! This file is based on the gl.h that comes with xorg-x11 6.8.2
IN: gl
-USING: alien gl-internals kernel parser sequences math ;
+USING: alien gl-internals ;
ALIAS: uint GLenum
ALIAS: uchar GLboolean
FUNCTION: void glAccum ( GLenum op, GLfloat value ) ;
FUNCTION: void glMatrixMode ( GLenum mode ) ;
-FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
-FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
+FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val ) ;
+FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val ) ;
FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
FUNCTION: void glPushMatrix ( ) ;
FUNCTION: void glPopMatrix ( ) ;
FUNCTION: void glRectiv ( GLint *v1, GLint *v2 ) ;
FUNCTION: void glRectsv ( GLshort *v1, GLshort *v2 ) ;
-: gl-version ( -- float )
- GL_VERSION glGetString
- ! we're only interested in the first three characters since we're looking for 1.0, 1.1, etc.
- 2 swap head parse-number ;
-
! Vertex Arrays (1.1)
-! gl-version 1.1 >= [
-
- FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
- FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
- FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
- FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
- FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
- FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ;
-
- ! [09:39] (slava) NULL <void*>
- ! [09:39] (slava) then keep that object
- ! [09:39] (slava) when you want to get the value stored there, *void*
- ! [09:39] (slava) which returns an alien
- FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ;
-
- FUNCTION: void glArrayElement ( GLint i ) ;
- FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ;
- FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) ;
- FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer ) ;
-! ] when
+FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
+FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
+FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
+FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ;
+FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ;
+FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ;
+
+! [09:39] (slava) NULL <void*>
+! [09:39] (slava) then keep that object
+! [09:39] (slava) when you want to get the value stored there, *void*
+! [09:39] (slava) which returns an alien
+FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ;
+
+FUNCTION: void glArrayElement ( GLint i ) ;
+FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ;
+FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) ;
+FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer ) ;
! Lighting
FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values ) ;
FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values ) ;
-FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) ;
+FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) ;
-FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ;
+FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid* pixels ) ;
-FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ;
+FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLvoid* pixels ) ;
FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
! Stenciling
FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ;
FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ;
-FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params ) ;
-FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params ) ;
+FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level,
+ GLenum pname, GLfloat* params ) ;
+FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level,
+ GLenum pname, GLint* params ) ;
-FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
+FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width,
+ GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, GLvoid* pixels ) ;
-FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) ;
+FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid* pixels ) ;
! 1.1 functions
-! gl-version 1.1 >= [
-
- FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures ) ;
-
- FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures ) ;
-
- FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ;
-
- FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) ;
-
- FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) ;
-
- FUNCTION: GLboolean glIsTexture ( GLuint texture ) ;
-
- FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) ;
-
- FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ;
-
- FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) ;
-
- FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) ;
-
- FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) ;
-
- FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
-
-
- ! Evaluators
-
- FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) ;
- FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) ;
-
- FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) ;
- FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) ;
-
- FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v ) ;
- FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v ) ;
- FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v ) ;
-
- FUNCTION: void glEvalCoord1d ( GLdouble u ) ;
- FUNCTION: void glEvalCoord1f ( GLfloat u ) ;
-
- FUNCTION: void glEvalCoord1dv ( GLdouble* u ) ;
- FUNCTION: void glEvalCoord1fv ( GLfloat* u ) ;
-
- FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ;
- FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ;
-
- FUNCTION: void glEvalCoord2dv ( GLdouble* u ) ;
- FUNCTION: void glEvalCoord2fv ( GLfloat* u ) ;
-
- FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
- FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
-
- FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
- FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
-
- FUNCTION: void glEvalPoint1 ( GLint i ) ;
- FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ;
-
- FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
- FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
-
-
- ! Fog
-
- FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ;
- FUNCTION: void glFogi ( GLenum pname, GLint param ) ;
- FUNCTION: void glFogfv ( GLenum pname, GLfloat* params ) ;
- FUNCTION: void glFogiv ( GLenum pname, GLint* params ) ;
-
-
- ! Selection and Feedback
-
- FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) ;
-
- FUNCTION: void glPassThrough ( GLfloat token ) ;
- FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer ) ;
- FUNCTION: void glInitNames ( ) ;
- FUNCTION: void glLoadName ( GLuint name ) ;
- FUNCTION: void glPushName ( GLuint name ) ;
- FUNCTION: void glPopName ( ) ;
-
-! ] when
+FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures ) ;
+
+FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures ) ;
+
+FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ;
+
+FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) ;
+
+FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) ;
+
+FUNCTION: GLboolean glIsTexture ( GLuint texture ) ;
+
+FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width,
+ GLenum format, GLenum type, GLvoid* pixels ) ;
+
+FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLvoid* pixels ) ;
+
+FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border ) ;
+
+FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border ) ;
+
+FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width ) ;
+
+FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height ) ;
+
+
+! Evaluators
+
+FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride, GLint order, GLdouble* points ) ;
+FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride, GLint order, GLfloat* points ) ;
+
+FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ GLdouble* points ) ;
+FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ GLfloat* points ) ;
+
+FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v ) ;
+FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v ) ;
+FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v ) ;
+
+FUNCTION: void glEvalCoord1d ( GLdouble u ) ;
+FUNCTION: void glEvalCoord1f ( GLfloat u ) ;
+
+FUNCTION: void glEvalCoord1dv ( GLdouble* u ) ;
+FUNCTION: void glEvalCoord1fv ( GLfloat* u ) ;
+
+FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ;
+FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ;
+
+FUNCTION: void glEvalCoord2dv ( GLdouble* u ) ;
+FUNCTION: void glEvalCoord2fv ( GLfloat* u ) ;
+
+FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
+FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
+
+FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 ) ;
+FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 ) ;
+
+FUNCTION: void glEvalPoint1 ( GLint i ) ;
+FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ;
+
+FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
+FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
+
+
+! Fog
+
+FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ;
+FUNCTION: void glFogi ( GLenum pname, GLint param ) ;
+FUNCTION: void glFogfv ( GLenum pname, GLfloat* params ) ;
+FUNCTION: void glFogiv ( GLenum pname, GLint* params ) ;
+
+
+! Selection and Feedback
+
+FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) ;
+
+FUNCTION: void glPassThrough ( GLfloat token ) ;
+FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer ) ;
+FUNCTION: void glInitNames ( ) ;
+FUNCTION: void glLoadName ( GLuint name ) ;
+FUNCTION: void glPushName ( GLuint name ) ;
+FUNCTION: void glPopName ( ) ;
+
! OpenGL 1.2
-! gl-version 1.2 >= [
-
- : GL_PACK_SKIP_IMAGES HEX: 806B ; inline
- : GL_PACK_IMAGE_HEIGHT HEX: 806C ; inline
- : GL_UNPACK_SKIP_IMAGES HEX: 806D ; inline
- : GL_UNPACK_IMAGE_HEIGHT HEX: 806E ; inline
- : GL_TEXTURE_3D HEX: 806F ; inline
- : GL_PROXY_TEXTURE_3D HEX: 8070 ; inline
- : GL_TEXTURE_DEPTH HEX: 8071 ; inline
- : GL_TEXTURE_WRAP_R HEX: 8072 ; inline
- : GL_MAX_3D_TEXTURE_SIZE HEX: 8073 ; inline
- : GL_BGR HEX: 80E0 ; inline
- : GL_BGRA HEX: 80E1 ; inline
- : GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 ; inline
- : GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 ; inline
- : GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 ; inline
- : GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 ; inline
- : GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 ; inline
- : GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 ; inline
- : GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 ; inline
- : GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 ; inline
- : GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 ; inline
- : GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 ; inline
- : GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 ; inline
- : GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 ; inline
- : GL_RESCALE_NORMAL HEX: 803A ; inline
- : GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 ; inline
- : GL_SINGLE_COLOR HEX: 81F9 ; inline
- : GL_SEPARATE_SPECULAR_COLOR HEX: 81FA ; inline
- : GL_CLAMP_TO_EDGE HEX: 812F ; inline
- : GL_TEXTURE_MIN_LOD HEX: 813A ; inline
- : GL_TEXTURE_MAX_LOD HEX: 813B ; inline
- : GL_TEXTURE_BASE_LEVEL HEX: 813C ; inline
- : GL_TEXTURE_MAX_LEVEL HEX: 813D ; inline
- : GL_MAX_ELEMENTS_VERTICES HEX: 80E8 ; inline
- : GL_MAX_ELEMENTS_INDICES HEX: 80E9 ; inline
- : GL_ALIASED_POINT_SIZE_RANGE HEX: 846D ; inline
- : GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E ; inline
-
- FUNCTION: void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ;
-
- FUNCTION: void glTexImage3D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
-
- FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ;
-
- FUNCTION: void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
-
-! ] when
+: GL_PACK_SKIP_IMAGES HEX: 806B ; inline
+: GL_PACK_IMAGE_HEIGHT HEX: 806C ; inline
+: GL_UNPACK_SKIP_IMAGES HEX: 806D ; inline
+: GL_UNPACK_IMAGE_HEIGHT HEX: 806E ; inline
+: GL_TEXTURE_3D HEX: 806F ; inline
+: GL_PROXY_TEXTURE_3D HEX: 8070 ; inline
+: GL_TEXTURE_DEPTH HEX: 8071 ; inline
+: GL_TEXTURE_WRAP_R HEX: 8072 ; inline
+: GL_MAX_3D_TEXTURE_SIZE HEX: 8073 ; inline
+: GL_BGR HEX: 80E0 ; inline
+: GL_BGRA HEX: 80E1 ; inline
+: GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 ; inline
+: GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 ; inline
+: GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 ; inline
+: GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 ; inline
+: GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 ; inline
+: GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 ; inline
+: GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 ; inline
+: GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 ; inline
+: GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 ; inline
+: GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 ; inline
+: GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 ; inline
+: GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 ; inline
+: GL_RESCALE_NORMAL HEX: 803A ; inline
+: GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 ; inline
+: GL_SINGLE_COLOR HEX: 81F9 ; inline
+: GL_SEPARATE_SPECULAR_COLOR HEX: 81FA ; inline
+: GL_CLAMP_TO_EDGE HEX: 812F ; inline
+: GL_TEXTURE_MIN_LOD HEX: 813A ; inline
+: GL_TEXTURE_MAX_LOD HEX: 813B ; inline
+: GL_TEXTURE_BASE_LEVEL HEX: 813C ; inline
+: GL_TEXTURE_MAX_LEVEL HEX: 813D ; inline
+: GL_MAX_ELEMENTS_VERTICES HEX: 80E8 ; inline
+: GL_MAX_ELEMENTS_INDICES HEX: 80E9 ; inline
+: GL_ALIASED_POINT_SIZE_RANGE HEX: 846D ; inline
+: GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E ; inline
+
+FUNCTION: void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type, GLvoid* indices ) ;
+
+FUNCTION: void glTexImage3D ( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, GLvoid* pixels ) ;
+
+FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid* pixels ) ;
+
+FUNCTION: void glCopyTexSubImage3D ( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height ) ;
+
! TODO: the rest. looks fiddly
! OpenGL 1.3
-! gl-version 1.3 >= [
-
- : GL_ACTIVE_TEXTURE HEX: 84E0 ; inline
- : GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 ; inline
- : GL_MAX_TEXTURE_UNITS HEX: 84E2 ; inline
- : GL_TEXTURE0 HEX: 84C0 ; inline
- : GL_TEXTURE1 HEX: 84C1 ; inline
- : GL_TEXTURE2 HEX: 84C2 ; inline
- : GL_TEXTURE3 HEX: 84C3 ; inline
- : GL_TEXTURE4 HEX: 84C4 ; inline
- : GL_TEXTURE5 HEX: 84C5 ; inline
- : GL_TEXTURE6 HEX: 84C6 ; inline
- : GL_TEXTURE7 HEX: 84C7 ; inline
- : GL_TEXTURE8 HEX: 84C8 ; inline
- : GL_TEXTURE9 HEX: 84C9 ; inline
- : GL_TEXTURE10 HEX: 84CA ; inline
- : GL_TEXTURE11 HEX: 84CB ; inline
- : GL_TEXTURE12 HEX: 84CC ; inline
- : GL_TEXTURE13 HEX: 84CD ; inline
- : GL_TEXTURE14 HEX: 84CE ; inline
- : GL_TEXTURE15 HEX: 84CF ; inline
- : GL_TEXTURE16 HEX: 84D0 ; inline
- : GL_TEXTURE17 HEX: 84D1 ; inline
- : GL_TEXTURE18 HEX: 84D2 ; inline
- : GL_TEXTURE19 HEX: 84D3 ; inline
- : GL_TEXTURE20 HEX: 84D4 ; inline
- : GL_TEXTURE21 HEX: 84D5 ; inline
- : GL_TEXTURE22 HEX: 84D6 ; inline
- : GL_TEXTURE23 HEX: 84D7 ; inline
- : GL_TEXTURE24 HEX: 84D8 ; inline
- : GL_TEXTURE25 HEX: 84D9 ; inline
- : GL_TEXTURE26 HEX: 84DA ; inline
- : GL_TEXTURE27 HEX: 84DB ; inline
- : GL_TEXTURE28 HEX: 84DC ; inline
- : GL_TEXTURE29 HEX: 84DD ; inline
- : GL_TEXTURE30 HEX: 84DE ; inline
- : GL_TEXTURE31 HEX: 84DF ; inline
- : GL_NORMAL_MAP HEX: 8511 ; inline
- : GL_REFLECTION_MAP HEX: 8512 ; inline
- : GL_TEXTURE_CUBE_MAP HEX: 8513 ; inline
- : GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 ; inline
- : GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 ; inline
- : GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 ; inline
- : GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 ; inline
- : GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 ; inline
- : GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 ; inline
- : GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A ; inline
- : GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B ; inline
- : GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C ; inline
- : GL_COMBINE HEX: 8570 ; inline
- : GL_COMBINE_RGB HEX: 8571 ; inline
- : GL_COMBINE_ALPHA HEX: 8572 ; inline
- : GL_RGB_SCALE HEX: 8573 ; inline
- : GL_ADD_SIGNED HEX: 8574 ; inline
- : GL_INTERPOLATE HEX: 8575 ; inline
- : GL_CONSTANT HEX: 8576 ; inline
- : GL_PRIMARY_COLOR HEX: 8577 ; inline
- : GL_PREVIOUS HEX: 8578 ; inline
- : GL_SOURCE0_RGB HEX: 8580 ; inline
- : GL_SOURCE1_RGB HEX: 8581 ; inline
- : GL_SOURCE2_RGB HEX: 8582 ; inline
- : GL_SOURCE0_ALPHA HEX: 8588 ; inline
- : GL_SOURCE1_ALPHA HEX: 8589 ; inline
- : GL_SOURCE2_ALPHA HEX: 858A ; inline
- : GL_OPERAND0_RGB HEX: 8590 ; inline
- : GL_OPERAND1_RGB HEX: 8591 ; inline
- : GL_OPERAND2_RGB HEX: 8592 ; inline
- : GL_OPERAND0_ALPHA HEX: 8598 ; inline
- : GL_OPERAND1_ALPHA HEX: 8599 ; inline
- : GL_OPERAND2_ALPHA HEX: 859A ; inline
- : GL_SUBTRACT HEX: 84E7 ; inline
- : GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 ; inline
- : GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 ; inline
- : GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 ; inline
- : GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 ; inline
- : GL_COMPRESSED_ALPHA HEX: 84E9 ; inline
- : GL_COMPRESSED_LUMINANCE HEX: 84EA ; inline
- : GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB ; inline
- : GL_COMPRESSED_INTENSITY HEX: 84EC ; inline
- : GL_COMPRESSED_RGB HEX: 84ED ; inline
- : GL_COMPRESSED_RGBA HEX: 84EE ; inline
- : GL_TEXTURE_COMPRESSION_HINT HEX: 84EF ; inline
- : GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 ; inline
- : GL_TEXTURE_COMPRESSED HEX: 86A1 ; inline
- : GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 ; inline
- : GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 ; inline
- : GL_DOT3_RGB HEX: 86AE ; inline
- : GL_DOT3_RGBA HEX: 86AF ; inline
- : GL_CLAMP_TO_BORDER HEX: 812D ; inline
- : GL_MULTISAMPLE HEX: 809D ; inline
- : GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E ; inline
- : GL_SAMPLE_ALPHA_TO_ONE HEX: 809F ; inline
- : GL_SAMPLE_COVERAGE HEX: 80A0 ; inline
- : GL_SAMPLE_BUFFERS HEX: 80A8 ; inline
- : GL_SAMPLES HEX: 80A9 ; inline
- : GL_SAMPLE_COVERAGE_VALUE HEX: 80AA ; inline
- : GL_SAMPLE_COVERAGE_INVERT HEX: 80AB ; inline
- : GL_MULTISAMPLE_BIT HEX: 20000000 ; inline
-
-! ] when
+: GL_ACTIVE_TEXTURE HEX: 84E0 ; inline
+: GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 ; inline
+: GL_MAX_TEXTURE_UNITS HEX: 84E2 ; inline
+: GL_TEXTURE0 HEX: 84C0 ; inline
+: GL_TEXTURE1 HEX: 84C1 ; inline
+: GL_TEXTURE2 HEX: 84C2 ; inline
+: GL_TEXTURE3 HEX: 84C3 ; inline
+: GL_TEXTURE4 HEX: 84C4 ; inline
+: GL_TEXTURE5 HEX: 84C5 ; inline
+: GL_TEXTURE6 HEX: 84C6 ; inline
+: GL_TEXTURE7 HEX: 84C7 ; inline
+: GL_TEXTURE8 HEX: 84C8 ; inline
+: GL_TEXTURE9 HEX: 84C9 ; inline
+: GL_TEXTURE10 HEX: 84CA ; inline
+: GL_TEXTURE11 HEX: 84CB ; inline
+: GL_TEXTURE12 HEX: 84CC ; inline
+: GL_TEXTURE13 HEX: 84CD ; inline
+: GL_TEXTURE14 HEX: 84CE ; inline
+: GL_TEXTURE15 HEX: 84CF ; inline
+: GL_TEXTURE16 HEX: 84D0 ; inline
+: GL_TEXTURE17 HEX: 84D1 ; inline
+: GL_TEXTURE18 HEX: 84D2 ; inline
+: GL_TEXTURE19 HEX: 84D3 ; inline
+: GL_TEXTURE20 HEX: 84D4 ; inline
+: GL_TEXTURE21 HEX: 84D5 ; inline
+: GL_TEXTURE22 HEX: 84D6 ; inline
+: GL_TEXTURE23 HEX: 84D7 ; inline
+: GL_TEXTURE24 HEX: 84D8 ; inline
+: GL_TEXTURE25 HEX: 84D9 ; inline
+: GL_TEXTURE26 HEX: 84DA ; inline
+: GL_TEXTURE27 HEX: 84DB ; inline
+: GL_TEXTURE28 HEX: 84DC ; inline
+: GL_TEXTURE29 HEX: 84DD ; inline
+: GL_TEXTURE30 HEX: 84DE ; inline
+: GL_TEXTURE31 HEX: 84DF ; inline
+: GL_NORMAL_MAP HEX: 8511 ; inline
+: GL_REFLECTION_MAP HEX: 8512 ; inline
+: GL_TEXTURE_CUBE_MAP HEX: 8513 ; inline
+: GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 ; inline
+: GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 ; inline
+: GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 ; inline
+: GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 ; inline
+: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 ; inline
+: GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 ; inline
+: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A ; inline
+: GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B ; inline
+: GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C ; inline
+: GL_COMBINE HEX: 8570 ; inline
+: GL_COMBINE_RGB HEX: 8571 ; inline
+: GL_COMBINE_ALPHA HEX: 8572 ; inline
+: GL_RGB_SCALE HEX: 8573 ; inline
+: GL_ADD_SIGNED HEX: 8574 ; inline
+: GL_INTERPOLATE HEX: 8575 ; inline
+: GL_CONSTANT HEX: 8576 ; inline
+: GL_PRIMARY_COLOR HEX: 8577 ; inline
+: GL_PREVIOUS HEX: 8578 ; inline
+: GL_SOURCE0_RGB HEX: 8580 ; inline
+: GL_SOURCE1_RGB HEX: 8581 ; inline
+: GL_SOURCE2_RGB HEX: 8582 ; inline
+: GL_SOURCE0_ALPHA HEX: 8588 ; inline
+: GL_SOURCE1_ALPHA HEX: 8589 ; inline
+: GL_SOURCE2_ALPHA HEX: 858A ; inline
+: GL_OPERAND0_RGB HEX: 8590 ; inline
+: GL_OPERAND1_RGB HEX: 8591 ; inline
+: GL_OPERAND2_RGB HEX: 8592 ; inline
+: GL_OPERAND0_ALPHA HEX: 8598 ; inline
+: GL_OPERAND1_ALPHA HEX: 8599 ; inline
+: GL_OPERAND2_ALPHA HEX: 859A ; inline
+: GL_SUBTRACT HEX: 84E7 ; inline
+: GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 ; inline
+: GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 ; inline
+: GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 ; inline
+: GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 ; inline
+: GL_COMPRESSED_ALPHA HEX: 84E9 ; inline
+: GL_COMPRESSED_LUMINANCE HEX: 84EA ; inline
+: GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB ; inline
+: GL_COMPRESSED_INTENSITY HEX: 84EC ; inline
+: GL_COMPRESSED_RGB HEX: 84ED ; inline
+: GL_COMPRESSED_RGBA HEX: 84EE ; inline
+: GL_TEXTURE_COMPRESSION_HINT HEX: 84EF ; inline
+: GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 ; inline
+: GL_TEXTURE_COMPRESSED HEX: 86A1 ; inline
+: GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 ; inline
+: GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 ; inline
+: GL_DOT3_RGB HEX: 86AE ; inline
+: GL_DOT3_RGBA HEX: 86AF ; inline
+: GL_CLAMP_TO_BORDER HEX: 812D ; inline
+: GL_MULTISAMPLE HEX: 809D ; inline
+: GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E ; inline
+: GL_SAMPLE_ALPHA_TO_ONE HEX: 809F ; inline
+: GL_SAMPLE_COVERAGE HEX: 80A0 ; inline
+: GL_SAMPLE_BUFFERS HEX: 80A8 ; inline
+: GL_SAMPLES HEX: 80A9 ; inline
+: GL_SAMPLE_COVERAGE_VALUE HEX: 80AA ; inline
+: GL_SAMPLE_COVERAGE_INVERT HEX: 80AB ; inline
+: GL_MULTISAMPLE_BIT HEX: 20000000 ; inline
+
! OpenGL 1.4
-! gl-version 1.4 >= [
-
- : GL_POINT_SIZE_MIN HEX: 8126 ; inline
- : GL_POINT_SIZE_MAX HEX: 8127 ; inline
- : GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 ; inline
- : GL_POINT_DISTANCE_ATTENUATION HEX: 8129 ; inline
- : GL_FOG_COORDINATE_SOURCE HEX: 8450 ; inline
- : GL_FOG_COORDINATE HEX: 8451 ; inline
- : GL_FRAGMENT_DEPTH HEX: 8452 ; inline
- : GL_CURRENT_FOG_COORDINATE HEX: 8453 ; inline
- : GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 ; inline
- : GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 ; inline
- : GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 ; inline
- : GL_FOG_COORDINATE_ARRAY HEX: 8457 ; inline
- : GL_COLOR_SUM HEX: 8458 ; inline
- : GL_CURRENT_SECONDARY_COLOR HEX: 8459 ; inline
- : GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A ; inline
- : GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B ; inline
- : GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C ; inline
- : GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D ; inline
- : GL_SECONDARY_COLOR_ARRAY HEX: 845E ; inline
- : GL_INCR_WRAP HEX: 8507 ; inline
- : GL_DECR_WRAP HEX: 8508 ; inline
- : GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD ; inline
- : GL_TEXTURE_FILTER_CONTROL HEX: 8500 ; inline
- : GL_TEXTURE_LOD_BIAS HEX: 8501 ; inline
- : GL_GENERATE_MIPMAP HEX: 8191 ; inline
- : GL_GENERATE_MIPMAP_HINT HEX: 8192 ; inline
- : GL_BLEND_DST_RGB HEX: 80C8 ; inline
- : GL_BLEND_SRC_RGB HEX: 80C9 ; inline
- : GL_BLEND_DST_ALPHA HEX: 80CA ; inline
- : GL_BLEND_SRC_ALPHA HEX: 80CB ; inline
- : GL_MIRRORED_REPEAT HEX: 8370 ; inline
- : GL_DEPTH_COMPONENT16 HEX: 81A5 ; inline
- : GL_DEPTH_COMPONENT24 HEX: 81A6 ; inline
- : GL_DEPTH_COMPONENT32 HEX: 81A7 ; inline
- : GL_TEXTURE_DEPTH_SIZE HEX: 884A ; inline
- : GL_DEPTH_TEXTURE_MODE HEX: 884B ; inline
- : GL_TEXTURE_COMPARE_MODE HEX: 884C ; inline
- : GL_TEXTURE_COMPARE_FUNC HEX: 884D ; inline
- : GL_COMPARE_R_TO_TEXTURE HEX: 884E ; inline
-
-! ] when
+: GL_POINT_SIZE_MIN HEX: 8126 ; inline
+: GL_POINT_SIZE_MAX HEX: 8127 ; inline
+: GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 ; inline
+: GL_POINT_DISTANCE_ATTENUATION HEX: 8129 ; inline
+: GL_FOG_COORDINATE_SOURCE HEX: 8450 ; inline
+: GL_FOG_COORDINATE HEX: 8451 ; inline
+: GL_FRAGMENT_DEPTH HEX: 8452 ; inline
+: GL_CURRENT_FOG_COORDINATE HEX: 8453 ; inline
+: GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 ; inline
+: GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 ; inline
+: GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 ; inline
+: GL_FOG_COORDINATE_ARRAY HEX: 8457 ; inline
+: GL_COLOR_SUM HEX: 8458 ; inline
+: GL_CURRENT_SECONDARY_COLOR HEX: 8459 ; inline
+: GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A ; inline
+: GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B ; inline
+: GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C ; inline
+: GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D ; inline
+: GL_SECONDARY_COLOR_ARRAY HEX: 845E ; inline
+: GL_INCR_WRAP HEX: 8507 ; inline
+: GL_DECR_WRAP HEX: 8508 ; inline
+: GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD ; inline
+: GL_TEXTURE_FILTER_CONTROL HEX: 8500 ; inline
+: GL_TEXTURE_LOD_BIAS HEX: 8501 ; inline
+: GL_GENERATE_MIPMAP HEX: 8191 ; inline
+: GL_GENERATE_MIPMAP_HINT HEX: 8192 ; inline
+: GL_BLEND_DST_RGB HEX: 80C8 ; inline
+: GL_BLEND_SRC_RGB HEX: 80C9 ; inline
+: GL_BLEND_DST_ALPHA HEX: 80CA ; inline
+: GL_BLEND_SRC_ALPHA HEX: 80CB ; inline
+: GL_MIRRORED_REPEAT HEX: 8370 ; inline
+: GL_DEPTH_COMPONENT16 HEX: 81A5 ; inline
+: GL_DEPTH_COMPONENT24 HEX: 81A6 ; inline
+: GL_DEPTH_COMPONENT32 HEX: 81A7 ; inline
+: GL_TEXTURE_DEPTH_SIZE HEX: 884A ; inline
+: GL_DEPTH_TEXTURE_MODE HEX: 884B ; inline
+: GL_TEXTURE_COMPARE_MODE HEX: 884C ; inline
+: GL_TEXTURE_COMPARE_FUNC HEX: 884D ; inline
+: GL_COMPARE_R_TO_TEXTURE HEX: 884E ; inline
+