--- /dev/null
+! Copyright (C) 2019 Jack Lucas
+! See http:! factorcode.org/license.txt for BSD license.
+! These should be complete bindings to the Raylib library. (v4.0)
+! Most of the comments are included from the original header
+! for your convenience.
+USING: accessors alien alien.c-types alien.destructors
+alien.libraries alien.syntax classes.struct combinators kernel
+raylib.util sequences sequences.private system ;
+IN: raylib
+FROM: alien.c-types => float ;
+
+<<
+"raylib" {
+ { [ os windows? ] [ "raylib.dll" ] }
+ { [ os macosx? ] [ "libraylib.dylib" ] }
+ { [ os unix? ] [ "libraylib.so" ] }
+} cond cdecl add-library
+
+"raylib" deploy-library
+>>
+
+LIBRARY: raylib
+
+! Structs ----------------------------------------------------------------
+
+STRUCT: Vector2
+ { x float }
+ { y float } ;
+
+STRUCT: Vector3
+ { x float }
+ { y float }
+ { z float } ;
+
+STRUCT: Vector4
+ { x float }
+ { y float }
+ { z float }
+ { w float } ;
+
+TYPEDEF: Vector4 Quaternion ! Same as Vector4
+
+ERROR: invalid-vector-length obj exemplar ;
+
+: <Vector2> ( x y -- obj ) Vector2 <struct-boa> ; inline
+INSTANCE: Vector2 sequence
+M: Vector2 length drop 2 ; inline
+M: Vector2 nth-unsafe
+ swap 0 = [ x>> ] [ y>> ] if ;
+M: Vector2 set-nth-unsafe
+ swap 0 = [ x<< ] [ y<< ] if ;
+M: Vector2 like
+ over length 2 =
+ [ drop dup Vector2?
+ [ first2 <Vector2> ] unless
+ ] [ invalid-vector-length ] if ; inline
+M: Vector2 new-sequence
+ over 2 = [
+ 2drop Vector2 (struct)
+ ] [ invalid-vector-length ] if ; inline
+
+: <Vector3> ( x y z -- obj ) Vector3 <struct-boa> ; inline
+INSTANCE: Vector3 sequence
+M: Vector3 length drop 3 ; inline
+M: Vector3 nth-unsafe
+ swap { { 0 [ x>> ] }
+ { 1 [ y>> ] }
+ { 2 [ z>> ] } } case ;
+M: Vector3 set-nth-unsafe
+ swap { { 0 [ x<< ] }
+ { 1 [ y<< ] }
+ { 2 [ z<< ] } } case ;
+M: Vector3 like
+ over length 3 =
+ [ drop dup Vector3?
+ [ first3 <Vector3> ] unless
+ ] [ invalid-vector-length ] if ; inline
+M: Vector3 new-sequence
+ over 3 = [
+ 2drop Vector3 (struct)
+ ] [ invalid-vector-length ] if ; inline
+
+: <Vector4> ( x y z w -- obj ) Vector4 <struct-boa> ; inline
+INSTANCE: Vector4 sequence
+M: Vector4 length drop 4 ; inline
+M: Vector4 nth-unsafe
+ swap { { 0 [ x>> ] }
+ { 1 [ y>> ] }
+ { 2 [ z>> ] }
+ { 3 [ w>> ] } } case ;
+M: Vector4 set-nth-unsafe
+ swap { { 0 [ x<< ] }
+ { 1 [ y<< ] }
+ { 2 [ z<< ] }
+ { 3 [ w<< ] } } case ;
+M: Vector4 like
+ over length 4 =
+ [ drop dup Vector4?
+ [ first4 <Vector4> ] unless
+ ] [ invalid-vector-length ] if ; inline
+M: Vector4 new-sequence
+ over 4 = [
+ 2drop Vector4 (struct)
+ ] [ invalid-vector-length ] if ; inline
+
+! Matrix type (OpenGL style 4x4 - right handed, column major)
+STRUCT: Matrix
+ { m0 float } { m4 float } { m8 float } { m12 float }
+ { m1 float } { m5 float } { m9 float } { m13 float }
+ { m2 float } { m6 float } { m10 float } { m14 float }
+ { m3 float } { m7 float } { m11 float } { m15 float } ;
+
+STRUCT: Color
+ { r uchar }
+ { g uchar }
+ { b uchar }
+ { a uchar } ;
+
+STRUCT: Rectangle
+ { x float }
+ { y float }
+ { width float }
+ { height float } ;
+
+! Image type, bpp always RGBA (32bit)
+! NOTE: Data Stored in CPU Memory (RAM)
+STRUCT: Image
+ { data void* } ! Image raw data
+ { width int } ! Image base width
+ { height int } ! Image base height
+ { mipmaps int } ! Mipmap levels, 1 by default
+ { format int } ; ! Data format (PixelFormat type)
+
+STRUCT: Texture2D
+ { id uint } ! OpenGL Texture ID
+ { width int } ! Texture Base Width
+ { height int } ! Texture Base Height
+ { mipmaps int } ! Mipmap Levels, 1 by default
+ { format int } ; ! Data Format (PixelFormat type)
+TYPEDEF: Texture2D Texture ! Texture type same as Texture2D
+TYPEDEF: Texture2D TextureCubemap ! Actually same as Texture2D
+
+STRUCT: RenderTexture2D
+ { id uint } ! OpenGL Framebuffer Object (FBO) id
+ { texture Texture2D } ! Color buffer attachment texture
+ { depth Texture2D } ; ! Depth buffer attachment texture
+
+TYPEDEF: RenderTexture2D RenderTexture ! Same as RenderTexture2D
+
+STRUCT: NPatchInfo
+ { source Rectangle }
+ { left int }
+ { top int }
+ { right int }
+ { bottom int }
+ { layout int } ;
+
+STRUCT: GlyphInfo
+ { value int } ! Character value (Unicode)
+ { offsetX int } ! Character offset X when drawing
+ { offsetY int } ! Character offset Y when drawing
+ { advanceX int } ! Character advance position X
+ { image Image } ; ! Character image data
+
+STRUCT: Font
+ { baseSize int } ! Base Size (default chars height)
+ { glyphCount int } ! Number of glyph characters
+ { glyphPadding int } ! Padding around the glyph characters
+ { texture Texture2D } ! Texture atlas containing the glyphs
+ { recs Rectangle* } ! Rectangles in texture for the glyphs
+ { glyphs GlyphInfo* } ; ! Glyphs info data
+
+TYPEDEF: Font SpriteFont
+
+STRUCT: Camera3D
+ { position Vector3 } ! Camera postion
+ { target Vector3 } ! Camera target it looks-at
+ { up Vector3 } ! Camera up vector (rotation over its axis)
+ { fovy float } ! Camera field-of-view apperature in Y (degrees) in perspective, used as near plane width in orthographic
+ { projection int } ; ! Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
+
+STRUCT: Camera2D
+ { offset Vector2 } ! Camera offset (displacement from target)
+ { target Vector2 } ! Camera target (rotation and zoom origin)
+ { rotation float } ! Camera rotation in degrees
+ { zoom float } ; ! Camera zoom (scaling), should be 1.0f by default
+TYPEDEF: Camera3D Camera ! Default to 3D Camera
+
+STRUCT: Mesh
+ { vertexCount int } ! Number of vertices stored in arrays
+ { triangleCount int } ! Number of triangles stored (indexed or not )
+ { _vertices float* } ! Vertex position (XYZ - 3 components per vertex)
+ { _texcoords float* } ! Vertex texture coordinates (UV - 2 components per vertex )
+ { _texcoords2 float* } ! Vertex second texture coordinates (useful for lightmaps)
+ { _normals float* } ! Vertex normals (XYZ - 3 components per vertex)
+ { tangents float* } ! Vertex tangents (XYZW - 4 components per vertex )
+ { colors uchar* } ! Vertex colors (RGBA - 4 components per vertex)
+ { indices ushort* } ! Vertex indices (in case vertex data comes indexed)
+ { animVertices float* }
+ { animNormals float* }
+ { boneIds int* }
+ { boneWeights float* }
+ { vaoId uint } ! OpenGL Vertex Array Object id
+ { vboId uint* } ; ! OpenGL Vertex Buffer Objects id (7 types of vertex data)
+
+ARRAY-SLOT: Mesh Vector3 _vertices [ vertexCount>> ] vertices
+ARRAY-SLOT: Mesh Vector2 _texcoords [ vertexCount>> ] texcoords
+ARRAY-SLOT: Mesh Vector2 _texcoords2 [ vertexCount>> ] texcoords2
+ARRAY-SLOT: Mesh Vector3 _normals [ vertexCount>> ] normals
+
+STRUCT: Shader
+ { id uint } ! Shader program id
+ { locs int* } ; ! Shader locations array
+ ! This is dependant on MAX_SHADER_LOCATIONS. Default is 32
+STRUCT: MaterialMap
+ { texture Texture2D } ! Material map Texture
+ { color Color } ! Material map color
+ { value float } ; ! Material map value
+
+CONSTANT: MAX_MATERIAL_MAPS 12 ! NOTE: This seems to be a compile-time constant!
+STRUCT: Material
+ { shader Shader } ! Material shader
+ { _maps MaterialMap* } ! Material maps. Uses MAX_MATERIAL_MAPS.
+ { params float[4] } ; ! Material generic parameters (if required)
+
+ARRAY-SLOT: Material MaterialMap _maps [ drop 12 ] maps
+
+STRUCT: Transform
+ { translation Vector3 }
+ { rotation Quaternion }
+ { scale Vector3 } ;
+
+STRUCT: BoneInfo
+ { name char[32] } ! Bone Name
+ { parent int } ; ! Bone parent
+
+STRUCT: Model
+ { transform Matrix }
+ { meshCount int }
+ { materialCount int }
+ { _meshes Mesh* }
+ { _materials Material* }
+ { meshMaterial int* }
+ { boneCount int }
+ { _bones BoneInfo* }
+ { bindPose Transform* } ;
+
+ARRAY-SLOT: Model Material _materials [ materialCount>> ] materials
+ARRAY-SLOT: Model Mesh _meshes [ meshCount>> ] meshes
+ARRAY-SLOT: Model BoneInfo _bones [ boneCount>> ] bones
+
+STRUCT: ModelAnimation
+ { boneCount int }
+ { frameCount int }
+ { _bones BoneInfo* }
+ { framePoses Transform** } ;
+
+ARRAY-SLOT: ModelAnimation BoneInfo _bones [ boneCount>> ] bones
+
+STRUCT: Ray
+ { position Vector3 } ! Ray position (origin)
+ { direction Vector3 } ; ! Ray direction
+
+STRUCT: RayCollision
+ { hit bool } ! Did the ray hit something?
+ { distance float } ! Distance to nearest hit
+ { point Vector3 } ! Point of nearest hit
+ { normal Vector3 } ; ! Surface normal of hit
+
+STRUCT: BoundingBox
+ { min Vector3 } ! Minimum vertex box-corner
+ { max Vector3 } ; ! Maximum vertex box-corner
+
+STRUCT: Wave
+ { frameCount uint } ! Total number of frames (considering channels)
+ { sampleRate uint } ! Frequency (samples per second)
+ { sampleSize uint } ! Bit depth (bits per sample): 8,16,32
+ { channels uint } ! Number of channels (1-mono, 2-stereo)
+ { data void* } ; ! Buffer data pointer
+
+STRUCT: AudioStream
+ { buffer void* } ! Pointer to internal data used by the audio system
+ { sampleRate uint } ! Frequency (samples per second)
+ { sampleSize uint } ! Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ { channels uint } ; ! Number of channels (1-mono, 2-stereo)
+
+STRUCT: Sound
+ { stream AudioStream } ! Audio stream
+ { frameCount uint } ; ! Total number of frames (considering channels)
+
+STRUCT: Music
+ { stream AudioStream } ! Audio stream
+ { frameCount uint } ! Total number of frames (considering channels)
+ { looping bool } ! Music looping enable
+ { ctxType int } ! Type of music context (audio filetype)
+ { ctxData void* } ; ! Audio context data, depends on type
+
+STRUCT: VrDeviceInfo
+ { hResolution int } ! HMD horizontal resolution in pixels
+ { vResolution int } ! HMD verticle resolution in pixels
+ { hScreenSize float } ! HMD horizontal size in meters
+ { vScreenSize float } ! HMD verticle size in meters
+ { vScreenCenter float } ! HMD screen center in meters
+ { eyeToScreenDistance float } ! HMD distance between eye and display in meters
+ { lensSeparationDistance float } ! HMD lens separation distance in meters
+ { interpupillaryDistance float } ! HMD IPD in meters
+ { lensDistortionValues float[4] } ! HMD lens distortion constant parameters
+ { chromaAbCorrection float[4] } ; ! HMD chromatic abberation correction parameters
+
+STRUCT: VrStereoConfig
+ { projection Matrix[2] } ! VR projection matrices (per eye)
+ { viewOffset Matrix[2] } ! VR view offset matrices (per eye)
+ { leftLensCenter float[2] } ! VR left lens center
+ { rightLensCenter float[2] } ! VR right lens center
+ { leftScreenCenter float[2] } ! VR left screen center
+ { rightScreenCenter float[2] } ! VR right screen center
+ { scale float[2] } ! VR distortion scale
+ { scaleIn float[2] } ; ! VR distortion scale in
+
+! Enumerations ---------------------------------------------------------
+
+! Putting some of the #define's as enums.
+ENUM: ConfigFlags
+ { FLAG_VSYNC_HINT 0x00000040 } ! Set to try enabling V-Sync on GPU
+ { FLAG_FULLSCREEN_MODE 0x00000002 } ! Set to run program in fullscreen
+ { FLAG_WINDOW_RESIZABLE 0x00000004 } ! Set to allow resizable window
+ { FLAG_WINDOW_UNDECORATED 0x00000008 } ! Set to disable window decoration (frame and buttons)
+ { FLAG_WINDOW_HIDDEN 0x00000080 } ! Set to hide window
+ { FLAG_WINDOW_MINIMIZED 0x00000200 } ! Set to minimize window (iconify)
+ { FLAG_WINDOW_MAXIMIZED 0x00000400 } ! Set to maximize window (expanded to monitor)
+ { FLAG_WINDOW_UNFOCUSED 0x00000800 } ! Set to window non focused
+ { FLAG_WINDOW_TOPMOST 0x00001000 } ! Set to window always on top
+ { FLAG_WINDOW_ALWAYS_RUN 0x00000100 } ! Set to allow windows running while minimized
+ { FLAG_WINDOW_TRANSPARENT 0x00000010 } ! Set to allow transparent framebuffer
+ { FLAG_WINDOW_HIGHDPI 0x00002000 } ! Set to support HighDPI
+ { FLAG_MSAA_4X_HINT 0x00000020 } ! Set to try enabling MSAA 4X
+ { FLAG_INTERLACED_HINT 0x00010000 } ; ! Set to try enabling interlaced video format (for V3D)
+
+ENUM: TraceLogLevel
+ LOG_ALL
+ LOG_TRACE
+ LOG_DEBUG
+ LOG_INFO
+ LOG_WARNING
+ LOG_ERROR
+ LOG_FATAL
+ LOG_NONE ;
+
+ENUM: KeyboardKey
+ { KEY_NULL 0 } ! Key: NULL, used for no key pressed
+ ! Alphanumeric keys
+ { KEY_APOSTROPHE 39 } ! Key: '
+ { KEY_COMMA 44 } ! Key: ,
+ { KEY_MINUS 45 } ! Key: -
+ { KEY_PERIOD 46 } ! Key: .
+ { KEY_SLASH 47 } ! Key: /
+ { KEY_ZERO 48 } ! Key: 0
+ { KEY_ONE 49 } ! Key: 1
+ { KEY_TWO 50 } ! Key: 2
+ { KEY_THREE 51 } ! Key: 3
+ { KEY_FOUR 52 } ! Key: 4
+ { KEY_FIVE 53 } ! Key: 5
+ { KEY_SIX 54 } ! Key: 6
+ { KEY_SEVEN 55 } ! Key: 7
+ { KEY_EIGHT 56 } ! Key: 8
+ { KEY_NINE 57 } ! Key: 9
+ { KEY_SEMICOLON 59 } ! Key: ;
+ { KEY_EQUAL 61 } ! Key: =
+ { KEY_A 65 } ! Key: A | a
+ { KEY_B 66 } ! Key: B | b
+ { KEY_C 67 } ! Key: C | c
+ { KEY_D 68 } ! Key: D | d
+ { KEY_E 69 } ! Key: E | e
+ { KEY_F 70 } ! Key: F | f
+ { KEY_G 71 } ! Key: G | g
+ { KEY_H 72 } ! Key: H | h
+ { KEY_I 73 } ! Key: I | i
+ { KEY_J 74 } ! Key: J | j
+ { KEY_K 75 } ! Key: K | k
+ { KEY_L 76 } ! Key: L | l
+ { KEY_M 77 } ! Key: M | m
+ { KEY_N 78 } ! Key: N | n
+ { KEY_O 79 } ! Key: O | o
+ { KEY_P 80 } ! Key: P | p
+ { KEY_Q 81 } ! Key: Q | q
+ { KEY_R 82 } ! Key: R | r
+ { KEY_S 83 } ! Key: S | s
+ { KEY_T 84 } ! Key: T | t
+ { KEY_U 85 } ! Key: U | u
+ { KEY_V 86 } ! Key: V | v
+ { KEY_W 87 } ! Key: W | w
+ { KEY_X 88 } ! Key: X | x
+ { KEY_Y 89 } ! Key: Y | y
+ { KEY_Z 90 } ! Key: Z | z
+ { KEY_LEFT_BRACKET 91 } ! Key: [
+ { KEY_BACKSLASH 92 } ! Key: '\'
+ { KEY_RIGHT_BRACKET 93 } ! Key: ]
+ { KEY_GRAVE 96 } ! Key: `
+ ! Function keys
+ { KEY_SPACE 32 } ! Key: Space
+ { KEY_ESCAPE 256 } ! Key: Esc
+ { KEY_ENTER 257 } ! Key: Enter
+ { KEY_TAB 258 } ! Key: Tab
+ { KEY_BACKSPACE 259 } ! Key: Backspace
+ { KEY_INSERT 260 } ! Key: Ins
+ { KEY_DELETE 261 } ! Key: Del
+ { KEY_RIGHT 262 } ! Key: Cursor right
+ { KEY_LEFT 263 } ! Key: Cursor left
+ { KEY_DOWN 264 } ! Key: Cursor down
+ { KEY_UP 265 } ! Key: Cursor up
+ { KEY_PAGE_UP 266 } ! Key: Page up
+ { KEY_PAGE_DOWN 267 } ! Key: Page down
+ { KEY_HOME 268 } ! Key: Home
+ { KEY_END 269 } ! Key: End
+ { KEY_CAPS_LOCK 280 } ! Key: Caps lock
+ { KEY_SCROLL_LOCK 281 } ! Key: Scroll down
+ { KEY_NUM_LOCK 282 } ! Key: Num lock
+ { KEY_PRINT_SCREEN 283 } ! Key: Print screen
+ { KEY_PAUSE 284 } ! Key: Pause
+ { KEY_F1 290 } ! Key: F1
+ { KEY_F2 291 } ! Key: F2
+ { KEY_F3 292 } ! Key: F3
+ { KEY_F4 293 } ! Key: F4
+ { KEY_F5 294 } ! Key: F5
+ { KEY_F6 295 } ! Key: F6
+ { KEY_F7 296 } ! Key: F7
+ { KEY_F8 297 } ! Key: F8
+ { KEY_F9 298 } ! Key: F9
+ { KEY_F10 299 } ! Key: F10
+ { KEY_F11 300 } ! Key: F11
+ { KEY_F12 301 } ! Key: F12
+ { KEY_LEFT_SHIFT 340 } ! Key: Shift left
+ { KEY_LEFT_CONTROL 341 } ! Key: Control left
+ { KEY_LEFT_ALT 342 } ! Key: Alt left
+ { KEY_LEFT_SUPER 343 } ! Key: Super left
+ { KEY_RIGHT_SHIFT 344 } ! Key: Shift right
+ { KEY_RIGHT_CONTROL 345 } ! Key: Control right
+ { KEY_RIGHT_ALT 346 } ! Key: Alt right
+ { KEY_RIGHT_SUPER 347 } ! Key: Super right
+ { KEY_KB_MENU 348 } ! Key: KB menu
+ ! Keypad keys
+ { KEY_KP_0 320 } ! Key: Keypad 0
+ { KEY_KP_1 321 } ! Key: Keypad 1
+ { KEY_KP_2 322 } ! Key: Keypad 2
+ { KEY_KP_3 323 } ! Key: Keypad 3
+ { KEY_KP_4 324 } ! Key: Keypad 4
+ { KEY_KP_5 325 } ! Key: Keypad 5
+ { KEY_KP_6 326 } ! Key: Keypad 6
+ { KEY_KP_7 327 } ! Key: Keypad 7
+ { KEY_KP_8 328 } ! Key: Keypad 8
+ { KEY_KP_9 329 } ! Key: Keypad 9
+ { KEY_KP_DECIMAL 330 } ! Key: Keypad .
+ { KEY_KP_DIVIDE 331 } ! Key: Keypad /
+ { KEY_KP_MULTIPLY 332 } ! Key: Keypad *
+ { KEY_KP_SUBTRACT 333 } ! Key: Keypad -
+ { KEY_KP_ADD 334 } ! Key: Keypad +
+ { KEY_KP_ENTER 335 } ! Key: Keypad Enter
+ { KEY_KP_EQUAL 336 } ! Key: Keypad =
+ ! Android key buttons
+ { KEY_BACK 4 } ! Key: Android back button
+ { KEY_MENU 82 } ! Key: Android menu button
+ { KEY_VOLUME_UP 24 } ! Key: Android volume up button
+ { KEY_VOLUME_DOWN 25 } ; ! Key: Android volume down button
+
+
+CONSTANT: LIGHTGRAY S{ Color f 200 200 200 255 } ! Light Gray
+CONSTANT: GRAY S{ Color f 130 130 130 255 } ! Gray
+CONSTANT: DARKGRAY S{ Color f 80 80 80 255 } ! Dark Gray
+CONSTANT: YELLOW S{ Color f 253 249 0 255 } ! Yellow
+CONSTANT: GOLD S{ Color f 255 203 0 255 } ! Gold
+CONSTANT: ORANGE S{ Color f 255 161 0 255 } ! Orange
+CONSTANT: PINK S{ Color f 255 109 194 255 } ! Pink
+CONSTANT: RED S{ Color f 230 41 55 255 } ! Red
+CONSTANT: MAROON S{ Color f 190 33 55 255 } ! Maroon
+CONSTANT: GREEN S{ Color f 0 228 48 255 } ! Green
+CONSTANT: LIME S{ Color f 0 158 47 255 } ! Lime
+CONSTANT: DARKGREEN S{ Color f 0 117 44 255 } ! Dark Green
+CONSTANT: SKYBLUE S{ Color f 102 191 255 255 } ! Sky Blue
+CONSTANT: BLUE S{ Color f 0 121 241 255 } ! Blue
+CONSTANT: DARKBLUE S{ Color f 0 82 172 255 } ! Dark Blue
+CONSTANT: PURPLE S{ Color f 200 122 255 255 } ! Purple
+CONSTANT: VIOLET S{ Color f 135 60 190 255 } ! Violet
+CONSTANT: DARKPURPLE S{ Color f 112 31 126 255 } ! Dark Purple
+CONSTANT: BEIGE S{ Color f 211 176 131 255 } ! Beige
+CONSTANT: BROWN S{ Color f 127 106 79 255 } ! Brown
+CONSTANT: DARKBROWN S{ Color f 76 63 47 255 } ! Dark Brown
+
+CONSTANT: WHITE S{ Color f 255 255 255 255 } ! White
+CONSTANT: BLACK S{ Color f 0 0 0 255 } ! Black
+CONSTANT: BLANK S{ Color f 0 0 0 0 } ! Blank (Transparent)
+CONSTANT: MAGENTA S{ Color f 255 0 255 255 } ! Magenta
+CONSTANT: RAYWHITE S{ Color f 245 245 245 255 } ! My own White (raylib logo)
+
+ENUM: MouseButton
+ MOUSE_BUTTON_LEFT ! Mouse button left
+ MOUSE_BUTTON_RIGHT ! Mouse button right
+ MOUSE_BUTTON_MIDDLE ! Mouse button middle (pressed wheel)
+ MOUSE_BUTTON_SIDE ! Mouse button side (advanced mouse device)
+ MOUSE_BUTTON_EXTRA ! Mouse button extra (advanced mouse device)
+ MOUSE_BUTTON_FORWARD ! Mouse button fordward (advanced mouse device)
+ MOUSE_BUTTON_BACK ; ! Mouse button back (advanced mouse device)
+
+ENUM: MouseCursor
+ MOUSE_CURSOR_DEFAULT ! Default pointer shape
+ MOUSE_CURSOR_ARROW ! Arrow shape
+ MOUSE_CURSOR_IBEAM ! Text writing cursor shape
+ MOUSE_CURSOR_CROSSHAIR ! Cross shape
+ MOUSE_CURSOR_POINTING_HAND ! Pointing hand cursor
+ MOUSE_CURSOR_RESIZE_EW ! Horizontal resize/move arrow shape
+ MOUSE_CURSOR_RESIZE_NS ! Vertical resize/move arrow shape
+ MOUSE_CURSOR_RESIZE_NWSE ! Top-left to bottom-right diagonal resize/move arrow shape
+ MOUSE_CURSOR_RESIZE_NESW ! The top-right to bottom-left diagonal resize/move arrow shape
+ MOUSE_CURSOR_RESIZE_ALL ! The omni-directional resize/move cursor shape
+ MOUSE_CURSOR_NOT_ALLOWED ; ! The operation-not-allowed shape
+
+ENUM: GamepadButton
+ GAMEPAD_BUTTON_UNKNOWN ! Unknown button, just for error checking
+ GAMEPAD_BUTTON_LEFT_FACE_UP ! Gamepad left DPAD up button
+ GAMEPAD_BUTTON_LEFT_FACE_RIGHT ! Gamepad left DPAD right button
+ GAMEPAD_BUTTON_LEFT_FACE_DOWN ! Gamepad left DPAD down button
+ GAMEPAD_BUTTON_LEFT_FACE_LEFT ! Gamepad left DPAD left button
+ GAMEPAD_BUTTON_RIGHT_FACE_UP ! Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
+ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT ! Gamepad right button right (i.e. PS3: Square, Xbox: X)
+ GAMEPAD_BUTTON_RIGHT_FACE_DOWN ! Gamepad right button down (i.e. PS3: Cross, Xbox: A)
+ GAMEPAD_BUTTON_RIGHT_FACE_LEFT ! Gamepad right button left (i.e. PS3: Circle, Xbox: B)
+ GAMEPAD_BUTTON_LEFT_TRIGGER_1 ! Gamepad top/back trigger left (first), it could be a trailing button
+ GAMEPAD_BUTTON_LEFT_TRIGGER_2 ! Gamepad top/back trigger left (second), it could be a trailing button
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_1 ! Gamepad top/back trigger right (one), it could be a trailing button
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_2 ! Gamepad top/back trigger right (second), it could be a trailing button
+ GAMEPAD_BUTTON_MIDDLE_LEFT ! Gamepad center buttons, left one (i.e. PS3: Select)
+ GAMEPAD_BUTTON_MIDDLE ! Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
+ GAMEPAD_BUTTON_MIDDLE_RIGHT ! Gamepad center buttons, right one (i.e. PS3: Start)
+ GAMEPAD_BUTTON_LEFT_THUMB ! Gamepad joystick pressed button left
+ GAMEPAD_BUTTON_RIGHT_THUMB ; ! Gamepad joystick pressed button right
+
+ENUM: GamepadAxis
+ GAMEPAD_AXIS_LEFT_X ! Gamepad left stick X axis
+ GAMEPAD_AXIS_LEFT_Y ! Gamepad left stick Y axis
+ GAMEPAD_AXIS_RIGHT_X ! Gamepad right stick X axis
+ GAMEPAD_AXIS_RIGHT_Y ! Gamepad right stick Y axis
+ GAMEPAD_AXIS_LEFT_TRIGGER ! Gamepad back trigger left, pressure level: [1..-1]
+ GAMEPAD_AXIS_RIGHT_TRIGGER ; ! Gamepad back trigger right, pressure level: [1..-1]
+
+ENUM: MaterialMapIndex
+ MATERIAL_MAP_ALBEDO ! Albedo material (same as: MATERIAL_MAP_DIFFUSE)
+ MATERIAL_MAP_METALNESS ! Metalness material (same as: MATERIAL_MAP_SPECULAR)
+ MATERIAL_MAP_NORMAL ! Normal material
+ MATERIAL_MAP_ROUGHNESS ! Roughness material
+ MATERIAL_MAP_OCCLUSION ! Ambient occlusion material
+ MATERIAL_MAP_EMISSION ! Emission material
+ MATERIAL_MAP_HEIGHT ! Heightmap material
+ MATERIAL_MAP_CUBEMAP ! Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
+ MATERIAL_MAP_IRRADIANCE ! Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
+ MATERIAL_MAP_PREFILTER ! Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
+ MATERIAL_MAP_BRDF ; ! Brdf material
+
+ALIAS: MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
+ALIAS: MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
+
+ENUM: ShaderLocationIndex
+ SHADER_LOC_VERTEX_POSITION ! Shader location: vertex attribute: position
+ SHADER_LOC_VERTEX_TEXCOORD01 ! Shader location: vertex attribute: texcoord01
+ SHADER_LOC_VERTEX_TEXCOORD02 ! Shader location: vertex attribute: texcoord02
+ SHADER_LOC_VERTEX_NORMAL ! Shader location: vertex attribute: normal
+ SHADER_LOC_VERTEX_TANGENT ! Shader location: vertex attribute: tangent
+ SHADER_LOC_VERTEX_COLOR ! Shader location: vertex attribute: color
+ SHADER_LOC_MATRIX_MVP ! Shader location: matrix uniform: model-view-projection
+ SHADER_LOC_MATRIX_VIEW ! Shader location: matrix uniform: view (camera transform)
+ SHADER_LOC_MATRIX_PROJECTION ! Shader location: matrix uniform: projection
+ SHADER_LOC_MATRIX_MODEL ! Shader location: matrix uniform: model (transform)
+ SHADER_LOC_MATRIX_NORMAL ! Shader location: matrix uniform: normal
+ SHADER_LOC_VECTOR_VIEW ! Shader location: vector uniform: view
+ SHADER_LOC_COLOR_DIFFUSE ! Shader location: vector uniform: diffuse color
+ SHADER_LOC_COLOR_SPECULAR ! Shader location: vector uniform: specular color
+ SHADER_LOC_COLOR_AMBIENT ! Shader location: vector uniform: ambient color
+ SHADER_LOC_MAP_ALBEDO ! Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
+ SHADER_LOC_MAP_METALNESS ! Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
+ SHADER_LOC_MAP_NORMAL ! Shader location: sampler2d texture: normal
+ SHADER_LOC_MAP_ROUGHNESS ! Shader location: sampler2d texture: roughness
+ SHADER_LOC_MAP_OCCLUSION ! Shader location: sampler2d texture: occlusion
+ SHADER_LOC_MAP_EMISSION ! Shader location: sampler2d texture: emission
+ SHADER_LOC_MAP_HEIGHT ! Shader location: sampler2d texture: height
+ SHADER_LOC_MAP_CUBEMAP ! Shader location: samplerCube texture: cubemap
+ SHADER_LOC_MAP_IRRADIANCE ! Shader location: samplerCube texture: irradiance
+ SHADER_LOC_MAP_PREFILTER ! Shader location: samplerCube texture: prefilter
+ SHADER_LOC_MAP_BRDF ; ! Shader location: sampler2d texture: brdf
+
+ENUM: ShaderUniformDataType
+ SHADER_UNIFORM_FLOAT ! Shader uniform type: float
+ SHADER_UNIFORM_VEC2 ! Shader uniform type: vec2 (2 float)
+ SHADER_UNIFORM_VEC3 ! Shader uniform type: vec3 (3 float)
+ SHADER_UNIFORM_VEC4 ! Shader uniform type: vec4 (4 float)
+ SHADER_UNIFORM_INT ! Shader uniform type: int
+ SHADER_UNIFORM_IVEC2 ! Shader uniform type: ivec2 (2 int)
+ SHADER_UNIFORM_IVEC3 ! Shader uniform type: ivec3 (3 int)
+ SHADER_UNIFORM_IVEC4 ! Shader uniform type: ivec4 (4 int)
+ SHADER_UNIFORM_SAMPLER2D ; ! Shader uniform type: sampler2d
+
+ALIAS: SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
+ALIAS: SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
+
+ENUM: ShaderAttributeDataType
+ SHADER_ATTRIB_FLOAT ! Shader attribute type: float
+ SHADER_ATTRIB_VEC2 ! Shader attribute type: vec2 (2 float)
+ SHADER_ATTRIB_VEC3 ! Shader attribute type: vec3 (3 float)
+ SHADER_ATTRIB_VEC4 ; ! Shader attribute type: vec4 (4 float)
+
+! Pixel formats
+! NOTE: Support depends on OpenGL version and platform
+ENUM: PixelFormat
+ { PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 1 } ! 8 bit per pixel (no alpha)
+ PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA ! 8*2 bpp (2 channels)
+ PIXELFORMAT_UNCOMPRESSED_R5G6B5 ! 16 bpp
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8 ! 24 bpp
+ PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 ! 16 bpp (1 bit alpha)
+ PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 ! 16 bpp (4 bit alpha)
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 ! 32 bpp
+ PIXELFORMAT_UNCOMPRESSED_R32 ! 32 bpp (1 channel - float)
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32 ! 32*3 bpp (3 channels - float)
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 ! 32*4 bpp (4 channels - float)
+ PIXELFORMAT_COMPRESSED_DXT1_RGB ! 4 bpp (no alpha)
+ PIXELFORMAT_COMPRESSED_DXT1_RGBA ! 4 bpp (1 bit alpha)
+ PIXELFORMAT_COMPRESSED_DXT3_RGBA ! 8 bpp
+ PIXELFORMAT_COMPRESSED_DXT5_RGBA ! 8 bpp
+ PIXELFORMAT_COMPRESSED_ETC1_RGB ! 4 bpp
+ PIXELFORMAT_COMPRESSED_ETC2_RGB ! 4 bpp
+ PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA ! 8 bpp
+ PIXELFORMAT_COMPRESSED_PVRT_RGB ! 4 bpp
+ PIXELFORMAT_COMPRESSED_PVRT_RGBA ! 4 bpp
+ PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA ! 8 bpp
+ PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA ; ! 2 bpp
+
+! Texture parameters: filter mode
+! NOTE 1: Filtering considers mipmaps if available in the texture
+! NOTE 2: Filter is accordingly set for minification and magnification
+ENUM: TextureFilterMode
+ TEXTURE_FILTER_POINT ! No filter just pixel aproximation
+ TEXTURE_FILTER_BILINEAR ! Linear filtering
+ TEXTURE_FILTER_TRILINEAR ! Trilinear filtering (linear with mipmaps)
+ TEXTURE_FILTER_ANISOTROPIC_4X ! Anisotropic filtering 4x
+ TEXTURE_FILTER_ANISOTROPIC_8X ! Anisotropic filtering 8x
+ TEXTURE_FILTER_ANISOTROPIC_16X ; ! Anisotropic filtering 16x
+
+! Texture parameters: wrap mode
+ENUM: TextureWrapMode
+ TEXTURE_WRAP_REPEAT
+ TEXTURE_WRAP_CLAMP
+ TEXTURE_WRAP_MIRROR_REPEAT
+ TEXTURE_WRAP_MIRROR_CLAMP ;
+
+! Cubemap layouts
+ENUM: CubemapLayout
+ CUBEMAP_LAYOUT_AUTO_DETECT ! Automatically detect layout type
+ CUBEMAP_LAYOUT_LINE_VERTICAL ! Layout is defined by a vertical line with faces
+ CUBEMAP_LAYOUT_LINE_HORIZONTAL ! Layout is defined by an horizontal line with faces
+ CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR ! Layout is defined by a 3x4 cross with cubemap faces
+ CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE ! Layout is defined by a 4x3 cross with cubemap faces
+ CUBEMAP_LAYOUT_PANORAMA ; ! Layout is defined by a panorama image (equirectangular map)
+
+! Font type, defines generation method
+ENUM: FontType
+ FONT_DEFAULT ! Default font generation, anti-aliased
+ FONT_BITMAP ! Bitmap font generation, no anti-aliasing
+ FONT_SDF ; ! SDF font generation, requires external shader
+
+! Color blending modes (pre-defined)
+ENUM: BlendMode
+ BLEND_ALPHA ! Blend textures considering alpha (default)
+ BLEND_ADDITIVE ! Blend textures adding colors
+ BLEND_MULTIPLIED ! Blend textures multiplying colors
+ BLEND_ADD_COLORS ! Blend textures adding colors (alternative)
+ BLEND_SUBTRACT_COLORS ! Blend textures subtracting colors (alternative)
+ BLEND_CUSTOM ; ! Belnd textures using custom src/dst factors (use rlSetBlendMode())
+
+! Gestures type
+! NOTE: IT could be used as flags to enable only some gestures
+ENUM: Gestures
+ { GESTURE_NONE 0 }
+ { GESTURE_TAP 1 }
+ { GESTURE_DOUBLETAP 2 }
+ { GESTURE_HOLD 4 }
+ { GESTURE_DRAG 8 }
+ { GESTURE_SWIPE_RIGHT 16 }
+ { GESTURE_SWIPE_LEFT 32 }
+ { GESTURE_SWIPE_UP 64 }
+ { GESTURE_SWIPE_DOWN 128 }
+ { GESTURE_PINCH_IN 256 }
+ { GESTURE_PINCH_OUT 512 } ;
+
+! Camera system modes
+ENUM: CameraMode
+ CAMERA_CUSTOM
+ CAMERA_FREE
+ CAMERA_ORBITAL
+ CAMERA_FIRST_PERSON
+ CAMERA_THIRD_PERSON ;
+
+! Camera projection
+ENUM: CameraProjection
+ CAMERA_PERSPECTIVE
+ CAMERA_ORTHOGRAPHIC ;
+
+ENUM: NPatchLayout
+ NPATCH_NINE_PATCH ! Npatch layout: 3x3 tiles
+ NPATCH_THREE_PATCH_VERTICAL ! Npatch layout: 1x3 tiles
+ NPATCH_THREE_PATCH_HORIZONTAL ; ! Npatch layout: 3x1 tiles
+
+! Functions ---------------------------------------------------------------
+
+! Window-related functions
+FUNCTION-ALIAS: init-window void InitWindow ( int width, int height, c-string title ) ! Initialize window and OpenGL context
+FUNCTION-ALIAS: window-should-close bool WindowShouldClose ( ) ! Check if KEY_ESCAPE pressed or Close icon pressed
+FUNCTION-ALIAS: close-window void CloseWindow ( ) ! Close window and unload OpenGL context
+FUNCTION-ALIAS: is-window-ready bool IsWindowReady ( ) ! Check if window has been initialized successfully
+FUNCTION-ALIAS: is-window-fullscreen bool IsWindowFullscreen ( ) ! Check if window is currently fullscreen
+FUNCTION-ALIAS: is-window-hidden bool IsWindowHidden ( ) ! Check if window is currently hidden (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: is-window-minimized bool IsWindowMinimized ( ) ! Check if window is currently minimized (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: is-window-maximized bool IsWindowMaximized ( ) ! Check if window is currently maximized (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: is-window-focused bool IsWindowFocused ( ) ! Check if window is currently focused (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: is-window-resized bool IsWindowResized ( ) ! Check if window has been resized last frame
+FUNCTION-ALIAS: is-window-state bool IsWindowState ( uint flag ) ! Check if one specific window flag is enabled
+FUNCTION-ALIAS: set-window-state void SetWindowState ( uint flags ) ! Set window configuration state using flags
+FUNCTION-ALIAS: clear-window-state void ClearWindowState ( uint flags ) ! Clear window configuration state flags
+FUNCTION-ALIAS: toggle-fullscreen void ToggleFullscreen ( ) ! Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: maximize-window void MaximizeWindow ( ) ! Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: minimize-window void MinimizeWindow ( ) ! Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: restore-window void RestoreWindow ( ) ! Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: set-window-icon void SetWindowIcon ( Image image ) ! Set icon for window (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: set-window-title void SetWindowTitle ( c-string title ) ! Set title for window (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: set-window-position void SetWindowPosition ( int x, int y ) ! Set window position on screen (only PLATFORM_DESKTOP)
+FUNCTION-ALIAS: set-window-monitor void SetWindowMonitor ( int monitor ) ! Set monitor for the current window (fullscreen mode)
+FUNCTION-ALIAS: set-window-min-size void SetWindowMinSize ( int width, int height ) ! Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
+FUNCTION-ALIAS: set-window-size void SetWindowSize ( int width, int height ) ! Set window dimensions
+FUNCTION-ALIAS: get-window-handle void* GetWindowHandle ( ) ! Get native window handle
+FUNCTION-ALIAS: get-screen-width int GetScreenWidth ( ) ! Get current screen width
+FUNCTION-ALIAS: get-screen-height int GetScreenHeight ( ) ! Get current screen height
+FUNCTION-ALIAS: get-render-width int GetRenderWidth ( ) ! Get current render width (it considers HiDPI)
+FUNCTION-ALIAS: get-render-height int GetRenderHeight ( ) ! Get current render height (it considers HiDPI)
+FUNCTION-ALIAS: get-monitor-count int GetMonitorCount ( ) ! Get number of connected monitors
+FUNCTION-ALIAS: get-current-monitor int GetCurrentMonitor ( ) ! Get current connected monitor
+FUNCTION-ALIAS: get-monitor-position Vector2 GetMonitorPosition ( int monitor ) ! Get specified monitor position
+FUNCTION-ALIAS: get-monitor-width int GetMonitorWidth ( int monitor ) ! Get specified monitor width (max available by monitor)
+FUNCTION-ALIAS: get-monitor-height int GetMonitorHeight ( int monitor ) ! Get specified monitor height (max available by monitor)
+FUNCTION-ALIAS: get-monitor-physical-width int GetMonitorPhysicalWidth ( int monitor ) ! Get specified monitor physical width in millimetres
+FUNCTION-ALIAS: get-monitor-physical-height int GetMonitorPhysicalHeight ( int monitor ) ! Get specified monitor physical height in millimetres
+FUNCTION-ALIAS: get-monitor-refresh-rate int GetMonitorRefreshRate ( int monitor ) ! Get specified monitor refresh rate
+FUNCTION-ALIAS: get-window-position Vector2 GetWindowPosition ( ) ! Get window position XY on monitor
+FUNCTION-ALIAS: get-window-scale-dpi Vector2 GetWindowScaleDPI ( ) ! Get window scale DPI factor
+FUNCTION-ALIAS: get-monitor-name c-string GetMonitorName ( int monitor ) ! Get the human-readable, UTF-8 encoded name of the primary monitor
+FUNCTION-ALIAS: set-clipboard-text void SetClipboardText ( c-string text ) ! Set clipboard text content
+FUNCTION-ALIAS: get-clipboard-text c-string GetClipboardText ( ) ! Get clipboard text content
+
+! Custom frame control functions
+! NOTE: Those functions are intended for advance users that want full control over the frame processing
+! By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
+! To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
+FUNCTION-ALIAS: swap-screen-buffer void SwapScreenBuffer ( ) ! Swap back buffer with front buffer (screen drawing)
+FUNCTION-ALIAS: poll-input-events void PollInputEvents ( ) ! Register all input events
+FUNCTION-ALIAS: wait-time void WaitTime ( float ms ) ! Wait for some milliseconds (halt program execution)
+
+! Cursor-related functions
+FUNCTION-ALIAS: show-cursor void ShowCursor ( ) ! Shows cursor
+FUNCTION-ALIAS: hide-cursor void HideCursor ( ) ! Hides cursor
+FUNCTION-ALIAS: is-cursor-hidden bool IsCursorHidden ( ) ! Check if cursor is not visible
+FUNCTION-ALIAS: enable-cursor void EnableCursor ( ) ! Enables cursor (unlock cursor)
+FUNCTION-ALIAS: disable-cursor void DisableCursor ( ) ! Disables cursor (lock cursor)
+FUNCTION-ALIAS: is-cursor-on-screen bool IsCursorOnScreen ( ) ! Check if cursor is on the screen
+
+! Drawing-related functions
+FUNCTION-ALIAS: clear-background void ClearBackground ( Color color ) ! Set background color (framebuffer clear color)
+FUNCTION-ALIAS: begin-drawing void BeginDrawing ( ) ! Setup canvas (framebuffer) to start drawing
+FUNCTION-ALIAS: end-drawing void EndDrawing ( ) ! End canvas drawing and swap buffers (double buffering)
+FUNCTION-ALIAS: begin-mode-2d void BeginMode2D ( Camera2D camera ) ! Begin 2D mode with custom camera (2D)
+FUNCTION-ALIAS: end-mode-2d void EndMode2D ( ) ! Ends 2D mode with custom camera
+FUNCTION-ALIAS: begin-mode-3d void BeginMode3D ( Camera3D camera ) ! Begin 3D mode with custom camera (3D)
+FUNCTION-ALIAS: end-mode-3d void EndMode3D ( ) ! Ends 3D mode and returns to default 2D orthographic mode
+FUNCTION-ALIAS: begin-texture-mode void BeginTextureMode ( RenderTexture2D target ) ! Begin drawing to render texture
+FUNCTION-ALIAS: end-texture-mode void EndTextureMode ( ) ! Ends drawing to render texture
+FUNCTION-ALIAS: begin-shader-mode void BeginShaderMode ( Shader shader ) ! Begin custom shader drawing
+FUNCTION-ALIAS: end-shader-mode void EndShaderMode ( ) ! End custom shader drawing (use default shader)
+FUNCTION-ALIAS: begin-blend-mode void BeginBlendMode ( int mode ) ! Begin blending mode (alpha, additive, multiplied, subtract, custom)
+FUNCTION-ALIAS: end-blend-mode void EndBlendMode ( ) ! End blending mode (reset to default: alpha blending)
+FUNCTION-ALIAS: begin-scissor-mode void BeginScissorMode ( int x, int y, int width, int height ) ! Begin scissor mode (define screen area for following drawing)
+FUNCTION-ALIAS: end-scissor-mode void EndScissorMode ( ) ! End scissor mode
+FUNCTION-ALIAS: begin-vr-stereo-mode void BeginVrStereoMode ( VrStereoConfig config ) ! Begin stereo rendering (requires VR simulator)
+FUNCTION-ALIAS: end-vr-stereo-mode void EndVrStereoMode ( ) ! End stereo rendering (requires VR simulator)
+
+! VR stereo config functions for VR simulator
+FUNCTION-ALIAS: load-vr-stereo-config VrStereoConfig LoadVrStereoConfig ( VrDeviceInfo device ) ! Load VR stereo config for VR simulator device parameters
+FUNCTION-ALIAS: unload-vr-stereo-config void UnloadVrStereoConfig ( VrStereoConfig config ) ! Unload VR stereo config
+
+! Shader management functions
+! NOTE: Shader functionality is not available on OpenGL 1.1
+FUNCTION-ALIAS: load-shader Shader LoadShader ( c-string vsFileName, c-string fsFileName ) ! Load shader from files and bind default locations
+FUNCTION-ALIAS: load-shader-from-memory Shader LoadShaderFromMemory ( c-string vsCode, c-string fsCode ) ! Load shader from code strings and bind default locations
+FUNCTION-ALIAS: get-shader-location int GetShaderLocation ( Shader shader, c-string uniformName ) ! Get shader uniform location
+FUNCTION-ALIAS: get-shader-location-attrib int GetShaderLocationAttrib ( Shader shader, c-string attribName ) ! Get shader attribute location
+FUNCTION-ALIAS: set-shader-value void SetShaderValue ( Shader shader, int locIndex, void* value, int uniformType ) ! Set shader uniform value
+FUNCTION-ALIAS: set-shader-value-v void SetShaderValueV ( Shader shader, int locIndex, void* value, int uniformType, int count ) ! Set shader uniform value vector
+FUNCTION-ALIAS: set-shader-value-matrix void SetShaderValueMatrix ( Shader shader, int locIndex, Matrix mat ) ! Set shader uniform value (matrix 4x4)
+FUNCTION-ALIAS: set-shader-value-texture void SetShaderValueTexture ( Shader shader, int locIndex, Texture2D texture ) ! Set shader uniform value for texture (sampler2d)
+FUNCTION-ALIAS: unload-shader void UnloadShader ( Shader shader ) ! Unload shader from GPU memory (VRAM)
+
+! Screen-space-related functions
+FUNCTION-ALIAS: get-mouse-ray Ray GetMouseRay ( Vector2 mousePosition, Camera camera ) ! Get a ray trace from mouse position
+FUNCTION-ALIAS: get-camera-matrix Matrix GetCameraMatrix ( Camera camera ) ! Get camera transform matrix (view matrix)
+FUNCTION-ALIAS: get-camera-matrix-2d Matrix GetCameraMatrix2D ( Camera2D camera ) ! Get camera 2d transform matrix
+FUNCTION-ALIAS: get-world-to-screen Vector2 GetWorldToScreen ( Vector3 position, Camera camera ) ! Get the screen space position for a 3d world space position
+FUNCTION-ALIAS: get-world-to-screen-ex Vector2 GetWorldToScreenEx ( Vector3 position, Camera camera, int width, int height ) ! Get size position for a 3d world space position
+FUNCTION-ALIAS: get-world-to-screen-2d Vector2 GetWorldToScreen2D ( Vector2 position, Camera2D camera ) ! Get the screen space position for a 2d camera world space position
+FUNCTION-ALIAS: get-screen-to-world-2d Vector2 GetScreenToWorld2D ( Vector2 position, Camera2D camera ) ! Get the world space position for a 2d camera screen space position
+
+! Timing-related functions
+FUNCTION-ALIAS: set-target-fps void SetTargetFPS ( int fps ) ! Set target FPS (maximum)
+FUNCTION-ALIAS: get-fps int GetFPS ( ) ! Get current FPS
+FUNCTION-ALIAS: get-frame-time float GetFrameTime ( ) ! Get time in seconds for last frame drawn (delta time)
+FUNCTION-ALIAS: get-time double GetTime ( ) ! Get elapsed time in seconds since InitWindow()
+
+! Misc. functions
+FUNCTION-ALIAS: get-random-value int GetRandomValue ( int min, int max ) ! Get a random value between min and max (both included)
+FUNCTION-ALIAS: set-random-seed void SetRandomSeed ( uint seed ) ! Set the seed for the random number generator
+FUNCTION-ALIAS: take-screenshot void TakeScreenshot ( c-string fileName ) ! Takes a screenshot of current screen (filename extension defines format)
+FUNCTION-ALIAS: set-config-flags void SetConfigFlags ( uint flags ) ! Setup init configuration flags (view FLAGS)
+
+! FUNCTION: void TraceLog ( int logLevel, c-string text, ... ) ! Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
+FUNCTION-ALIAS: set-trace-log-level void SetTraceLogLevel ( int logLevel ) ! Set the current threshold (minimum) log level
+FUNCTION-ALIAS: mem-alloc void* MemAlloc ( int size ) ! Internal memory allocator
+FUNCTION-ALIAS: mem-realloc void* MemRealloc ( void* ptr, int size ) ! Internal memory reallocator
+FUNCTION-ALIAS: mem-free void MemFree ( void* ptr ) ! Internal memory free
+
+! Set custom callbacks
+! WARNING: Callbacks setup is intended for advance users
+! FUNCTION: void SetTraceLogCallback ( TraceLogCallback callback ) ! Set custom trace log
+! FUNCTION: void SetLoadFileDataCallback ( LoadFileDataCallback callback ) ! Set custom file binary data loader
+! FUNCTION: void SetSaveFileDataCallback ( SaveFileDataCallback callback ) ! Set custom file binary data saver
+! FUNCTION: void SetLoadFileTextCallback ( LoadFileTextCallback callback ) ! Set custom file text data loader
+! FUNCTION: void SetSaveFileTextCallback ( SaveFileTextCallback callback ) ! Set custom file text data saver
+
+! Files management functions
+FUNCTION-ALIAS: load-file-data c-string LoadFileData ( c-string fileName, uint* bytesRead ) ! Load file data as byte array (read)
+FUNCTION-ALIAS: unload-file-data void UnloadFileData ( c-string data ) ! Unload file data allocated by LoadFileData()
+FUNCTION-ALIAS: save-file-data bool SaveFileData ( c-string fileName, void* data, uint bytesToWrite ) ! Save data to file from byte array (write), returns true on success
+FUNCTION-ALIAS: load-file-text c-string LoadFileText ( c-string fileName ) ! Load text data from file (read), returns a '\0' terminated string
+FUNCTION-ALIAS: unload-file-text void UnloadFileText ( c-string text ) ! Unload file text data allocated by LoadFileText()
+FUNCTION-ALIAS: save-file-text bool SaveFileText ( c-string fileName, c-string text ) ! Save text data to file (write), string must be '\0' terminated, returns true on success
+FUNCTION-ALIAS: file-exists bool FileExists ( c-string fileName ) ! Check if file exists
+FUNCTION-ALIAS: directory-exists bool DirectoryExists ( c-string dirPath ) ! Check if a directory path exists
+FUNCTION-ALIAS: is-file-extension bool IsFileExtension ( c-string fileName, c-string ext ) ! Check file extension (including point: .png, .wav)
+FUNCTION-ALIAS: get-file-extension c-string GetFileExtension ( c-string fileName ) ! Get pointer to extension for a filename string (includes dot: '.png')
+FUNCTION-ALIAS: get-file-name c-string GetFileName ( c-string filePath ) ! Get pointer to filename for a path string
+FUNCTION-ALIAS: get-file-name-without-ext c-string GetFileNameWithoutExt ( c-string filePath ) ! Get filename string without extension (uses static string)
+FUNCTION-ALIAS: get-directory-path c-string GetDirectoryPath ( c-string filePath ) ! Get full path for a given fileName with path (uses static string)
+FUNCTION-ALIAS: get-prev-directory-path c-string GetPrevDirectoryPath ( c-string dirPath ) ! Get previous directory path for a given path (uses static string)
+FUNCTION-ALIAS: get-working-directory c-string GetWorkingDirectory ( ) ! Get current working directory (uses static string)
+FUNCTION-ALIAS: get-directory-files char** GetDirectoryFiles ( c-string dirPath, int* count ) ! Get filenames in a directory path (memory should be freed)
+FUNCTION-ALIAS: clear-directory-files void ClearDirectoryFiles ( ) ! Clear directory files paths buffers (free memory)
+FUNCTION-ALIAS: change-directory bool ChangeDirectory ( c-string dir ) ! Change working directory, return true on success
+FUNCTION-ALIAS: is-file-dropped bool IsFileDropped ( ) ! Check if a file has been dropped into window
+FUNCTION-ALIAS: get-dropped-files c-string* GetDroppedFiles ( int* count ) ! Get dropped files names (memory should be freed)
+FUNCTION-ALIAS: clear-dropped-files void ClearDroppedFiles ( ) ! Clear dropped files paths buffer (free memory)
+FUNCTION-ALIAS: get-file-mod-time long GetFileModTime ( c-string fileName ) ! Get file modification time (last write time)
+
+! Compression/Encoding functionality
+FUNCTION-ALIAS: compress-data uchar* CompressData ( uchar* data, int dataLength, int* compDataLength ) ! Compress data (DEFLATE algorithm)
+FUNCTION-ALIAS: decompress-data uchar* DecompressData ( uchar* compData, int compDataLength, int* dataLength ) ! Decompress data (DEFLATE algorithm)
+FUNCTION-ALIAS: encode-data-base-6-4 uchar* EncodeDataBase64 ( uchar* data, int dataLength, int* outputLength ) ! Encode data to Base64 string
+FUNCTION-ALIAS: decode-data-base-6-4 uchar* DecodeDataBase64 ( uchar* data, int* outputLength ) ! Decode Base64 string data
+
+! Persistent storage management
+FUNCTION-ALIAS: save-storage-value bool SaveStorageValue ( uint position, int value ) ! Save integer value to storage file (to defined position), returns true on success
+FUNCTION-ALIAS: load-storage-value int LoadStorageValue ( uint position ) ! Load integer value from storage file (from defined position)
+
+FUNCTION-ALIAS: open-url void OpenURL ( c-string url ) ! Open URL with default system browser (if available)
+
+! ------------------------------------------------------------------------------------
+! Input Handling Functions (Module: core)
+! ------------------------------------------------------------------------------------
+
+! Input-related functions: keyboard
+FUNCTION-ALIAS: is-key-pressed bool IsKeyPressed ( int key ) ! Check if a key has been pressed once
+FUNCTION-ALIAS: is-key-down bool IsKeyDown ( int key ) ! Check if a key is being pressed
+FUNCTION-ALIAS: is-key-released bool IsKeyReleased ( int key ) ! Check if a key has been released once
+FUNCTION-ALIAS: is-key-up bool IsKeyUp ( int key ) ! Check if a key is NOT being pressed
+FUNCTION-ALIAS: set-exit-key void SetExitKey ( int key ) ! Set a custom key to exit program (default is ESC)
+FUNCTION-ALIAS: get-key-pressed int GetKeyPressed ( ) ! Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
+FUNCTION-ALIAS: get-char-pressed int GetCharPressed ( ) ! Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
+
+! Input-related functions: gamepads
+FUNCTION-ALIAS: is-gamepad-available bool IsGamepadAvailable ( int gamepad ) ! Check if a gamepad is available
+FUNCTION-ALIAS: get-gamepad-name c-string GetGamepadName ( int gamepad ) ! Get gamepad internal name id
+FUNCTION-ALIAS: is-gamepad-button-pressed bool IsGamepadButtonPressed ( int gamepad, int button ) ! Check if a gamepad button has been pressed once
+FUNCTION-ALIAS: is-gamepad-button-down bool IsGamepadButtonDown ( int gamepad, int button ) ! Check if a gamepad button is being pressed
+FUNCTION-ALIAS: is-gamepad-button-released bool IsGamepadButtonReleased ( int gamepad, int button ) ! Check if a gamepad button has been released once
+FUNCTION-ALIAS: is-gamepad-button-up bool IsGamepadButtonUp ( int gamepad, int button ) ! Check if a gamepad button is NOT being pressed
+FUNCTION-ALIAS: get-gamepad-button-pressed int GetGamepadButtonPressed ( ) ! Get the last gamepad button pressed
+FUNCTION-ALIAS: get-gamepad-axis-count int GetGamepadAxisCount ( int gamepad ) ! Get gamepad axis count for a gamepad
+FUNCTION-ALIAS: get-gamepad-axis-movement float GetGamepadAxisMovement ( int gamepad, int axis ) ! Get axis movement value for a gamepad axis
+FUNCTION-ALIAS: set-gamepad-mappings int SetGamepadMappings ( c-string mappings ) ! Set internal gamepad mappings (SDL_GameControllerDB)
+
+! Input-related functions: mouse
+FUNCTION-ALIAS: is-mouse-button-pressed bool IsMouseButtonPressed ( int button ) ! Check if a mouse button has been pressed once
+FUNCTION-ALIAS: is-mouse-button-down bool IsMouseButtonDown ( int button ) ! Check if a mouse button is being pressed
+FUNCTION-ALIAS: is-mouse-button-released bool IsMouseButtonReleased ( int button ) ! Check if a mouse button has been released once
+FUNCTION-ALIAS: is-mouse-button-up bool IsMouseButtonUp ( int button ) ! Check if a mouse button is NOT being pressed
+FUNCTION-ALIAS: get-mouse-x int GetMouseX ( ) ! Get mouse position X
+FUNCTION-ALIAS: get-mouse-y int GetMouseY ( ) ! Get mouse position Y
+FUNCTION-ALIAS: get-mouse-position Vector2 GetMousePosition ( ) ! Get mouse position XY
+FUNCTION-ALIAS: get-mouse-delta Vector2 GetMouseDelta ( ) ! Get mouse delta between frames
+FUNCTION-ALIAS: set-mouse-position void SetMousePosition ( int x, int y ) ! Set mouse position XY
+FUNCTION-ALIAS: set-mouse-offset void SetMouseOffset ( int offsetX, int offsetY ) ! Set mouse offset
+FUNCTION-ALIAS: set-mouse-scale void SetMouseScale ( float scaleX, float scaleY ) ! Set mouse scaling
+FUNCTION-ALIAS: get-mouse-wheel-move float GetMouseWheelMove ( ) ! Get mouse wheel movement Y
+FUNCTION-ALIAS: set-mouse-cursor void SetMouseCursor ( int cursor ) ! Set mouse cursor
+
+! Input-related functions: touch
+FUNCTION-ALIAS: get-touch-x int GetTouchX ( ) ! Get touch position X for touch point 0 (relative to screen size)
+FUNCTION-ALIAS: get-touch-y int GetTouchY ( ) ! Get touch position Y for touch point 0 (relative to screen size)
+FUNCTION-ALIAS: get-touch-position Vector2 GetTouchPosition ( int index ) ! Get touch position XY for a touch point index (relative to screen size)
+FUNCTION-ALIAS: get-touch-point-id int GetTouchPointId ( int index ) ! Get touch point identifier for given index
+FUNCTION-ALIAS: get-touch-point-count int GetTouchPointCount ( ) ! Get number of touch points
+
+! ------------------------------------------------------------------------------------
+! Gestures and Touch Handling Functions (Module: rgestures)
+! ------------------------------------------------------------------------------------
+FUNCTION-ALIAS: set-gestures-enabled void SetGesturesEnabled ( uint flags ) ! Enable a set of gestures using flags
+FUNCTION-ALIAS: is-gesture-detected bool IsGestureDetected ( int gesture ) ! Check if a gesture have been detected
+FUNCTION-ALIAS: get-gesture-detected int GetGestureDetected ( ) ! Get latest detected gesture
+FUNCTION-ALIAS: get-gesture-hold-duration float GetGestureHoldDuration ( ) ! Get gesture hold time in milliseconds
+FUNCTION-ALIAS: get-gesture-drag-vector Vector2 GetGestureDragVector ( ) ! Get gesture drag vector
+FUNCTION-ALIAS: get-gesture-drag-angle float GetGestureDragAngle ( ) ! Get gesture drag angle
+FUNCTION-ALIAS: get-gesture-pinch-vector Vector2 GetGesturePinchVector ( ) ! Get gesture pinch delta
+FUNCTION-ALIAS: get-gesture-pinch-angle float GetGesturePinchAngle ( ) ! Get gesture pinch angle
+
+! ------------------------------------------------------------------------------------
+! Camera System Functions (Module: rcamera)
+! ------------------------------------------------------------------------------------
+FUNCTION-ALIAS: set-camera-mode void SetCameraMode ( Camera camera, int mode ) ! Set camera mode (multiple camera modes available)
+FUNCTION-ALIAS: update-camera void UpdateCamera ( Camera* camera ) ! Update camera position for selected mode
+
+FUNCTION-ALIAS: set-camera-pan-control void SetCameraPanControl ( int keyPan ) ! Set camera pan key to combine with mouse movement (free camera)
+FUNCTION-ALIAS: set-camera-alt-control void SetCameraAltControl ( int keyAlt ) ! Set camera alt key to combine with mouse movement (free camera)
+FUNCTION-ALIAS: set-camera-smooth-zoom-control void SetCameraSmoothZoomControl ( int keySmoothZoom ) ! Set camera smooth zoom key to combine with mouse (free camera)
+FUNCTION-ALIAS: set-camera-move-controls void SetCameraMoveControls ( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown ) ! Set camera move controls (1st person and 3rd person cameras)
+
+! ------------------------------------------------------------------------------------
+! Basic Shapes Drawing Functions (Module: shapes)
+! ------------------------------------------------------------------------------------
+! Set texture and rectangle to be used on shapes drawing
+! NOTE: It can be useful when using basic shapes and one single font,
+! defining a font char white rectangle would allow drawing everything in a single draw call
+FUNCTION-ALIAS: set-shapes-texture void SetShapesTexture ( Texture2D texture, Rectangle source ) ! Set texture and rectangle to be used on shapes drawing
+
+! Basic shapes drawing functions
+FUNCTION-ALIAS: draw-pixel void DrawPixel ( int posX, int posY, Color color ) ! Draw a pixel
+FUNCTION-ALIAS: draw-pixel-v void DrawPixelV ( Vector2 position, Color color ) ! Draw a pixel (Vector version)
+FUNCTION-ALIAS: draw-line void DrawLine ( int startPosX, int startPosY, int endPosX, int endPosY, Color color ) ! Draw a line
+FUNCTION-ALIAS: draw-line-v void DrawLineV ( Vector2 startPos, Vector2 endPos, Color color ) ! Draw a line (Vector version)
+FUNCTION-ALIAS: draw-line-ex void DrawLineEx ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line defining thickness
+FUNCTION-ALIAS: draw-line-bezier void DrawLineBezier ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line using cubic-bezier curves in-out
+FUNCTION-ALIAS: draw-line-bezier-quad void DrawLineBezierQuad ( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color ) ! Draw line using quadratic bezier curves with a control point
+FUNCTION-ALIAS: draw-line-bezier-cubic void DrawLineBezierCubic ( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color ) ! Draw line using cubic bezier curves with 2 control points
+FUNCTION-ALIAS: draw-line-strip void DrawLineStrip ( Vector2* points, int pointCount, Color color ) ! Draw lines sequence
+FUNCTION-ALIAS: draw-circle void DrawCircle ( int centerX, int centerY, float radius, Color color ) ! Draw a color-filled circle
+FUNCTION-ALIAS: draw-circle-sector void DrawCircleSector ( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) ! Draw a piece of a circle
+FUNCTION-ALIAS: draw-circle-sector-lines void DrawCircleSectorLines ( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) ! Draw circle sector outline
+FUNCTION-ALIAS: draw-circle-gradient void DrawCircleGradient ( int centerX, int centerY, float radius, Color color1, Color color2 ) ! Draw a gradient-filled circle
+FUNCTION-ALIAS: draw-circle-v void DrawCircleV ( Vector2 center, float radius, Color color ) ! Draw a color-filled circle (Vector version)
+FUNCTION-ALIAS: draw-circle-lines void DrawCircleLines ( int centerX, int centerY, float radius, Color color ) ! Draw circle outline
+FUNCTION-ALIAS: draw-ellipse void DrawEllipse ( int centerX, int centerY, float radiusH, float radiusV, Color color ) ! Draw ellipse
+FUNCTION-ALIAS: draw-ellipse-lines void DrawEllipseLines ( int centerX, int centerY, float radiusH, float radiusV, Color color ) ! Draw ellipse outline
+FUNCTION-ALIAS: draw-ring void DrawRing ( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) ! Draw ring
+FUNCTION-ALIAS: draw-ring-lines void DrawRingLines ( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) ! Draw ring outline
+FUNCTION-ALIAS: draw-rectangle void DrawRectangle ( int posX, int posY, int width, int height, Color color ) ! Draw a color-filled rectangle
+FUNCTION-ALIAS: draw-rectangle-v void DrawRectangleV ( Vector2 position, Vector2 size, Color color ) ! Draw a color-filled rectangle (Vector version)
+FUNCTION-ALIAS: draw-rectangle-rec void DrawRectangleRec ( Rectangle rec, Color color ) ! Draw a color-filled rectangle
+FUNCTION-ALIAS: draw-rectangle-pro void DrawRectanglePro ( Rectangle rec, Vector2 origin, float rotation, Color color ) ! Draw a color-filled rectangle with pro parameters
+FUNCTION-ALIAS: draw-rectangle-gradient-v void DrawRectangleGradientV ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a vertical-gradient-filled rectangle
+FUNCTION-ALIAS: draw-rectangle-gradient-h void DrawRectangleGradientH ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a horizontal-gradient-filled rectangle
+FUNCTION-ALIAS: draw-rectangle-gradient-ex void DrawRectangleGradientEx ( Rectangle rec, Color col1, Color col2, Color col3, Color col4 ) ! Draw a gradient-filled rectangle with custom vertex colors
+FUNCTION-ALIAS: draw-rectangle-lines void DrawRectangleLines ( int posX, int posY, int width, int height, Color color ) ! Draw rectangle outline
+FUNCTION-ALIAS: draw-rectangle-lines-ex void DrawRectangleLinesEx ( Rectangle rec, float lineThick, Color color ) ! Draw rectangle outline with extended parameters
+FUNCTION-ALIAS: draw-rectangle-rounded void DrawRectangleRounded ( Rectangle rec, float roundness, int segments, Color color ) ! Draw rectangle with rounded edges
+FUNCTION-ALIAS: draw-rectangle-rounded-lines void DrawRectangleRoundedLines ( Rectangle rec, float roundness, int segments, float lineThick, Color color ) ! Draw rectangle with rounded edges outline
+FUNCTION-ALIAS: draw-triangle void DrawTriangle ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw a color-filled triangle (vertex in counter-clockwise order!)
+FUNCTION-ALIAS: draw-triangle-lines void DrawTriangleLines ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw triangle outline (vertex in counter-clockwise order!)
+FUNCTION-ALIAS: draw-triangle-fan void DrawTriangleFan ( Vector2* points, int pointCount, Color color ) ! Draw a triangle fan defined by points (first vertex is the center)
+FUNCTION-ALIAS: draw-triangle-strip void DrawTriangleStrip ( Vector2* points, int pointCount, Color color ) ! Draw a triangle strip defined by points
+FUNCTION-ALIAS: draw-poly void DrawPoly ( Vector2 center, int sides, float radius, float rotation, Color color ) ! Draw a regular polygon (Vector version)
+FUNCTION-ALIAS: draw-poly-lines void DrawPolyLines ( Vector2 center, int sides, float radius, float rotation, Color color ) ! Draw a polygon outline of n sides
+FUNCTION-ALIAS: draw-poly-lines-ex void DrawPolyLinesEx ( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color ) ! Draw a polygon outline of n sides with extended parameters
+
+! Basic shapes collision detection functions
+FUNCTION-ALIAS: check-collision-recs bool CheckCollisionRecs ( Rectangle rec1, Rectangle rec2 ) ! Check collision between two rectangles
+FUNCTION-ALIAS: check-collision-circles bool CheckCollisionCircles ( Vector2 center1, float radius1, Vector2 center2, float radius2 ) ! Check collision between two circles
+FUNCTION-ALIAS: check-collision-circle-rec bool CheckCollisionCircleRec ( Vector2 center, float radius, Rectangle rec ) ! Check collision between circle and rectangle
+FUNCTION-ALIAS: check-collision-point-rec bool CheckCollisionPointRec ( Vector2 point, Rectangle rec ) ! Check if point is inside rectangle FUNCTION-ALIAS: check-collision-point-circle bool CheckCollisionPointCircle ( Vector2 point, Vector2 center, float radius ) ! Check if point is inside circle
+FUNCTION-ALIAS: check-collision-point-triangle bool CheckCollisionPointTriangle ( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 ) ! Check if point is inside a triangle
+FUNCTION-ALIAS: check-collision-lines bool CheckCollisionLines ( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint ) ! Check the collision between two lines defined by two points each, returns collision point by reference
+FUNCTION-ALIAS: check-collision-point-line bool CheckCollisionPointLine ( Vector2 point, Vector2 p1, Vector2 p2, int threshold ) ! Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
+FUNCTION-ALIAS: get-collision-rec Rectangle GetCollisionRec ( Rectangle rec1, Rectangle rec2 ) ! Get collision rectangle for two rectangles collision
+
+! ------------------------------------------------------------------------------------
+! Texture Loading and Drawing Functions (Module: textures)
+! ------------------------------------------------------------------------------------
+
+! Image loading functions
+! NOTE: This functions do not require GPU access
+FUNCTION-ALIAS: load-image Image LoadImage ( c-string fileName ) ! Load image from file into CPU memory (RAM)
+FUNCTION-ALIAS: load-image-raw Image LoadImageRaw ( c-string fileName, int width, int height, int format, int headerSize ) ! Load image from RAW file data
+FUNCTION-ALIAS: load-image-anim Image LoadImageAnim ( c-string fileName, int* frames ) ! Load image sequence from file (frames appended to image.data)
+FUNCTION-ALIAS: load-image-from-memory Image LoadImageFromMemory ( c-string fileType, c-string fileData, int dataSize ) ! Load image from memory buffer, fileType refers to extension: i.e. '.png'
+FUNCTION-ALIAS: load-image-from-texture Image LoadImageFromTexture ( Texture2D texture ) ! Load image from GPU texture data
+FUNCTION-ALIAS: load-image-from-screen Image LoadImageFromScreen ( ) ! Load image from screen buffer and (screenshot)
+FUNCTION-ALIAS: unload-image void UnloadImage ( Image image ) ! Unload image from CPU memory (RAM)
+FUNCTION-ALIAS: export-image bool ExportImage ( Image image, c-string fileName ) ! Export image data to file, returns true on success
+FUNCTION-ALIAS: export-image-as-code bool ExportImageAsCode ( Image image, c-string fileName ) ! Export image as code file defining an array of bytes, returns true on success
+
+! Image generation functions
+FUNCTION-ALIAS: gen-image-color Image GenImageColor ( int width, int height, Color color ) ! Generate image: plain color
+FUNCTION-ALIAS: gen-image-gradient-v Image GenImageGradientV ( int width, int height, Color top, Color bottom ) ! Generate image: vertical gradient
+FUNCTION-ALIAS: gen-image-gradient-h Image GenImageGradientH ( int width, int height, Color left, Color right ) ! Generate image: horizontal gradient
+FUNCTION-ALIAS: gen-image-gradient-radial Image GenImageGradientRadial ( int width, int height, float density, Color inner, Color outer ) ! Generate image: radial gradient
+FUNCTION-ALIAS: gen-image-checked Image GenImageChecked ( int width, int height, int checksX, int checksY, Color col1, Color col2 ) ! Generate image: checked
+FUNCTION-ALIAS: gen-image-white-noise Image GenImageWhiteNoise ( int width, int height, float factor ) ! Generate image: white noise
+FUNCTION-ALIAS: gen-image-cellular Image GenImageCellular ( int width, int height, int tileSize ) ! Generate image: cellular algorithm, bigger tileSize means bigger cells
+
+! Image manipulation functions
+FUNCTION-ALIAS: image-copy Image ImageCopy ( Image image ) ! Create an image duplicate (useful for transformations)
+FUNCTION-ALIAS: image-from-image Image ImageFromImage ( Image image, Rectangle rec ) ! Create an image from another image piece
+FUNCTION-ALIAS: image-text Image ImageText ( c-string text, int fontSize, Color color ) ! Create an image from text (default font)
+FUNCTION-ALIAS: image-text-ex Image ImageTextEx ( Font font, c-string text, float fontSize, float spacing, Color tint ) ! Create an image from text (custom sprite font)
+FUNCTION-ALIAS: image-format void ImageFormat ( Image* image, int newformat ) ! Convert image data to desired format
+FUNCTION-ALIAS: image-to-pot void ImageToPOT ( Image* image, Color fill ) ! Convert image to POT (power-of-two)
+FUNCTION-ALIAS: image-crop void ImageCrop ( Image* image, Rectangle crop ) ! Crop an image to a defined rectangle
+FUNCTION-ALIAS: image-alpha-crop void ImageAlphaCrop ( Image* image, float threshold ) ! Crop image depending on alpha value
+FUNCTION-ALIAS: image-alpha-clear void ImageAlphaClear ( Image* image, Color color, float threshold ) ! Clear alpha channel to desired color
+FUNCTION-ALIAS: image-alpha-mask void ImageAlphaMask ( Image* image, Image alphaMask ) ! Apply alpha mask to image
+FUNCTION-ALIAS: image-alpha-premultiply void ImageAlphaPremultiply ( Image* image ) ! Premultiply alpha channel
+FUNCTION-ALIAS: image-resize void ImageResize ( Image* image, int newWidth, int newHeight ) ! Resize image (Bicubic scaling algorithm)
+FUNCTION-ALIAS: image-resize-nn void ImageResizeNN ( Image* image, int newWidth, int newHeight ) ! Resize image (Nearest-Neighbor scaling algorithm)
+FUNCTION-ALIAS: image-resize-canvas void ImageResizeCanvas ( Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill ) ! Resize canvas and fill with color
+FUNCTION-ALIAS: image-mipmaps void ImageMipmaps ( Image* image ) ! Compute all mipmap levels for a provided image
+FUNCTION-ALIAS: image-dither void ImageDither ( Image* image, int rBpp, int gBpp, int bBpp, int aBpp ) ! Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+FUNCTION-ALIAS: image-flip-vertical void ImageFlipVertical ( Image* image ) ! Flip image vertically
+FUNCTION-ALIAS: image-flip-horizontal void ImageFlipHorizontal ( Image* image ) ! Flip image horizontally
+FUNCTION-ALIAS: image-rotate-cw void ImageRotateCW ( Image* image ) ! Rotate image clockwise 90deg
+FUNCTION-ALIAS: image-rotate-ccw void ImageRotateCCW ( Image* image ) ! Rotate image counter-clockwise 90deg
+FUNCTION-ALIAS: image-color-tint void ImageColorTint ( Image* image, Color color ) ! Modify image color: tint
+FUNCTION-ALIAS: image-color-invert void ImageColorInvert ( Image* image ) ! Modify image color: invert
+FUNCTION-ALIAS: image-color-grayscale void ImageColorGrayscale ( Image* image ) ! Modify image color: grayscale
+FUNCTION-ALIAS: image-color-contrast void ImageColorContrast ( Image* image, float contrast ) ! Modify image color: contrast (-100 to 100)
+FUNCTION-ALIAS: image-color-brightness void ImageColorBrightness ( Image* image, int brightness ) ! Modify image color: brightness (-255 to 255)
+FUNCTION-ALIAS: image-color-replace void ImageColorReplace ( Image* image, Color color, Color replace ) ! Modify image color: replace color
+FUNCTION-ALIAS: load-image-colors Color* LoadImageColors ( Image image ) ! Load color data from image as a Color array (RGBA - 32bit)
+FUNCTION-ALIAS: load-image-palette Color* LoadImagePalette ( Image image, int maxPaletteSize, int* colorCount ) ! Load colors palette from image as a Color array (RGBA - 32bit)
+FUNCTION-ALIAS: unload-image-colors void UnloadImageColors ( Color* colors ) ! Unload color data loaded with LoadImageColors()
+FUNCTION-ALIAS: unload-image-palette void UnloadImagePalette ( Color* colors ) ! Unload colors palette loaded with LoadImagePalette()
+FUNCTION-ALIAS: get-image-alpha-border Rectangle GetImageAlphaBorder ( Image image, float threshold ) ! Get image alpha border rectangle
+FUNCTION-ALIAS: get-image-color Color GetImageColor ( Image image, int x, int y ) ! Get image pixel color at (x, y) position
+
+! Image drawing functions
+! NOTE: Image software-rendering functions (CPU)
+FUNCTION-ALIAS: image-clear-background void ImageClearBackground ( Image* dst, Color color ) ! Clear image background with given color
+FUNCTION-ALIAS: image-draw-pixel void ImageDrawPixel ( Image* dst, int posX, int posY, Color color ) ! Draw pixel within an image
+FUNCTION-ALIAS: image-draw-pixel-v void ImageDrawPixelV ( Image* dst, Vector2 position, Color color ) ! Draw pixel within an image (Vector version)
+FUNCTION-ALIAS: image-draw-line void ImageDrawLine ( Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color ) ! Draw line within an image
+FUNCTION-ALIAS: image-draw-line-v void ImageDrawLineV ( Image* dst, Vector2 start, Vector2 end, Color color ) ! Draw line within an image (Vector version)
+FUNCTION-ALIAS: image-draw-circle void ImageDrawCircle ( Image* dst, int centerX, int centerY, int radius, Color color ) ! Draw circle within an image
+FUNCTION-ALIAS: image-draw-circle-v void ImageDrawCircleV ( Image* dst, Vector2 center, int radius, Color color ) ! Draw circle within an image (Vector version)
+FUNCTION-ALIAS: image-draw-rectangle void ImageDrawRectangle ( Image* dst, int posX, int posY, int width, int height, Color color ) ! Draw rectangle within an image
+FUNCTION-ALIAS: image-draw-rectangle-v void ImageDrawRectangleV ( Image* dst, Vector2 position, Vector2 size, Color color ) ! Draw rectangle within an image (Vector version)
+FUNCTION-ALIAS: image-draw-rectangle-rec void ImageDrawRectangleRec ( Image* dst, Rectangle rec, Color color ) ! Draw rectangle within an image
+FUNCTION-ALIAS: image-draw-rectangle-lines void ImageDrawRectangleLines ( Image* dst, Rectangle rec, int thick, Color color ) ! Draw rectangle lines within an image
+FUNCTION-ALIAS: image-draw void ImageDraw ( Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint ) ! Draw a source image within a destination image (tint applied to source)
+FUNCTION-ALIAS: image-draw-text void ImageDrawText ( Image* dst, c-string text, int posX, int posY, int fontSize, Color color ) ! Draw text (using default font) within an image (destination)
+FUNCTION-ALIAS: image-draw-text-ex void ImageDrawTextEx ( Image* dst, Font font, c-string text, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw text (custom sprite font) within an image (destination)
+
+! Texture loading functions
+! NOTE: These functions require GPU access
+FUNCTION-ALIAS: load-texture Texture2D LoadTexture ( c-string fileName ) ! Load texture from file into GPU memory (VRAM)
+FUNCTION-ALIAS: load-texture-from-image Texture2D LoadTextureFromImage ( Image image ) ! Load texture from image data
+FUNCTION-ALIAS: load-texture-cubemap TextureCubemap LoadTextureCubemap ( Image image, int layout ) ! Load cubemap from image, multiple image cubemap layouts supported
+FUNCTION-ALIAS: load-render-texture RenderTexture2D LoadRenderTexture ( int width, int height ) ! Load texture for rendering (framebuffer)
+FUNCTION-ALIAS: unload-texture void UnloadTexture ( Texture2D texture ) ! Unload texture from GPU memory (VRAM)
+FUNCTION-ALIAS: unload-render-texture void UnloadRenderTexture ( RenderTexture2D target ) ! Unload render texture from GPU memory (VRAM)
+FUNCTION-ALIAS: update-texture void UpdateTexture ( Texture2D texture, void* pixels ) ! Update GPU texture with new data
+FUNCTION-ALIAS: update-texture-rec void UpdateTextureRec ( Texture2D texture, Rectangle rec, void* pixels ) ! Update GPU texture rectangle with new data
+
+! Texture configuration functions
+FUNCTION-ALIAS: gen-texture-mipmaps void GenTextureMipmaps ( Texture2D* texture ) ! Generate GPU mipmaps for a texture
+FUNCTION-ALIAS: set-texture-filter void SetTextureFilter ( Texture2D texture, int filter ) ! Set texture scaling filter mode
+FUNCTION-ALIAS: set-texture-wrap void SetTextureWrap ( Texture2D texture, int wrap ) ! Set texture wrapping mode
+
+! Texture drawing functions
+FUNCTION-ALIAS: draw-texture void DrawTexture ( Texture2D texture, int posX, int posY, Color tint ) ! Draw a Texture2D
+FUNCTION-ALIAS: draw-texture-v void DrawTextureV ( Texture2D texture, Vector2 position, Color tint ) ! Draw a Texture2D with position defined as Vector2
+FUNCTION-ALIAS: draw-texture-ex void DrawTextureEx ( Texture2D texture, Vector2 position, float rotation, float scale, Color tint ) ! Draw a Texture2D with extended parameters
+FUNCTION-ALIAS: draw-texture-rec void DrawTextureRec ( Texture2D texture, Rectangle source, Vector2 position, Color tint ) ! Draw a part of a texture defined by a rectangle
+FUNCTION-ALIAS: draw-texture-quad void DrawTextureQuad ( Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint ) ! Draw texture quad with tiling and offset parameters
+FUNCTION-ALIAS: draw-texture-tiled void DrawTextureTiled ( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint ) ! Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
+FUNCTION-ALIAS: draw-texture-pro void DrawTexturePro ( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint ) ! Draw a part of a texture defined by a rectangle with 'pro' parameters
+FUNCTION-ALIAS: draw-texture-npatch void DrawTextureNPatch ( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint ) ! Draws a texture (or part of it) that stretches or shrinks nicely
+FUNCTION-ALIAS: draw-texture-poly void DrawTexturePoly ( Texture2D texture, Vector2 center, Vector2* points, Vector2* texcoords, int pointCount, Color tint ) ! Draw a textured polygon
+
+! Color/pixel related functions
+FUNCTION-ALIAS: fade Color Fade ( Color color, float alpha ) ! Get color with alpha applied, alpha goes from 0.0f to 1.0f
+FUNCTION-ALIAS: color-to-int int ColorToInt ( Color color ) ! Get hexadecimal value for a Color
+FUNCTION-ALIAS: color-normalize Vector4 ColorNormalize ( Color color ) ! Get Color normalized as float [0..1]
+FUNCTION-ALIAS: color-from-normalized Color ColorFromNormalized ( Vector4 normalized ) ! Get Color from normalized values [0..1]
+FUNCTION-ALIAS: color-to-hsv Vector3 ColorToHSV ( Color color ) ! Get HSV values for a Color, hue [0..360], saturation/value [0..1]
+FUNCTION-ALIAS: color-from-hsv Color ColorFromHSV ( float hue, float saturation, float value ) ! Get a Color from HSV values, hue [0..360], saturation/value [0..1]
+FUNCTION-ALIAS: color-alpha Color ColorAlpha ( Color color, float alpha ) ! Get color with alpha applied, alpha goes from 0.0f to 1.0f
+FUNCTION-ALIAS: color-alpha-blend Color ColorAlphaBlend ( Color dst, Color src, Color tint ) ! Get src alpha-blended into dst color with tint
+FUNCTION-ALIAS: get-color Color GetColor ( uint hexValue ) ! Get Color structure from hexadecimal value
+FUNCTION-ALIAS: get-pixel-color Color GetPixelColor ( void* srcPtr, int format ) ! Get Color from a source pixel pointer of certain format
+FUNCTION-ALIAS: set-pixel-color void SetPixelColor ( void* dstPtr, Color color, int format ) ! Set color formatted into destination pixel pointer
+FUNCTION-ALIAS: get-pixel-data-size int GetPixelDataSize ( int width, int height, int format ) ! Get pixel data size in bytes for certain format
+
+! ------------------------------------------------------------------------------------
+! Font Loading and Text Drawing Functions (Module: text)
+! ------------------------------------------------------------------------------------
+
+! Font loading/unloading functions
+FUNCTION-ALIAS: get-font-default Font GetFontDefault ( ) ! Get the default Font
+FUNCTION-ALIAS: load-font Font LoadFont ( c-string fileName ) ! Load font from file into GPU memory (VRAM)
+FUNCTION-ALIAS: load-font-ex Font LoadFontEx ( c-string fileName, int fontSize, int* fontChars, int glyphCount ) ! Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
+FUNCTION-ALIAS: load-font-from-image Font LoadFontFromImage ( Image image, Color key, int firstChar ) ! Load font from Image (XNA style)
+FUNCTION-ALIAS: load-font-from-memory Font LoadFontFromMemory ( c-string fileType, c-string fileData, int dataSize, int fontSize, int* fontChars, int glyphCount ) ! Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
+FUNCTION-ALIAS: load-font-data GlyphInfo* LoadFontData ( c-string fileData, int dataSize, int fontSize, int* fontChars, int glyphCount, int type ) ! Load font data for further use
+FUNCTION-ALIAS: gen-image-font-atlas Image GenImageFontAtlas ( GlyphInfo* chars, Rectangle** recs, int glyphCount, int fontSize, int padding, int packMethod ) ! Generate image font atlas using chars info
+FUNCTION-ALIAS: unload-font-data void UnloadFontData ( GlyphInfo* chars, int glyphCount ) ! Unload font chars info data (RAM)
+FUNCTION-ALIAS: unload-font void UnloadFont ( Font font ) ! Unload Font from GPU memory (VRAM)
+
+! Text drawing functions
+FUNCTION-ALIAS: draw-fps void DrawFPS ( int posX, int posY ) ! Draw current FPS
+FUNCTION-ALIAS: draw-text void DrawText ( c-string text, int posX, int posY, int fontSize, Color color ) ! Draw text (using default font)
+FUNCTION-ALIAS: draw-text-ex void DrawTextEx ( Font font, c-string text, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw text using font and additional parameters
+FUNCTION-ALIAS: draw-text-pro void DrawTextPro ( Font font, c-string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint ) ! Draw text using Font and pro parameters (rotation)
+FUNCTION-ALIAS: draw-text-codepoint void DrawTextCodepoint ( Font font, int codepoint, Vector2 position, float fontSize, Color tint ) ! Draw one character (codepoint)
+
+! Text font info functions
+FUNCTION-ALIAS: measure-text int MeasureText ( c-string text, int fontSize ) ! Measure string width for default font
+FUNCTION-ALIAS: measure-text-ex Vector2 MeasureTextEx ( Font font, c-string text, float fontSize, float spacing ) ! Measure string size for Font
+FUNCTION-ALIAS: get-glyph-index int GetGlyphIndex ( Font font, int codepoint ) ! Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
+FUNCTION-ALIAS: get-glyph-info GlyphInfo GetGlyphInfo ( Font font, int codepoint ) ! Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
+FUNCTION-ALIAS: get-glyph-atlas-rec Rectangle GetGlyphAtlasRec ( Font font, int codepoint ) ! Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
+
+! Text codepoints management functions (unicode characters)
+FUNCTION-ALIAS: load-codepoints int* LoadCodepoints ( c-string text, int* count ) ! Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
+FUNCTION-ALIAS: unload-codepoints void UnloadCodepoints ( int* codepoints ) ! Unload codepoints data from memory
+FUNCTION-ALIAS: get-codepoint-count int GetCodepointCount ( c-string text ) ! Get total number of codepoints in a UTF-8 encoded string
+FUNCTION-ALIAS: get-codepoint int GetCodepoint ( c-string text, int* bytesProcessed ) ! Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
+FUNCTION-ALIAS: codepoint-to-utf8 c-string CodepointToUTF8 ( int codepoint, int* byteSize ) ! Encode one codepoint into UTF-8 byte array (array length returned as parameter)
+FUNCTION-ALIAS: text-codepoints-to-utf8 c-string TextCodepointsToUTF8 ( int* codepoints, int length ) ! Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
+
+! Text strings management functions (no UTF-8 strings, only byte chars)
+! NOTE: Some strings allocate memory internally for returned strings, just be careful!
+FUNCTION-ALIAS: text-copy int TextCopy ( c-string dst, c-string src ) ! Copy one string to another, returns bytes copied
+FUNCTION-ALIAS: text-is-equal bool TextIsEqual ( c-string text1, c-string text2 ) ! Check if two text string are equal
+FUNCTION-ALIAS: text-length uint TextLength ( c-string text ) ! Get text length, checks for '\0' ending
+! FUNCTION: c-string TextFormat ( c-string text, ... ) ! Text formatting with variables (sprintf() style)
+FUNCTION-ALIAS: text-subtext c-string TextSubtext ( c-string text, int position, int length ) ! Get a piece of a text string
+FUNCTION-ALIAS: text-replace c-string TextReplace ( c-string text, c-string replace, c-string by ) ! Replace text string (WARNING: memory must be freed!)
+FUNCTION-ALIAS: text-insert c-string TextInsert ( c-string text, c-string insert, int position ) ! Insert text in a position (WARNING: memory must be freed!)
+FUNCTION-ALIAS: text-join c-string TextJoin ( c-string* textList, int count, c-string delimiter ) ! Join text strings with delimiter
+FUNCTION-ALIAS: text-split c-string* TextSplit ( c-string text, char delimiter, int* count ) ! Split text into multiple strings
+FUNCTION-ALIAS: text-append void TextAppend ( c-string text, c-string append, int* position ) ! Append text at specific position and move cursor!
+FUNCTION-ALIAS: text-find-index int TextFindIndex ( c-string text, c-string find ) ! Find first text occurrence within a string
+FUNCTION-ALIAS: text-to-upper c-string TextToUpper ( c-string text ) ! Get upper case version of provided string
+FUNCTION-ALIAS: text-to-lower c-string TextToLower ( c-string text ) ! Get lower case version of provided string
+FUNCTION-ALIAS: text-to-pascal c-string TextToPascal ( c-string text ) ! Get Pascal case notation version of provided string
+FUNCTION-ALIAS: text-to-integer int TextToInteger ( c-string text ) ! Get integer value from text (negative values not supported)
+
+! ------------------------------------------------------------------------------------
+! Basic 3d Shapes Drawing Functions (Module: models)
+! ------------------------------------------------------------------------------------
+
+! Basic geometric 3D shapes drawing functions
+FUNCTION-ALIAS: draw-line-3d void DrawLine3D ( Vector3 startPos, Vector3 endPos, Color color ) ! Draw a line in 3D world space
+FUNCTION-ALIAS: draw-point-3d void DrawPoint3D ( Vector3 position, Color color ) ! Draw a point in 3D space, actually a small line
+FUNCTION-ALIAS: draw-circle-3d void DrawCircle3D ( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color ) ! Draw a circle in 3D world space
+FUNCTION-ALIAS: draw-triangle-3d void DrawTriangle3D ( Vector3 v1, Vector3 v2, Vector3 v3, Color color ) ! Draw a color-filled triangle (vertex in counter-clockwise order!)
+FUNCTION-ALIAS: draw-triangle-strip-3d void DrawTriangleStrip3D ( Vector3* points, int pointCount, Color color ) ! Draw a triangle strip defined by points
+FUNCTION-ALIAS: draw-cube void DrawCube ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube
+FUNCTION-ALIAS: draw-cube-v void DrawCubeV ( Vector3 position, Vector3 size, Color color ) ! Draw cube (Vector version)
+FUNCTION-ALIAS: draw-cube-wires void DrawCubeWires ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube wires
+FUNCTION-ALIAS: draw-cube-wires-v void DrawCubeWiresV ( Vector3 position, Vector3 size, Color color ) ! Draw cube wires (Vector version)
+FUNCTION-ALIAS: draw-cube-texture void DrawCubeTexture ( Texture2D texture, Vector3 position, float width, float height, float length, Color color ) ! Draw cube textured
+FUNCTION-ALIAS: draw-cube-texture-rec void DrawCubeTextureRec ( Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color ) ! Draw cube with a region of a texture
+FUNCTION-ALIAS: draw-sphere void DrawSphere ( Vector3 centerPos, float radius, Color color ) ! Draw sphere
+FUNCTION-ALIAS: draw-sphere-ex void DrawSphereEx ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere with extended parameters
+FUNCTION-ALIAS: draw-sphere-wires void DrawSphereWires ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere wires
+FUNCTION-ALIAS: draw-cylinder void DrawCylinder ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone
+FUNCTION-ALIAS: draw-cylinder-ex void DrawCylinderEx ( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color ) ! Draw a cylinder with base at startPos and top at endPos
+FUNCTION-ALIAS: draw-cylinder-wires void DrawCylinderWires ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone wires
+FUNCTION-ALIAS: draw-cylinder-wires-ex void DrawCylinderWiresEx ( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color ) ! Draw a cylinder wires with base at startPos and top at endPos
+FUNCTION-ALIAS: draw-plane void DrawPlane ( Vector3 centerPos, Vector2 size, Color color ) ! Draw a plane XZ
+FUNCTION-ALIAS: draw-ray void DrawRay ( Ray ray, Color color ) ! Draw a ray line
+FUNCTION-ALIAS: draw-grid void DrawGrid ( int slices, float spacing ) ! Draw a grid (centered at (0, 0, 0))
+
+! ------------------------------------------------------------------------------------
+! Model 3d Loading and Drawing Functions (Module: models)
+! ------------------------------------------------------------------------------------
+
+! Model management functions
+FUNCTION-ALIAS: load-model Model LoadModel ( c-string fileName ) ! Load model from files (meshes and materials)
+FUNCTION-ALIAS: load-model-from-mesh Model LoadModelFromMesh ( Mesh mesh ) ! Load model from generated mesh (default material)
+FUNCTION-ALIAS: unload-model void UnloadModel ( Model model ) ! Unload model (including meshes) from memory (RAM and/or VRAM)
+FUNCTION-ALIAS: unload-model-keep-meshes void UnloadModelKeepMeshes ( Model model ) ! Unload model (but not meshes) from memory (RAM and/or VRAM)
+FUNCTION-ALIAS: get-model-bounding-box BoundingBox GetModelBoundingBox ( Model model ) ! Compute model bounding box limits (considers all meshes)
+
+! Model drawing functions
+FUNCTION-ALIAS: draw-model void DrawModel ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model (with texture if set)
+FUNCTION-ALIAS: draw-model-ex void DrawModelEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model with extended parameters
+FUNCTION-ALIAS: draw-model-wires void DrawModelWires ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model wires (with texture if set)
+FUNCTION-ALIAS: draw-model-wires-ex void DrawModelWiresEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model wires (with texture if set) with extended parameters
+FUNCTION-ALIAS: draw-bounding-box void DrawBoundingBox ( BoundingBox box, Color color ) ! Draw bounding box (wires)
+FUNCTION-ALIAS: draw-billboard void DrawBillboard ( Camera camera, Texture2D texture, Vector3 position, float size, Color tint ) ! Draw a billboard texture
+FUNCTION-ALIAS: draw-billboard-rec void DrawBillboardRec ( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint ) ! Draw a billboard texture defined by source
+FUNCTION-ALIAS: draw-billboard-pro void DrawBillboardPro ( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint ) ! Draw a billboard texture defined by source and rotation
+
+! Mesh management functions
+FUNCTION-ALIAS: upload-mesh void UploadMesh ( Mesh* mesh, bool dynamic ) ! Upload mesh vertex data in GPU and provide VAO/VBO ids
+FUNCTION-ALIAS: update-mesh-buffer void UpdateMeshBuffer ( Mesh mesh, int index, void* data, int dataSize, int offset ) ! Update mesh vertex data in GPU for a specific buffer index
+FUNCTION-ALIAS: unload-mesh void UnloadMesh ( Mesh mesh ) ! Unload mesh data from CPU and GPU
+FUNCTION-ALIAS: draw-mesh void DrawMesh ( Mesh mesh, Material material, Matrix transform ) ! Draw a 3d mesh with material and transform
+FUNCTION-ALIAS: draw-mesh-instanced void DrawMeshInstanced ( Mesh mesh, Material material, Matrix* transforms, int instances ) ! Draw multiple mesh instances with material and different transforms
+FUNCTION-ALIAS: export-mesh bool ExportMesh ( Mesh mesh, c-string fileName ) ! Export mesh data to file, returns true on success
+FUNCTION-ALIAS: get-mesh-bounding-box BoundingBox GetMeshBoundingBox ( Mesh mesh ) ! Compute mesh bounding box limits
+FUNCTION-ALIAS: gen-mesh-tangents void GenMeshTangents ( Mesh* mesh ) ! Compute mesh tangents
+FUNCTION-ALIAS: gen-mesh-binormals void GenMeshBinormals ( Mesh* mesh ) ! Compute mesh binormals
+
+! Mesh generation functions
+FUNCTION-ALIAS: gen-mesh-poly Mesh GenMeshPoly ( int sides, float radius ) ! Generate polygonal mesh
+FUNCTION-ALIAS: gen-mesh-plane Mesh GenMeshPlane ( float width, float length, int resX, int resZ ) ! Generate plane mesh (with subdivisions)
+FUNCTION-ALIAS: gen-mesh-cube Mesh GenMeshCube ( float width, float height, float length ) ! Generate cuboid mesh
+FUNCTION-ALIAS: gen-mesh-sphere Mesh GenMeshSphere ( float radius, int rings, int slices ) ! Generate sphere mesh (standard sphere)
+FUNCTION-ALIAS: gen-mesh-hemi-sphere Mesh GenMeshHemiSphere ( float radius, int rings, int slices ) ! Generate half-sphere mesh (no bottom cap)
+FUNCTION-ALIAS: gen-mesh-cylinder Mesh GenMeshCylinder ( float radius, float height, int slices ) ! Generate cylinder mesh
+FUNCTION-ALIAS: gen-mesh-cone Mesh GenMeshCone ( float radius, float height, int slices ) ! Generate cone/pyramid mesh
+FUNCTION-ALIAS: gen-mesh-torus Mesh GenMeshTorus ( float radius, float size, int radSeg, int sides ) ! Generate torus mesh
+FUNCTION-ALIAS: gen-mesh-knot Mesh GenMeshKnot ( float radius, float size, int radSeg, int sides ) ! Generate trefoil knot mesh
+FUNCTION-ALIAS: gen-mesh-heightmap Mesh GenMeshHeightmap ( Image heightmap, Vector3 size ) ! Generate heightmap mesh from image data
+FUNCTION-ALIAS: gen-mesh-cubicmap Mesh GenMeshCubicmap ( Image cubicmap, Vector3 cubeSize ) ! Generate cubes-based map mesh from image data
+
+! Material loading/unloading functions
+FUNCTION-ALIAS: load-materials Material* LoadMaterials ( c-string fileName, int* materialCount ) ! Load materials from model file
+FUNCTION-ALIAS: load-material-default Material LoadMaterialDefault ( ) ! Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
+FUNCTION-ALIAS: unload-material void UnloadMaterial ( Material material ) ! Unload material from GPU memory (VRAM)
+FUNCTION-ALIAS: set-material-texture void SetMaterialTexture ( Material* material, int mapType, Texture2D texture ) ! Set texture for a material map type ( Material_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
+FUNCTION-ALIAS: set-model-mesh-material void SetModelMeshMaterial ( Model* model, int meshId, int materialId ) ! Set material for a mesh
+
+! Model animations loading/unloading functions
+FUNCTION-ALIAS: load-model-animations ModelAnimation* LoadModelAnimations ( c-string fileName, uint* animCount ) ! Load model animations from file
+FUNCTION-ALIAS: update-model-animation void UpdateModelAnimation ( Model model, ModelAnimation anim, int frame ) ! Update model animation pose
+FUNCTION-ALIAS: unload-model-animation void UnloadModelAnimation ( ModelAnimation anim ) ! Unload animation data
+FUNCTION-ALIAS: unload-model-animations void UnloadModelAnimations ( ModelAnimation* animations, uint count ) ! Unload animation array data
+FUNCTION-ALIAS: is-model-animation-valid bool IsModelAnimationValid ( Model model, ModelAnimation anim ) ! Check model animation skeleton match
+
+! Collision detection functions
+FUNCTION-ALIAS: check-collision-spheres bool CheckCollisionSpheres ( Vector3 center1, float radius1, Vector3 center2, float radius2 ) ! Check collision between two spheres
+FUNCTION-ALIAS: check-collision-boxes bool CheckCollisionBoxes ( BoundingBox box1, BoundingBox box2 ) ! Check collision between two bounding boxes
+FUNCTION-ALIAS: check-collision-box-sphere bool CheckCollisionBoxSphere ( BoundingBox box, Vector3 center, float radius ) ! Check collision between box and sphere
+FUNCTION-ALIAS: get-ray-collision-sphere RayCollision GetRayCollisionSphere ( Ray ray, Vector3 center, float radius ) ! Get collision info between ray and sphere
+FUNCTION-ALIAS: get-ray-collision-box RayCollision GetRayCollisionBox ( Ray ray, BoundingBox box ) ! Get collision info between ray and box
+FUNCTION-ALIAS: get-ray-collision-model RayCollision GetRayCollisionModel ( Ray ray, Model model ) ! Get collision info between ray and model
+FUNCTION-ALIAS: get-ray-collision-mesh RayCollision GetRayCollisionMesh ( Ray ray, Mesh mesh, Matrix transform ) ! Get collision info between ray and mesh
+FUNCTION-ALIAS: get-ray-collision-triangle RayCollision GetRayCollisionTriangle ( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 ) ! Get collision info between ray and triangle
+FUNCTION-ALIAS: get-ray-collision-quad RayCollision GetRayCollisionQuad ( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 ) ! Get collision info between ray and quad
+
+! ------------------------------------------------------------------------------------
+! Audio Loading and Playing Functions (Module: audio)
+! ------------------------------------------------------------------------------------
+
+! Audio device management functions
+FUNCTION-ALIAS: init-audio-device void InitAudioDevice ( ) ! Initialize audio device and context
+FUNCTION-ALIAS: close-audio-device void CloseAudioDevice ( ) ! Close the audio device and context
+FUNCTION-ALIAS: is-audio-device-ready bool IsAudioDeviceReady ( ) ! Check if audio device has been initialized successfully
+FUNCTION-ALIAS: set-master-volume void SetMasterVolume ( float volume ) ! Set master volume (listener)
+
+! Wave/Sound loading/unloading functions
+FUNCTION-ALIAS: load-wave Wave LoadWave ( c-string fileName ) ! Load wave data from file
+FUNCTION-ALIAS: load-wave-from-memory Wave LoadWaveFromMemory ( c-string fileType, c-string fileData, int dataSize ) ! Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
+FUNCTION-ALIAS: load-sound Sound LoadSound ( c-string fileName ) ! Load sound from file
+FUNCTION-ALIAS: load-sound-from-wave Sound LoadSoundFromWave ( Wave wave ) ! Load sound from wave data
+FUNCTION-ALIAS: update-sound void UpdateSound ( Sound sound, void* data, int sampleCount ) ! Update sound buffer with new data
+FUNCTION-ALIAS: unload-wave void UnloadWave ( Wave wave ) ! Unload wave data
+FUNCTION-ALIAS: unload-sound void UnloadSound ( Sound sound ) ! Unload sound
+FUNCTION-ALIAS: export-wave bool ExportWave ( Wave wave, c-string fileName ) ! Export wave data to file, returns true on success
+FUNCTION-ALIAS: export-wave-as-code bool ExportWaveAsCode ( Wave wave, c-string fileName ) ! Export wave sample data to code (.h), returns true on success
+
+! Wave/Sound management functions
+FUNCTION-ALIAS: play-sound void PlaySound ( Sound sound ) ! Play a sound
+FUNCTION-ALIAS: stop-sound void StopSound ( Sound sound ) ! Stop playing a sound
+FUNCTION-ALIAS: pause-sound void PauseSound ( Sound sound ) ! Pause a sound
+FUNCTION-ALIAS: resume-sound void ResumeSound ( Sound sound ) ! Resume a paused sound
+FUNCTION-ALIAS: play-sound-multi void PlaySoundMulti ( Sound sound ) ! Play a sound (using multichannel buffer pool)
+FUNCTION-ALIAS: stop-sound-multi void StopSoundMulti ( ) ! Stop any sound playing (using multichannel buffer pool)
+FUNCTION-ALIAS: get-sounds-playing int GetSoundsPlaying ( ) ! Get number of sounds playing in the multichannel
+FUNCTION-ALIAS: is-sound-playing bool IsSoundPlaying ( Sound sound ) ! Check if a sound is currently playing
+FUNCTION-ALIAS: set-sound-volume void SetSoundVolume ( Sound sound, float volume ) ! Set volume for a sound (1.0 is max level)
+FUNCTION-ALIAS: set-sound-pitch void SetSoundPitch ( Sound sound, float pitch ) ! Set pitch for a sound (1.0 is base level)
+FUNCTION-ALIAS: wave-format void WaveFormat ( Wave* wave, int sampleRate, int sampleSize, int channels ) ! Convert wave data to desired format
+FUNCTION-ALIAS: wave-copy Wave WaveCopy ( Wave wave ) ! Copy a wave to a new wave
+FUNCTION-ALIAS: wave-crop void WaveCrop ( Wave* wave, int initSample, int finalSample ) ! Crop a wave to defined samples range
+FUNCTION-ALIAS: load-wave-samples float* LoadWaveSamples ( Wave wave ) ! Load samples data from wave as a floats array
+FUNCTION-ALIAS: unload-wave-samples void UnloadWaveSamples ( float* samples ) ! Unload samples data loaded with LoadWaveSamples()
+
+! Music management functions
+FUNCTION-ALIAS: load-music-stream Music LoadMusicStream ( c-string fileName ) ! Load music stream from file
+FUNCTION-ALIAS: load-music-stream-from-memory Music LoadMusicStreamFromMemory ( c-string fileType, c-string data, int dataSize ) ! Load music stream from data
+FUNCTION-ALIAS: unload-music-stream void UnloadMusicStream ( Music music ) ! Unload music stream
+FUNCTION-ALIAS: play-music-stream void PlayMusicStream ( Music music ) ! Start music playing
+FUNCTION-ALIAS: is-music-stream-playing bool IsMusicStreamPlaying ( Music music ) ! Check if music is playing
+FUNCTION-ALIAS: update-music-stream void UpdateMusicStream ( Music music ) ! Updates buffers for music streaming
+FUNCTION-ALIAS: stop-music-stream void StopMusicStream ( Music music ) ! Stop music playing
+FUNCTION-ALIAS: pause-music-stream void PauseMusicStream ( Music music ) ! Pause music playing
+FUNCTION-ALIAS: resume-music-stream void ResumeMusicStream ( Music music ) ! Resume playing paused music
+FUNCTION-ALIAS: seek-music-stream void SeekMusicStream ( Music music, float position ) ! Seek music to a position (in seconds)
+FUNCTION-ALIAS: set-music-volume void SetMusicVolume ( Music music, float volume ) ! Set volume for music (1.0 is max level)
+FUNCTION-ALIAS: set-music-pitch void SetMusicPitch ( Music music, float pitch ) ! Set pitch for a music (1.0 is base level)
+FUNCTION-ALIAS: get-music-time-length float GetMusicTimeLength ( Music music ) ! Get music time length (in seconds)
+FUNCTION-ALIAS: get-music-time-played float GetMusicTimePlayed ( Music music ) ! Get current music time played (in seconds)
+
+! AudioStream management functions
+FUNCTION-ALIAS: load-audio-stream AudioStream LoadAudioStream ( uint sampleRate, uint sampleSize, uint channels ) ! Load audio stream (to stream raw audio pcm data)
+FUNCTION-ALIAS: unload-audio-stream void UnloadAudioStream ( AudioStream stream ) ! Unload audio stream and free memory
+FUNCTION-ALIAS: update-audio-stream void UpdateAudioStream ( AudioStream stream, void* data, int frameCount ) ! Update audio stream buffers with data
+FUNCTION-ALIAS: is-audio-stream-processed bool IsAudioStreamProcessed ( AudioStream stream ) ! Check if any audio stream buffers requires refill
+FUNCTION-ALIAS: play-audio-stream void PlayAudioStream ( AudioStream stream ) ! Play audio stream
+FUNCTION-ALIAS: pause-audio-stream void PauseAudioStream ( AudioStream stream ) ! Pause audio stream
+FUNCTION-ALIAS: resume-audio-stream void ResumeAudioStream ( AudioStream stream ) ! Resume audio stream
+FUNCTION-ALIAS: is-audio-stream-playing bool IsAudioStreamPlaying ( AudioStream stream ) ! Check if audio stream is playing
+FUNCTION-ALIAS: stop-audio-stream void StopAudioStream ( AudioStream stream ) ! Stop audio stream
+FUNCTION-ALIAS: set-audio-stream-volume void SetAudioStreamVolume ( AudioStream stream, float volume ) ! Set volume for audio stream (1.0 is max level)
+FUNCTION-ALIAS: set-audio-stream-pitch void SetAudioStreamPitch ( AudioStream stream, float pitch ) ! Set pitch for audio stream (1.0 is base level)
+FUNCTION-ALIAS: set-audio-stream-buffer-size-default void SetAudioStreamBufferSizeDefault ( int size ) ! Default size for new audio streams
+
+! Destructors
+DESTRUCTOR: unload-audio-stream
+DESTRUCTOR: unload-file-data
+DESTRUCTOR: unload-file-text
+DESTRUCTOR: unload-font
+DESTRUCTOR: unload-image
+DESTRUCTOR: unload-image-colors
+DESTRUCTOR: unload-image-palette
+DESTRUCTOR: unload-material
+DESTRUCTOR: unload-mesh
+DESTRUCTOR: unload-model
+DESTRUCTOR: unload-model-animation
+DESTRUCTOR: unload-music-stream
+DESTRUCTOR: unload-render-texture
+DESTRUCTOR: unload-shader
+DESTRUCTOR: unload-sound
+DESTRUCTOR: unload-texture
+DESTRUCTOR: unload-wave
+
+! ------------------------------------------------------------------------------------
+! Raygui 3.0
+! ------------------------------------------------------------------------------------
+
+! Style property
+STRUCT: GuiStyleProp
+ { controlId ushort }
+ { propertyId ushort }
+ { propertyValue int } ;
+
+! Gui control state
+ENUM: GuiControlState
+ GUI_STATE_NORMAL
+ GUI_STATE_FOCUSED
+ GUI_STATE_PRESSED
+ GUI_STATE_DISABLED ;
+
+! Gui control text alignment
+ENUM: GuiTextAlignment
+ GUI_TEXT_ALIGN_LEFT
+ GUI_TEXT_ALIGN_CENTER
+ GUI_TEXT_ALIGN_RIGHT ;
+
+! Gui controls
+ENUM: GuiControl
+ DEFAULT ! Generic control -> populates to all controls when set
+ LABEL ! Used also for: LABELBUTTON
+ BUTTON
+ TOGGLE ! Used also for: TOGGLEGROUP
+ SLIDER ! Used also for: SLIDERBAR
+ PROGRESSBAR
+ CHECKBOX
+ COMBOBOX
+ DROPDOWNBOX
+ TEXTBOX ! Used also for: TEXTBOXMULTI
+ VALUEBOX
+ SPINNER
+ LISTVIEW
+ COLORPICKER
+ SCROLLBAR
+ STATUSBAR ;
+
+! Gui base properties for every control
+! NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
+ENUM: GuiControlProperty
+ BORDER_COLOR_NORMAL
+ BASE_COLOR_NORMAL
+ TEXT_COLOR_NORMAL
+ BORDER_COLOR_FOCUSED
+ BASE_COLOR_FOCUSED
+ TEXT_COLOR_FOCUSED
+ BORDER_COLOR_PRESSED
+ BASE_COLOR_PRESSED
+ TEXT_COLOR_PRESSED
+ BORDER_COLOR_DISABLED
+ BASE_COLOR_DISABLED
+ TEXT_COLOR_DISABLED
+ BORDER_WIDTH
+ TEXT_PADDING
+ TEXT_ALIGNMENT
+ RESERVED ;
+
+! Gui extended properties depend on control
+! NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
+
+! DEFAULT extended properties
+! NOTE: Those properties are actually common to all controls
+ENUM: GuiDefaultProperty
+ { TEXT_SIZE 16 }
+ TEXT_SPACING
+ LINE_COLOR
+ BACKGROUND_COLOR ;
+
+! Toggle/ToggleGroup
+ENUM: GuiToggleProperty
+ { GROUP_PADDING 16 } ;
+
+! Slider/SliderBar
+ENUM: GuiSliderProperty
+ { SLIDER_WIDTH 16 }
+ SLIDER_PADDING ;
+
+! ProgressBar
+ENUM: GuiProgressBarProperty
+ { PROGRESS_PADDING 16 } ;
+
+! CheckBox
+ENUM: GuiCheckBoxProperty
+ { CHECK_PADDING 16 } ;
+
+! ComboBox
+ENUM: GuiComboBoxProperty
+ { COMBO_BUTTON_WIDTH 16 }
+ COMBO_BUTTON_PADDING ;
+
+! DropdownBox
+ENUM: GuiDropdownBoxProperty
+ { ARROW_PADDING 16 }
+ DROPDOWN_ITEMS_PADDING ;
+
+! TextBox/TextBoxMulti/ValueBox/Spinner
+ENUM: GuiTextBoxProperty
+ { TEXT_INNER_PADDING 16 }
+ TEXT_LINES_PADDING
+ COLOR_SELECTED_FG
+ COLOR_SELECTED_BG ;
+
+! Spinner
+ENUM: GuiSpinnerProperty;
+ { SPIN_BUTTON_WIDTH 16 }
+ SPIN_BUTTON_PADDING ;
+
+! ScrollBar
+ENUM: GuiScrollBarProperty
+ { ARROWS_SIZE 16 }
+ ARROWS_VISIBLE
+ SCROLL_SLIDER_PADDING
+ SCROLL_SLIDER_SIZE
+ SCROLL_PADDING
+ SCROLL_SPEED ;
+
+! ScrollBar side
+ENUM: GuiScrollBarSide
+ SCROLLBAR_LEFT_SIDE
+ SCROLLBAR_RIGHT_SIDE ;
+
+! ListView
+ENUM: GuiListViewProperty
+ { LIST_ITEMS_HEIGHT 16 }
+ LIST_ITEMS_PADDING
+ SCROLLBAR_WIDTH
+ SCROLLBAR_SIDE ;
+
+! ColorPicker
+ENUM: GuiColorPickerProperty
+ { COLOR_SELECTOR_SIZE 16 }
+ HUEBAR_WIDTH ! Right hue bar width
+ HUEBAR_PADDING ! Right hue bar separation from panel
+ HUEBAR_SELECTOR_HEIGHT ! Right hue bar selector height
+ HUEBAR_SELECTOR_OVERFLOW ; ! Right hue bar selector overflow
+
+! ----------------------------------------------------------------------------------
+! Module Functions Declaration
+! ----------------------------------------------------------------------------------
+
+! Global gui state control functions
+FUNCTION-ALIAS: gui-enable void GuiEnable ( ) ! Enable gui controls (global state)
+FUNCTION-ALIAS: gui-disable void GuiDisable ( ) ! Disable gui controls (global state)
+FUNCTION-ALIAS: gui-lock void GuiLock ( ) ! Lock gui controls (global state)
+FUNCTION-ALIAS: gui-unlock void GuiUnlock ( ) ! Unlock gui controls (global state)
+FUNCTION-ALIAS: gui-is-locked bool GuiIsLocked ( ) ! Check if gui is locked (global state)
+FUNCTION-ALIAS: gui-fade void GuiFade ( float alpha ) ! Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
+FUNCTION-ALIAS: gui-set-state void GuiSetState ( int state ) ! Set gui state (global state)
+FUNCTION-ALIAS: gui-get-state int GuiGetState ( ) ! Get gui state (global state)
+
+! Font set/get functions
+FUNCTION-ALIAS: gui-set-font void GuiSetFont ( Font font ) ! Set gui custom font (global state)
+FUNCTION-ALIAS: gui-get-font Font GuiGetFont ( ) ! Get gui custom font (global state)
+
+! Style set/get functions
+FUNCTION-ALIAS: gui-set-style void GuiSetStyle ( int control, int property, int value ) ! Set one style property
+FUNCTION-ALIAS: gui-get-style int GuiGetStyle ( int control, int property ) ! Get one style property
+
+! Container/separator controls, useful for controls organization
+FUNCTION-ALIAS: gui-window-box bool GuiWindowBox ( Rectangle bounds, c-string title ) ! Window Box control, shows a window that can be closed
+FUNCTION-ALIAS: gui-group-box void GuiGroupBox ( Rectangle bounds, c-string text ) ! Group Box control with text name
+FUNCTION-ALIAS: gui-line void GuiLine ( Rectangle bounds, c-string text ) ! Line separator control, could contain text
+FUNCTION-ALIAS: gui-panel void GuiPanel ( Rectangle bounds ) ! Panel control, useful to group controls
+FUNCTION-ALIAS: gui-scroll-panel Rectangle GuiScrollPanel ( Rectangle bounds, Rectangle content, Vector2* scroll ) ! Scroll Panel control
+
+! Basic controls set
+FUNCTION-ALIAS: gui-label void GuiLabel ( Rectangle bounds, c-string text ) ! Label control, shows text
+FUNCTION-ALIAS: gui-button bool GuiButton ( Rectangle bounds, c-string text ) ! Button control, returns true when clicked
+FUNCTION-ALIAS: gui-label-button bool GuiLabelButton ( Rectangle bounds, c-string text ) ! Label button control, show true when clicked
+FUNCTION-ALIAS: gui-toggle bool GuiToggle ( Rectangle bounds, c-string text, bool active ) ! Toggle Button control, returns true when active
+FUNCTION-ALIAS: gui-toggle-group int GuiToggleGroup ( Rectangle bounds, c-string text, int active ) ! Toggle Group control, returns active toggle index
+FUNCTION-ALIAS: gui-check-box bool GuiCheckBox ( Rectangle bounds, c-string text, bool checked ) ! Check Box control, returns true when active
+FUNCTION-ALIAS: gui-combo-box int GuiComboBox ( Rectangle bounds, c-string text, int active ) ! Combo Box control, returns selected item index
+FUNCTION-ALIAS: gui-dropdown-box bool GuiDropdownBox ( Rectangle bounds, c-string text, int* active, bool editMode ) ! Dropdown Box control, returns selected item
+FUNCTION-ALIAS: gui-spinner bool GuiSpinner ( Rectangle bounds, c-string text, int* value, int minValue, int maxValue, bool editMode ) ! Spinner control, returns selected value
+FUNCTION-ALIAS: gui-value-box bool GuiValueBox ( Rectangle bounds, c-string text, int* value, int minValue, int maxValue, bool editMode ) ! Value Box control, updates input text with numbers
+FUNCTION-ALIAS: gui-text-box bool GuiTextBox ( Rectangle bounds, char *text, int textSize, bool editMode ) ! Text Box control, updates input text
+FUNCTION-ALIAS: gui-text-box-multi bool GuiTextBoxMulti ( Rectangle bounds, char *text, int textSize, bool editMode ) ! Text Box control with multiple lines
+FUNCTION-ALIAS: gui-slider float GuiSlider ( Rectangle bounds, c-string textLeft, c-string textRight, float value, float minValue, float maxValue ) ! Slider control, returns selected value
+FUNCTION-ALIAS: gui-slider-bar float GuiSliderBar ( Rectangle bounds, c-string textLeft, c-string textRight, float value, float minValue, float maxValue ) ! Slider Bar control, returns selected value
+FUNCTION-ALIAS: gui-progress-bar float GuiProgressBar ( Rectangle bounds, c-string textLeft, c-string textRight, float value, float minValue, float maxValue ) ! Progress Bar control, shows current progress value
+FUNCTION-ALIAS: gui-status-bar void GuiStatusBar ( Rectangle bounds, c-string text ) ! Status Bar control, shows info text
+FUNCTION-ALIAS: gui-dummy-rec void GuiDummyRec ( Rectangle bounds, c-string text ) ! Dummy control for placeholders
+FUNCTION-ALIAS: gui-scroll-bar int GuiScrollBar ( Rectangle bounds, int value, int minValue, int maxValue ) ! Scroll Bar control
+FUNCTION-ALIAS: gui-grid Vector2 GuiGrid ( Rectangle bounds, float spacing, int subdivs ) ! Grid control
+
+! Advance controls set
+FUNCTION-ALIAS: gui-list-view int GuiListView ( Rectangle bounds, c-string text, int* scrollIndex, int active ) ! List View control, returns selected list item index
+FUNCTION-ALIAS: gui-list-view-ex int GuiListViewEx ( Rectangle bounds, c-string* text, int count, int* focus, int* scrollIndex, int active ) ! List View with extended parameters
+FUNCTION-ALIAS: gui-message-box int GuiMessageBox ( Rectangle bounds, c-string title, c-string message, c-string buttons ) ! Message Box control, displays a message
+FUNCTION-ALIAS: gui-text-input-box int GuiTextInputBox ( Rectangle bounds, c-string title, c-string message, c-string buttons, char *text ) ! Text Input Box control, ask for text
+FUNCTION-ALIAS: gui-color-picker Color GuiColorPicker ( Rectangle bounds, Color color ) ! Color Picker control (multiple color controls)
+FUNCTION-ALIAS: gui-color-panel Color GuiColorPanel ( Rectangle bounds, Color color ) ! Color Panel control
+FUNCTION-ALIAS: gui-color-bar-alpha float GuiColorBarAlpha ( Rectangle bounds, float alpha ) ! Color Bar Alpha control
+FUNCTION-ALIAS: gui-color-bar-hue float GuiColorBarHue ( Rectangle bounds, float value ) ! Color Bar Hue control
+
+! Styles loading functions
+FUNCTION-ALIAS: gui-load-style-(c--string void GuiLoadStyle ( c-string fileName ) ! Load style file over global style variable (.rgs)
+FUNCTION-ALIAS: gui-load-style-default void GuiLoadStyleDefault ( ) ! Load style default over global style
+
+FUNCTION-ALIAS: gui-icon-text c-string GuiIconText ( int iconId, c-string text ) ! Get text with icon id prepended (if supported)
+
+! Gui icons functionality
+FUNCTION-ALIAS: gui-draw-icon void GuiDrawIcon ( int iconId, int posX, int posY, int pixelSize, Color color )
+
+FUNCTION-ALIAS: gui-get-icons uint* GuiGetIcons ( ) ! Get full icons data pointer
+FUNCTION-ALIAS: gui-get-icon-data uint* GuiGetIconData ( int iconId ) ! Get icon bit data
+FUNCTION-ALIAS: gui-set-icon-data void GuiSetIconData ( int iconId, uint* data ) ! Set icon bit data
+
+FUNCTION-ALIAS: gui-set-icon-pixel void GuiSetIconPixel ( int iconId, int x, int y ) ! Set icon pixel value
+FUNCTION-ALIAS: gui-clear-icon-pixel void GuiClearIconPixel ( int iconId, int x, int y ) ! Clear icon pixel value
+FUNCTION-ALIAS: gui-check-icon-pixel bool GuiCheckIconPixel ( int iconId, int x, int y ) ! Check icon pixel value