]> gitweb.factorcode.org Git - factor.git/blobdiff - basis/windows/directx/d3d11/d3d11.factor
use radix literals
[factor.git] / basis / windows / directx / d3d11 / d3d11.factor
index 29cbbad1bb2305f49c1aae493b4d32316d0fddba..b41e4df44ca0b8e0fb049da7bc05df6ea4c9d6a5 100644 (file)
@@ -6,9 +6,9 @@ IN: windows.directx.d3d11
 
 LIBRARY: d3d11
 
-CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE   HEX: ffff
-CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE   HEX: ffffffff
-CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE    HEX: ff
+CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE   0xffff
+CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE   0xffffffff
+CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE    0xff
 
 CONSTANT: D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
 
@@ -109,15 +109,15 @@ CONSTANT: D3D11_DEFAULT_DEPTH_BIAS_CLAMP                  0.0
 CONSTANT: D3D11_DEFAULT_MAX_ANISOTROPY                    16
 CONSTANT: D3D11_DEFAULT_MIP_LOD_BIAS                      0.0
 CONSTANT: D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX         0
-CONSTANT: D3D11_DEFAULT_SAMPLE_MASK                       HEX: ffffffff
+CONSTANT: D3D11_DEFAULT_SAMPLE_MASK                       0xffffffff
 CONSTANT: D3D11_DEFAULT_SCISSOR_ENDX                      0
 CONSTANT: D3D11_DEFAULT_SCISSOR_ENDY                      0
 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTX                    0
 CONSTANT: D3D11_DEFAULT_SCISSOR_STARTY                    0
 CONSTANT: D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS           0.0
-CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK                 HEX: ff
+CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK                 0xff
 CONSTANT: D3D11_DEFAULT_STENCIL_REFERENCE                 0
-CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK                HEX: ff
+CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK                0xff
 CONSTANT: D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX    0
 CONSTANT: D3D11_DEFAULT_VIEWPORT_HEIGHT                   0
 CONSTANT: D3D11_DEFAULT_VIEWPORT_MAX_DEPTH                0.0
@@ -190,7 +190,7 @@ CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS                      4
 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT             32
 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST                  2
 CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS                      1
-CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND                  HEX: ffffffff
+CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND                  0xffffffff
 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS             1
 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT    32
 CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT                  1
@@ -206,7 +206,7 @@ CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT        32
 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT                      1
 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST             2
 CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS                 1
-CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND                  HEX: ffffffff
+CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND                  0xffffffff
 CONSTANT: D3D11_HS_MAXTESSFACTOR_LOWER_BOUND                              1.0
 CONSTANT: D3D11_HS_MAXTESSFACTOR_UPPER_BOUND                              64.0
 CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS                3968
@@ -234,11 +234,11 @@ CONSTANT: D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT           32
 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
 CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT       32
 
-CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT   HEX: ffffffff
-CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER  HEX: ffffffff
+CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT   0xffffffff
+CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER  0xffffffff
 
-CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL HEX: ffffffff
-CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS           HEX: ffffffff
+CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xffffffff
+CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS           0xffffffff
 
 CONSTANT: D3D11_LINEAR_GAMMA  1.0
 
@@ -273,9 +273,9 @@ CONSTANT: D3D11_PS_CS_UAV_REGISTER_COMPONENTS                 1
 CONSTANT: D3D11_PS_CS_UAV_REGISTER_COUNT                      8
 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READS_PER_INST             1
 CONSTANT: D3D11_PS_CS_UAV_REGISTER_READ_PORTS                 1
-CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE                  HEX: ffffffff
+CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE                  0xffffffff
 CONSTANT: D3D11_PS_FRONTFACING_FALSE_VALUE                    0
-CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE                     HEX: ffffffff
+CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE                     0xffffffff
 CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENTS                  4
 CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT         32
 CONSTANT: D3D11_PS_INPUT_REGISTER_COUNT                       32
@@ -337,8 +337,8 @@ CONSTANT: D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT 8
 CONSTANT: D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES         2048
 CONSTANT: D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES   512
 CONSTANT: D3D11_SO_BUFFER_SLOT_COUNT                  4
-CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP    HEX: ffffffff
-CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM               HEX: ffffffff
+CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP    0xffffffff
+CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM               0xffffffff
 CONSTANT: D3D11_SO_OUTPUT_COMPONENT_COUNT             128
 CONSTANT: D3D11_SO_STREAM_COUNT                       4
 
@@ -398,16 +398,16 @@ CONSTANT: D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
 CONSTANT: D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
 CONSTANT: D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP       25
 
-CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS                HEX: 887c0001
-CONSTANT: D3D11_ERROR_FILE_NOT_FOUND                               HEX: 887c0002
-CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS                 HEX: 887c003
-CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD HEX: 887c004
+CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS                0x887c0001
+CONSTANT: D3D11_ERROR_FILE_NOT_FOUND                               0x887c0002
+CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS                 0x887c003
+CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD 0x887c004
 
 CONSTANT: D3D11_INPUT_PER_VERTEX_DATA   0
 CONSTANT: D3D11_INPUT_PER_INSTANCE_DATA 1
 TYPEDEF: int D3D11_INPUT_CLASSIFICATION
 
-CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT HEX: ffffffff
+CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT 0xffffffff
 
 STRUCT: D3D11_INPUT_ELEMENT_DESC
     { SemanticName         LPCSTR                     }
@@ -593,8 +593,8 @@ CONSTANT: D3D11_BIND_DEPTH_STENCIL    64
 CONSTANT: D3D11_BIND_UNORDERED_ACCESS 128
 TYPEDEF: int D3D11_BIND_FLAG
 
-CONSTANT: D3D11_CPU_ACCESS_WRITE  HEX: 10000
-CONSTANT: D3D11_CPU_ACCESS_READ   HEX: 20000
+CONSTANT: D3D11_CPU_ACCESS_WRITE  0x10000
+CONSTANT: D3D11_CPU_ACCESS_READ   0x20000
 TYPEDEF: int D3D11_CPU_ACCESS_FLAG
 
 CONSTANT: D3D11_RESOURCE_MISC_GENERATE_MIPS           1
@@ -615,7 +615,7 @@ CONSTANT: D3D11_MAP_WRITE_DISCARD         4
 CONSTANT: D3D11_MAP_WRITE_NO_OVERWRITE    5
 TYPEDEF: int D3D11_MAP
 
-CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT HEX: 100000
+CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000
 TYPEDEF: int D3D11_MAP_FLAG
 
 CONSTANT: D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR 1
@@ -1078,24 +1078,24 @@ COM-INTERFACE: ID3D11ComputeShader ID3D11DeviceChild {4f5b196e-c2bd-495e-bd01-1f
 
 COM-INTERFACE: ID3D11InputLayout ID3D11DeviceChild {e4819ddc-4cf0-4025-bd26-5de82a3e07b7} ;
 
-CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT                          HEX: 0
-CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR                   HEX: 1
-CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             HEX: 4
-CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR                   HEX: 5
-CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT                   HEX: 10
-CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            HEX: 11
-CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT                   HEX: 14
-CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR                         HEX: 15
-CONSTANT: D3D11_FILTER_ANISOTROPIC                                HEX: 55
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT               HEX: 80
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        HEX: 81
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  HEX: 84
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        HEX: 85
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        HEX: 90
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        HEX: 94
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              HEX: 95
-CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC                     HEX: d5
+CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT                          0x0
+CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR                   0x1
+CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             0x4
+CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR                   0x5
+CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT                   0x10
+CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            0x11
+CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT                   0x14
+CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR                         0x15
+CONSTANT: D3D11_FILTER_ANISOTROPIC                                0x55
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT               0x80
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        0x81
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  0x84
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        0x85
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        0x90
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        0x94
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              0x95
+CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC                     0xd5
 TYPEDEF: int D3D11_FILTER
 
 CONSTANT: D3D11_FILTER_TYPE_POINT  0
@@ -1106,8 +1106,8 @@ CONSTANT: D3D11_FILTER_TYPE_MASK 3
 CONSTANT: D3D11_MIN_FILTER_SHIFT 4
 CONSTANT: D3D11_MAG_FILTER_SHIFT 2
 CONSTANT: D3D11_MIP_FILTER_SHIFT 0
-CONSTANT: D3D11_COMPARISON_FILTERING_BIT  HEX: 80
-CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT HEX: 40
+CONSTANT: D3D11_COMPARISON_FILTERING_BIT  0x80
+CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT 0x40
 
 CONSTANT: D3D11_TEXTURE_ADDRESS_WRAP        1
 CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR      2
@@ -1131,43 +1131,43 @@ STRUCT: D3D11_SAMPLER_DESC
 COM-INTERFACE: ID3D11SamplerState ID3D11DeviceChild {da6fea51-564c-4487-9810-f0d0f9b4e3a5}
     void GetDesc ( D3D11_SAMPLER_DESC* pDesc ) ;
 
-CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER                         HEX: 1
-CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER               HEX: 2
-CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER                HEX: 4
-CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER                      HEX: 8
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D                      HEX: 10
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D                      HEX: 20
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D                      HEX: 40
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE                    HEX: 80
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD                    HEX: 100
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE                  HEX: 200
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON       HEX: 400
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT        HEX: 800
-CONSTANT: D3D11_FORMAT_SUPPORT_MIP                            HEX: 1000
-CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN                    HEX: 2000
-CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET                  HEX: 4000
-CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE                      HEX: 8000
-CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL                  HEX: 10000
-CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE                   HEX: 20000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE            HEX: 40000
-CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY                        HEX: 80000
-CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT         HEX: 100000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET       HEX: 200000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD               HEX: 400000
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER                  HEX: 800000
-CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST               HEX: 1000000
-CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW    HEX: 2000000
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON       HEX: 4000000
+CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER                         0x1
+CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER               0x2
+CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER                0x4
+CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER                      0x8
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D                      0x10
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D                      0x20
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D                      0x40
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE                    0x80
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD                    0x100
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE                  0x200
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON       0x400
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT        0x800
+CONSTANT: D3D11_FORMAT_SUPPORT_MIP                            0x1000
+CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN                    0x2000
+CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET                  0x4000
+CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE                      0x8000
+CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL                  0x10000
+CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE                   0x20000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE            0x40000
+CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY                        0x80000
+CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT         0x100000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET       0x200000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD               0x400000
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER                  0x800000
+CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST               0x1000000
+CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW    0x2000000
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON       0x4000000
 TYPEDEF: int D3D11_FORMAT_SUPPORT
 
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD                                HEX: 1
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS                        HEX: 2
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE  HEX: 4
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE                           HEX: 8
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX                  HEX: 10
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX                HEX: 20
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD                                HEX: 40
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE                               HEX: 80
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD                                0x1
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS                        0x2
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE  0x4
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE                           0x8
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX                  0x10
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX                0x20
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD                                0x40
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE                               0x80
 TYPEDEF: int D3D11_FORMAT_SUPPORT2
 
 COM-INTERFACE: ID3D11Asynchronous ID3D11DeviceChild {4b35d0cd-1e15-4258-9c98-1b1333f6dd3b}
@@ -1227,7 +1227,7 @@ STRUCT: D3D11_QUERY_DATA_SO_STATISTICS
     { NumPrimitivesWritten    UINT64 }
     { PrimitivesStorageNeeded UINT64 } ;
 
-CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 HEX: 40000000
+CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 0x40000000
 TYPEDEF: int D3D11_COUNTER
 
 CONSTANT: D3D11_COUNTER_TYPE_FLOAT32 0
@@ -1248,8 +1248,8 @@ STRUCT: D3D11_COUNTER_INFO
 COM-INTERFACE: ID3D11Counter ID3D11Asynchronous {6e8c49fb-a371-4770-b440-29086022b741}
     void GetDesc ( D3D11_COUNTER_DESC* pDesc ) ;
 
-CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN HEX: ffffffff
-CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN   HEX: fffffffe
+CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
+CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN   0xfffffffe
 TYPEDEF: int D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
 
 CONSTANT: D3D11_DEVICE_CONTEXT_IMMEDIATE 0