FUNCTION-ALIAS: check-collision-point-rec bool CheckCollisionPointRec ( Vector2 point, Rectangle rec ) ! Check if point is inside rectangle
FUNCTION-ALIAS: check-collision-point-circle bool CheckCollisionPointCircle ( Vector2 point, Vector2 center, float radius ) ! Check if point is inside circle
FUNCTION-ALIAS: check-collision-point-triangle bool CheckCollisionPointTriangle ( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 ) ! Check if point is inside a triangle
-FUNCTION-ALIAS: check-collision-point-poly bool CheckCollisionPointPoly ( Vector2 point, Vector2 *points, int pointCount ) ! Check if point is inside a polygon
+FUNCTION-ALIAS: check-collision-point-poly bool CheckCollisionPointPoly ( Vector2 point, Vector2* points, int pointCount ) ! Check if point is within a polygon described by array of vertices
FUNCTION-ALIAS: check-collision-lines bool CheckCollisionLines ( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint ) ! Check the collision between two lines defined by two points each, returns collision point by reference
FUNCTION-ALIAS: check-collision-point-line bool CheckCollisionPointLine ( Vector2 point, Vector2 p1, Vector2 p2, int threshold ) ! Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
-FUNCTION-ALIAS: check-collision-point-poly bool CheckCollisionPointPoly ( Vector2 point, Vector2* points, int pointCount ) ! Check if point is within a polygon described by array of vertices
FUNCTION-ALIAS: get-collision-rec Rectangle GetCollisionRec ( Rectangle rec1, Rectangle rec2 ) ! Get collision rectangle for two rectangles collision
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