+: cleanup-graphics ( -- )
+ GL_DEPTH_TEST glDisable
+ GL_SCISSOR_TEST glEnable
+ GL_MODELVIEW glMatrixMode glPopMatrix
+ GL_PROJECTION glMatrixMode glPopMatrix
+ GL_LIGHTING glDisable
+ GL_LIGHT0 glDisable
+ GL_FOG glDisable
+ GL_COLOR_MATERIAL glDisable ;
+
+: pre-draw ( width height -- )
+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
+ GL_PROJECTION glMatrixMode glLoadIdentity
+ dup 0 = [ 2drop ] [ / >float 45.0 swap 0.1 100.0 gluPerspective ] if
+ GL_MODELVIEW glMatrixMode glLoadIdentity ;
+