--- /dev/null
+Alex Chapman
+! Copyright (C) 2007 Alex Chapman
+! See http://factorcode.org/license.txt for BSD license.
USING: kernel opengl arrays sequences jamshred.tunnel
jamshred.player math.vectors ;
IN: jamshred.game
+! Copyright (C) 2007 Alex Chapman
+! See http://factorcode.org/license.txt for BSD license.
USING: alien.c-types colors jamshred.game jamshred.oint
jamshred.player jamshred.tunnel kernel math math.vectors opengl
opengl.gl opengl.glu sequences ;
+! Copyright (C) 2007 Alex Chapman
+! See http://factorcode.org/license.txt for BSD license.
USING: arrays jamshred.game jamshred.gl kernel math math.constants
namespaces sequences timers ui ui.gadgets ui.gestures ui.render
math.vectors ;
+! Copyright (C) 2007 Alex Chapman
+! See http://factorcode.org/license.txt for BSD license.
USING: arrays float-arrays kernel math math.constants math.functions math.matrices math.vectors math.quaternions random sequences ;
IN: jamshred.oint
+! Copyright (C) 2007 Alex Chapman
+! See http://factorcode.org/license.txt for BSD license.
USING: colors jamshred.oint jamshred.tunnel kernel
math math.constants sequences ;
IN: jamshred.player
--- /dev/null
+A simple 3d tunnel racing game
--- /dev/null
+applications
+games
+! Copyright (C) 2007 Alex Chapman
+! See http://factorcode.org/license.txt for BSD license.
USING: jamshred.oint jamshred.tunnel kernel sequences tools.test ;
IN: temporary
+! Copyright (C) 2007 Alex Chapman
+! See http://factorcode.org/license.txt for BSD license.
USING: arrays float-arrays kernel jamshred.oint math math.functions
math.ranges math.vectors math.constants random sequences vectors ;
IN: jamshred.tunnel