GLSL-SHADER-FILE: sobel-fragment-shader fragment-shader "sobel.f.glsl"
GLSL-PROGRAM: sobel-program
window-vertex-shader sobel-fragment-shader
- window-vertex ;
+ window-vertex-format ;
GLSL-SHADER-FILE: loading-fragment-shader fragment-shader "loading.f.glsl"
GLSL-PROGRAM: loading-program
window-vertex-shader loading-fragment-shader
- window-vertex ;
+ window-vertex-format ;
TUPLE: bunny-state
vertexes
GLSL-SHADER-FILE: raytrace-fragment-shader fragment-shader "raytrace.f.glsl"
GLSL-PROGRAM: raytrace-program
raytrace-vertex-shader raytrace-fragment-shader
- window-vertex ;
+ window-vertex-format ;
UNIFORM-TUPLE: sphere-uniforms
{ "center" vec3-uniform f }
! Copyright (C) 2010 Erik Charlebois.
! See http:// factorcode.org/license.txt for BSD license.
-USING: alien.c-types alien.syntax classes.struct kernel literals math
-unix.types ;
+USING: alien.c-types alien.syntax classes.struct kernel literals math unix.types ;
IN: macho
TYPEDEF: int integer_t
CONSTANT: CPU_TYPE_MC680x0 6
CONSTANT: CPU_TYPE_X86 7
CONSTANT: CPU_TYPE_I386 $ CPU_TYPE_X86
-CONSTANT: CPU_TYPE_X86_64 $[ CPU_TYPE_X86 CPU_ARCH_ABI64 bitor ]
+CONSTANT: CPU_TYPE_X86_64 $[ $ CPU_TYPE_X86 $ CPU_ARCH_ABI64 bitor ]
CONSTANT: CPU_TYPE_MC98000 10
CONSTANT: CPU_TYPE_HPPA 11
CONSTANT: CPU_TYPE_ARM 12
CONSTANT: CPU_TYPE_SPARC 14
CONSTANT: CPU_TYPE_I860 15
CONSTANT: CPU_TYPE_POWERPC 18
-CONSTANT: CPU_TYPE_POWERPC64 $[ $ CPU_TYPE_POWERPC CPU_ARCH_ABI64 bitor ]
+CONSTANT: CPU_TYPE_POWERPC64 $[ $ CPU_TYPE_POWERPC $ CPU_ARCH_ABI64 bitor ]
CONSTANT: CPU_SUBTYPE_MASK HEX: ff000000
CONSTANT: CPU_SUBTYPE_LIB64 HEX: 80000000