{ BufferOffset UINT }
{ ExplicitBindPoint UINT } ;
+C-TYPE: ID3D10EffectConstantBuffer
+C-TYPE: ID3D10EffectScalarVariable
+C-TYPE: ID3D10EffectVectorVariable
+C-TYPE: ID3D10EffectMatrixVariable
+C-TYPE: ID3D10EffectStringVariable
+C-TYPE: ID3D10EffectShaderResourceVariable
+C-TYPE: ID3D10EffectRenderTargetViewVariable
+C-TYPE: ID3D10EffectDepthStencilViewVariable
+C-TYPE: ID3D10EffectShaderVariable
+C-TYPE: ID3D10EffectBlendVariable
+C-TYPE: ID3D10EffectDepthStencilVariable
+C-TYPE: ID3D10EffectRasterizerVariable
+C-TYPE: ID3D10EffectSamplerVariable
+
COM-INTERFACE: ID3D10EffectVariable f {AE897105-00E6-45bf-BB8E-281DD6DB8E1B}
BOOL IsValid ( )
ID3D10EffectType* GetType ( )
HRESULT IsOfType ( ID3D11ShaderReflectionType* pType )
HRESULT ImplementsInterface ( ID3D11ShaderReflectionType* pBase ) ;
+C-TYPE: ID3D11ShaderReflectionType
+C-TYPE: ID3D11ShaderReflectionConstantBuffer
+
COM-INTERFACE: ID3D11ShaderReflectionVariable f {51F23923-F3E5-4BD1-91CB-606177D8DB4C}
HRESULT GetDesc ( D3D11_SHADER_VARIABLE_DESC* pDesc )
ID3D11ShaderReflectionType* GetType ( )