+! Copyright (C) 2008 Doug Coleman, Joe Groff.
+! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays byte-arrays kernel math namespaces
opengl.gl sequences math.vectors ui graphics.bitmap graphics.viewer
-models opengl.framebuffers ui.gadgets.worlds ui.gadgets fry ;
+models opengl.framebuffers ui.gadgets.worlds ui.gadgets fry alien.syntax ;
IN: cap
: screenshot-array ( world -- byte-array )
: gl-screenshot ( gadget -- byte-array )
[
GL_BACK glReadBuffer
- GL_PACK_ALIGNMENT 1 glPixelStorei
+ GL_PACK_ALIGNMENT 4 glPixelStorei
0 0
] dip
[ dim>> first2 GL_BGR GL_UNSIGNED_BYTE ]
[ screenshot ] dip save-bitmap ;
: screenshot. ( window -- )
- [ screenshot <graphics-gadget> ] [ title>> ] bi open-window ;
-
-
-
+ [ screenshot <graphics-gadget> ] [ title>> ] bi open-window ;