! Copyright (C) 2010 Erik Charlebois
! See http:// factorcode.org/license.txt for BSD license.
-USING: accessors alien chipmunk.ffi classes.struct game.worlds kernel
-locals math method-chains opengl.gl random sequences specialized-arrays
-specialized-arrays.instances.alien.c-types.void* ui ui.gadgets.worlds
+USING: accessors alien chipmunk.ffi classes.struct game.loop
+game.worlds kernel literals locals math method-chains opengl.gl
+random sequences specialized-arrays ui ui.gadgets.worlds
ui.pixel-formats ;
+SPECIALIZED-ARRAY: void*
IN: chipmunk.demo
CONSTANT: image-width 188
[ use-game-input?>> [ close-game-input ] when ] tri ;
TUPLE: game-attributes < world-attributes
- { tick-interval-nanos fixnum }
+ { tick-interval-nanos integer }
{ use-game-input? boolean initial: f }
{ use-audio-engine? boolean initial: f }
{ audio-engine-device initial: f }