints-count int GetCodepointsCount ( char* text ) ! Get total number of characters ( codepoints) in a UTF8 encoded string
+FUNCTION-ALIAS: get-next-codepoint int GetNextCodepoint ( char* text, int* bytesProcessed ) ! Returns next codepoint in a UTF8 encoded string; 0x3f ( '?') is returned on failure
+FUNCTION-ALIAS: codepoint-to-utf8 char* CodepointToUtf8 ( int codepoint, int* byteLength ) ! Encode codepoint into utf8 text ( char array length returned as parameter)
+FUNCTION-ALIAS: mesh-normals-smooth void MeshNormalsSmooth ( Mesh *mesh ) ! Smooth ( average) vertex normals
+FUNCTION-ALIAS: get-shapes-texture Texture2D GetShapesTexture ( ) ! Get texture to draw shapes
+FUNCTION-ALIAS: get-shapes-texture-rec Rectangle GetShapesTextureRec ( ) ! Get texture rectangle to draw shapes
+FUNCTION-ALIAS: get-matrix-projection Matrix GetMatrixProjection ( ) ! Get internal projection matrix
+FUNCTION-ALIAS: load-wave-samples float* LoadWaveSamples ( Wave wave ) ! Load samples data from wave as a floats array
+FUNCTION-ALIAS: unload-wave-samples void UnloadWaveSamples ( float* samples ) ! Unload samples data loaded with LoadWaveSamples ( )
+FUNCTION-ALIAS: set-audiostream-buffersize-default void SetAudioStreamBufferSizeDefault ( int size ) ! Default size for new audio streams
+
+
+! ------------------------------------------------------------
! Load modules depending on what the installed dll/so supports
+! -----------------------------------------------------------
"raylib" lookup-library dll>> dup
! Check for ricons symbols
"DrawIcon" swap dlsym [ "raylib.modules.ricons" require ] when